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Current Combo Situation

Discussion in 'Toram Online General Discussions' started by screamingfox, Oct 31, 2020.

  1. Clover

    Clover Well-Known Member

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    I misunderstood the proration part, but I am not wrong in the statement "it is affected by motion speed", which you said was also false.
     
    Last edited: Nov 1, 2020
  2. Insane23

    Insane23 Well-Known Member

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    Then why do you claim someone never used it when all you do is checking someone else's tests? lol
     
  3. Kaisyl

    Kaisyl Elite Member Elite Member

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    Right...

    Anyways, the combo system, with smite being as it is, really isn't worth it yo diversify any build. Just grab your t4 ultimate, all the buffs from every skill tree and watch the magic happen.

    It's a nice system but smite really needs more penalties. If they insist on keeping the +50% free bonus damage, why not have a 10s 50% damage penalty or something? Or that and max out proration of that skill damage though that might make those high number loving players cry again.

    50% boost for free is really unbalanced.
     
  4. screamingfox

    screamingfox Well-Known Member

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    Your right, I was hasty there. You're not ignorant, and I was being very bullhead upon seeing your post, very likely making me the ignorant one in this case. I believe I misread some of what you said earlier and will amend that later today when I'm back from work. Peace.
     
  5. screamingfox

    screamingfox Well-Known Member

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    Unfortunately, that was one of the reasons players had trouble working with new Smite. From what I've seen, most people didn't change their builds to accommodate the changes. They kept to buff skills, damage passives, GSW, Impact, and decided to use their passively gained options to make extremely vulnerable/badly prorated/extremely long duration combos. Not realizing that a new combo system means that their old builds that fit perfectly into the system before, might actually have trade offs after. @_@.

    I'm sorry for ranting, but it makes me mad that people literally denied new Smite. Because they were happy with a new combo system, but didn't want to change anything about the way they play. It's laughable.
    Don't think that'd help. Even in the situation proposed there's no competition to short combos. Which means there's still no reason to add in filler skills, and would more likely just cause players to replace Smite combo with a near identical Bloodsucker combo for the next 10 seconds.

    So long as there's nothing to compete with short combos, you will NEVER have a reason to diversify builds. New Smite solved that. The players see short combos as the only way to play against new bosses, and refuse to adapt. So yeah, ya'll are kind of SoL in that regard.
     
  6. Kaisyl

    Kaisyl Elite Member Elite Member

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    Yeah that really pissed me right off when they reverted to old smite but I hope they learn from this moving forward and not make tags without penalties.
     
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  7. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    You know KnuxMD? You know KnuxDagger?
    These two builds have such a wide selection of stuff to use and build upon.
    1. Resonance is great for Healing and MP in case of Knux MD
    2. Regretless does the same for Knux Dagger, and with Play dead + HFG + Mohawk wig, you're not out for long either.
    3. GodHand + Chakra can mitigate most fatal damage, and the skills could be tweaked in a future update to make it even more useful.
    4. Combination at level 10 always hits, it's so good for setting up normal Proration. Same with Throwing dagger.
    5. Floating kick + Slide + Backstep, and Arcane if taken, gives so much mobility to the build. Floating kick can be used as both Backstep and Slide. Needs to reduce mp cost to be effective.
    6. If Strong Chase attack was tweaked a little to 25%, then it's like permanent Armour break on the boss with high ASPD of Knuckles.
    7. Knux MD has Chariot, Rush, Goliath, GodHand, Finale for DPS
    8. Knux Dagger has Chariot, Rush, Goliath, GodHand, Assassin Stab, ShadowStep for DPS
    9. Possibly with Resonance can also use Demon Claw, as Resonance quickly can halve MP.
    10. Chakra gives 100 MP to party.
    But in the end I have to do Impact Chariot smite or Impact Finale Smite to deal some damage.
     
  8. Clover

    Clover Well-Known Member

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    I think some of the combo tags are the counterparts of some boss attacks;
    Reflection (-1 MP of next skill) : Weaken (+1MP of all skills)
    Bloodsucker : Fractional Attacks (or this may be a preparation for PvP? not sure abt that)
    Mind's Eye : Blind or Crit rate resist
    That muscle combo tag (forgot the name) : maybe for armor break
    Maybe I won't expect we can use some of these combos and some skill ailments if there'll be a PvP.
    Although I'm really disappointed of bringing back the old smite but whatever, just accept and adapt, no choice.
    Edit: I also expected that invincible combo tag will give hope to a minstrel support but unfortunately, it is not the case.
     
    Last edited: Nov 2, 2020
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  9. ẜἸoωer

    ẜἸoωer Well-Known Member

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    Minstrel supports dont really need iframe. It would be nice to have tho, Chakra supports need it more. But as of now, Epoise will work just as well.
    Fantasy song-adlib spam is the only song worth using in the tree. You'll benefit more with very high motion speed.
    The other auras from support skill can be recasted mostly Mana Recharge, Brave Aura, Quick Motion which doesn't consume much seconds, provided you have around 2k+ cspd.
     
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