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4 weapon types in 1 tank char- lv205 build

Discussion in 'Toram Online Class Discussions' started by Finelia, Mar 5, 2020.

  1. Finelia

    Finelia Well-Known Member

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    layrius


    Watch the vid for details

    Short description
    Its a normal tank build that u see anywhere... Except that u combine em all

    This tank can wield 4 wep - ohs, knuck, bg and staff

    Stats- just like norm, mtl-vit

    Skills
    Ohs- all the way to meteor
    Knuck- same but to chariot
    Bg- also same except that it extends till arm break
    Staff- all the way to finale

    Other important skills:
    Sanc
    Heal
    Recovery
    Pdef
    Any 2 combo opener that can be used by any wep
    Shukuchi
    Decoy
    Guardian
    Stun
    Force and magical passive
    Aegis & protecc

    Weapon
    Any with high crt works but i prefer..
    Bg. cone bg lll
    Ohs. thunder axe
    Knuck. lethal silver
    Staff. priest mace

    Combo
    1mp opener> meteor /chariot/arm break/impact save> guardian swift
     
    Last edited: Mar 5, 2020
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  2. Yunan

    Yunan Not Enough Salt Elite Member

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    Hmm, can I review it?
     
  3. Pakalolo

    Pakalolo Member

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    Looks promising.
     
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  4. Finelia

    Finelia Well-Known Member

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    Sure
     
  5. Yunan

    Yunan Not Enough Salt Elite Member

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    Simply put, too much sp spent on each weapon skills that have overlapping use. It lacks wacry which could serve as aggro generator and fear removal. The utility could be maximised with skills such as the ailment shots on shot tree. Max them out for better ailment rate instead of simply getting them for the sake of yet another aggro skill in arm break. Its the same case with chariot. For tank builds the difference between each builds arent the mean of aggro generation. Its the versatility of the utility skills. You can generate aggro all you want but if you want to be more than just an aggro holder, you can invest on these utility skills, especially when bosses are getting quirky.
     
  6. Finelia

    Finelia Well-Known Member

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    Warcry barely generates aggro compared to arm break and etc which is why i chose not to use warcry. It was good back before cap 150 tho. If i wanna save sp and only choose 1 skill as save tag for guardian it'll probably be berserk (still considering due to def/mdef reduce). Also.. I don't max those bg skills bcuz the ailment rate is so rng and barely useful imo. Altho i will consider what u said. Thanks for review
     
  7. Yunan

    Yunan Not Enough Salt Elite Member

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    But can you use arm break with all other weapons? Warcry also generates party aggro, in which case, it targets every single mobs that your party engage in battle instead of just 1. I've never been a fan of bowgun tanks or any other tanks that uses active physical skills as aggro generation. Its better to do buff skills with buff openers instead as to not affecting the proration. A full buff combo also enables you to activate the combos regardless of how far the target is. The example of bosses that moves so far from you are volgagon and pyxtica, they move far beyond 12m in some patterns. Some bosses like gravicep may also be suitable to tank from long range.

    Regarding the ailment skills of shot tree, 50% at lvl 10 is definitely good enough of proc rate. You need paralize for bosses like maton sword, as you're the tank you can pretty much work with any party combination if you have those ailments available to use. Look at how ailments are useful on volgagon. You don't need to get a full ailment cf on your party.

    Then with berserk, a combo of berserk+warcry can be made into various combos that generate aggro+some utility skills. I mainly use 3 combos, all of which has berserk on them. A Decoy combo, started off with save tag berserk>consecutive warcy>swifted decoy shot.
    Then sanctuary combo, just replace decoy with swifted sanctuary. And the final one is guardian combo, for this one Im using trig slash and save tagged guardian followed with swifted decoy, as I only use it at the start of the battle. Without trig slash, as you mentioned, you can use save tagged berserk paired with swifted guardian. For non-ohs, the def/mdef penalty is 99% at level 1, you pretty much lose all of the damage reduction from def/mdef, which is 20% at 250 def/mdef, and another 10% at 1250 def/mdef. This wouldn't pose much problem with ohs and a max lvl berserk as the penalty is halved. But its still a worth skill to get for non ohs since the duration is very short on at 10 seconds instead of 30 secs
     
    Last edited: Apr 1, 2020
  8. Finelia

    Finelia Well-Known Member

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    I have impact> sanc swift to generate pt aggro and i can switch my combo to adlib>impact save>guardian swift for multiple weapon use, prorate and longer range boss

    I don't use full buff combo because of how slow they are. Though my build is based on my opinion ofc and people don't have to follow exactly as it is. They can adjust it or take it as reference.

    Also i remember saying that i will take ailment skills once i considered it is useful so please don't force it on me. Bow did a better job at inflicting ailment and boss like maton is rarely farmed. Plus people that use this build can switch to 1hs or knuck to inflict stop.

    Okay i see that u made a great tank with berserk
    as I said I'll consider taking berserk as well
     
    Last edited: Apr 2, 2020
  9. Yunan

    Yunan Not Enough Salt Elite Member

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    Thats fair, also one more thing. Sanctuary seems to not produce aggro unless there's a party member inside the radius. I've lost aggro a couple of times in the past when I use a simple sanctuary combo like that, thats why I always put at least one extra buff skill on sanctuary combos.
     
    Last edited: Apr 2, 2020
  10. Finelia

    Finelia Well-Known Member

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    Oh? thanks that's a huge help
     

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