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100% ailment resistance on Finale mage?

Discussion in 'Toram Online General Discussions' started by The Lost One, Feb 16, 2019.

?

Idea sound stupid?

  1. Yes

    6 vote(s)
    54.5%
  2. No

    5 vote(s)
    45.5%
  1. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Did anyone tried to create a build having 100% ailment resistance on mage finale user?
    No more flinch, tumble, silence during casting sounds good but the question here is, is it worth building for?, With the existence of sneak skill and aggro stats.
     
  2. Mukhlis

    Mukhlis Well-Known Member

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    No can Do, Flinch while using finale is count as Magic Flinch, only Ether Barrier can prevent flinch and MTL only prevent normal flinch. But cmiiw
     
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  3. Kaisyl

    Kaisyl Elite Member Elite Member

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    Your only problem would be magic flinch, everything else is nothing.
     
  4. ★Excalibur✩

    ★Excalibur✩ Well-Known Member

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    200% fractional attack incoming
     
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  5. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Bum to the lobby xD
     
  6. Caithe

    Caithe Well-Known Member

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    also think of dps stats you will sacrifice just to achive 100% ailment resistance

    not worth it
     
  7. Kaisyl

    Kaisyl Elite Member Elite Member

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    For finale it ain't much.
     
  8. Caithe

    Caithe Well-Known Member

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    do make one if you think it aint much sacrifice to get 100% ailment resistance, if its really worth it id like to see it
     
  9. Kaisyl

    Kaisyl Elite Member Elite Member

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    With finale? Nope. Max int, rest MTL then get cspd from mysterious hood and philosopher ring.

    Past 150, mage only significant damage skill is finale, all others are outscaled. I mainly play with magic based builds too.
     
  10. _nobody_

    _nobody_ Well-Known Member

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    huh? I thought CSPD doesn't affect Finale?
     
  11. Kaisyl

    Kaisyl Elite Member Elite Member

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    Nope but it does affect other magic if you're gonna use them.
     
  12. _nobody_

    _nobody_ Well-Known Member

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    It doesn't affect impact, mp charge, magic maximizer either. Those are the most frequently used for a finale mages. The other magics are not used often so cspd doesn't really do much. Should have used those slots for something more useful, like -aggro or something.
     
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  13. Kaisyl

    Kaisyl Elite Member Elite Member

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    Support skills, arrows, Lances and storm...

    Though +HP, guard rate/power and/or motion speed are indeed better for finale spam
     
  14. Alzarith

    Alzarith Elite Member Elite Member

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    Nobody with finale is using any of those skills except maybe brave aura, which can be casted in about 5 secs even with - 9999 cspd
     
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  15. mekp

    mekp Well-Known Member

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    If you need motion speed try get juno shield II, and most of mage use gsw now.
     
  16. _nobody_

    _nobody_ Well-Known Member

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    Hey don't go around accusing me like that. Even i don't use those skills.
     
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  17. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Okay it seems it's a big no according to what I read above. Was planning to try building one with a stat distribution 255Mtl>100int>rest vit.

    Magic flinch? during casting magic skills from the magic skill tree?Magic skill exclusive ailment or any skill with cast time on it?

    PS:
    NVM, see the post about magic flinch just now from mayam and ail resists can't remedy it. I guess the idea is "dumb".
     
    Last edited: Feb 16, 2019
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  18. Kaisyl

    Kaisyl Elite Member Elite Member

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    Nah, you still would be able to cast through any attack that would have caused knock back, tumble, stun and such.

    From above barring the cspd talk, you can work with it as you won't have any significant damage fall off with finale, more so because you are less likely to be disabled
     
  19. Yunan

    Yunan Not Enough Salt Elite Member

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    For cspd issue, just don't use queen potum or granny...
     
  20. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Is this all because the idea of to be able to spam away without interruption? Just need to learn any boss patterns of atks and cast the DPS skills on the right timing. With game's only magic DPS and rest are physical DPS types, all magic atks kinda automatically lands prorated. No need to spam just do deliver dmg. Unless it's a full luk who wanted to beat a full DPS builds.
     

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