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About aggro & resistance

Discussion in 'Toram Online General Discussions' started by reregean, Apr 21, 2020.

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  1. reregean

    reregean Member

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    How do we calculate of p&m resistance character? Is there a formula? And for aggro how do I give it (%) and (+)? What is the difference between (+) & (%)?An example like the rage sword skills that add +150 aggro at level 10 And shield +30% aggro

    thanks:)
     
  2. Akare

    Akare Well-Known Member

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    1. Every +1 refine on armor and additional gives you 1% phy/mag res iirc, the rest comes from skills and equipment's stats/xtals, which is obvious to see with your own eys
    2. - Every skills generate an amount of aggro equal to their mp consumption, for example 100mp generate 100 agg (iirc) except some special skills, that's the [+] aggro
    - For [%] aggro, it multiply with the aggro you generated then comes out as the result, for example if you have +50% aggro then when you use an 100mp skill it will generate 100 + 100 x 50% = 150 aggro
     
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  3. ☆彡Seraph

    ☆彡Seraph Member

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    Some things to modify to this:
    Yes base agro gen is equal to the mp used. Your base agro modifier is 100% so having 55% extra agro would just make it
    Base mp * 1.55 instead of base agro + base agro * .55 (for simplicity reasons). Agro % stats do not effect additional agro from things like provoke/rage sword or the agro per second from finale, etc.

    Damage resistance in toram is calculated every 50. This means that with 50% resistance it is a 50% damage reduction. Now toram will use this damage to calculate it again. So for sake of simplicity let's say you have 100 resistance. Toram will calculate first with 50% then again using the new amount giving 75% damage reduction from 100% resistance. Of course if you have let's say 60% damage then toram will first calculate 50% of the damage then use that value to calculate the remaining 10% of the damage. (I don't know how to say this in a formula. To keep going in multiples of 50 at 150% resistance it would be 50 + 25 + 12.5 =87.5 and if damage is a decimal it's most likely rounded down)
     
  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    yes and no.
    refinement value on defense gear applies damage reduction to all attacks (including fractional damage) and works independent from resistance.
     
  5. ☆彡Seraph

    ☆彡Seraph Member

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    Ah my bad. I usually don't count it as resistance since it does work on fractional attacks (I would rather just call it reduction since that's what it is) . Thank you for the correction there
     

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