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A10%M10%CD10%CR21 weapon stat for my Staff Fu build worth it?

Discussion in 'Toram Online General Discussions' started by The Lost One, Sep 4, 2020.

  1. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    I am currently leveling up my Staff Fu. Just a generic Staff Fu build using Chariot as main damage skill BUT, I'm gonna use priest damage skills with a little bit of wizard skills to do magical damage instead of the magic main tree skill. I am trying to make this class like a monk as much as possible so Bless will be used same goes to Punishing Ray.

    Bought a NS +S staff just for this build but I am just wondering if 10%magic attack compensates the loss of the flat 20 critical damage when I stat the A10%M10%CD10%CR21 on my weapon.

    I want to alternately do damage with Chariot and Punishing Ray with some cat's random magic (advance familiar) at 12m range so that is why I wanted that 10% Magic attack BUT idk if it's worth it tho.

    Planning to cap it with a stat allocation of STR300>INT247.

    Does 10%Magic Attack worth it than the flat 20 cdmg? or nah?
     
    Last edited: Sep 4, 2020
  2. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Brahmnic
    • Dark stinger would cost 200 MP, deal 7 multiplier at 300 STR, and Bloody bite will do a bloody good job at instant healing than Bless.
    • 10% CD I think costs more Pot than 20 CD? And at 300 STR you already have 210 Base critical rate, so why going for 10%CD than 20CD?
    • If your Imperial ray (not Punish ray) hits for more than a certain threshold without M10% you can opt for 20CD.
    • I don't remember how much MCDMG was compared to normal CDMg, but do a test run and check if your damage with Imperial is above at least 300K without the Stats on weapon.
     
  3. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Dark stinger has 8m range while bloody bite has 4 but my playstyle this time is a 12m damage dealer so Idk if it will benefit on my long range build.

    10%CDMg scales with str so the higher the STR, the higher the critical damage it gives and also, flat critical damage is capped at 20 rn while cdmg from 10%cdmg will keep on increasing every level cap so it gives more cdmg than the flat cdmg.

    Yeah, I messed up xD I forgot Punishing Ray was a skill from halberd.

    Imma use imperial and holy light as magic damage since holy can alao be casted at 12m. I'll heed yer suggestion, thank *^*)b
     
    Last edited: Sep 4, 2020
  4. Balugbog056

    Balugbog056 Well-Known Member

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    Butz'
    if ur planning to hybrid
    cdmg 20 > 10%matk

    you should focus atk%/matk% instead in xtall since your playstyle is long range (and we dont have good lrd stats for xtalls)

    also imperial ray scales 25% TOTAL ATK + 75% TOTAL MATK
     

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