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Adjust to parties proration?

Discussion in 'Toram Online General Discussions' started by Sly*Cooper, May 16, 2020.

  1. catloaf

    catloaf Well-Known Member

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    Julian.
    Buster Blade gives you free healing and greater dmg. Why not use it?
    Astute is a physical skill, so is Bloody Bite. Your proration is ruined with this combo.
     
  2. catloaf

    catloaf Well-Known Member

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    Julian.
    A two-player pt is not a bad idea. Right now all I want is an op playmate who uses katana and has the ability to tank the boss. They can be in the front line tanking and spamming tenryu all they want, while my mage will be in the back leisurely casting finale (*^*). No longer have to waste time looking for a pt that has a tank or worry about proration lol.
     
  3. Sly*Cooper

    Sly*Cooper Well-Known Member

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    Ok thanks I'm out of skill points but I'll remember that buster blade

    So I'm starting to get used to this proration thing. Been at it now practicing solo and with parties. Seems like the numbers for myself are adjusting themselves for me with a full party but it's all over the place at the start then it's becoming a steady flow of larger numbers and kills it much faster. I guess this is how you do it? Seems to be working

    Your tips are helping a lot thanks. Astute and dark stinger with that consecutive trait is really helping. Last night I was practicing proration a lot so I didnt really notice a difference with that concec trait but today I really notice. Maybe cuz I was too focused on figuring out proration I just didnt notice. Well anyway now I really don't even use demon claw anymore.
     
    Last edited by a moderator: May 18, 2020
  4. HoboOnline

    HoboOnline Well-Known Member

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    The proration system was supposed to encourage diversification of attacks and damage types. But it has been overwhelmed by everyone spamming.

    But, don't get me started
     
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  5. Kaisyl

    Kaisyl Elite Member Elite Member

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    Yeah, just try a magic or neutral skill in between that astute and dark stinger and you're good to go.

    Astute > Punish Ray (Swift) > Dark Stinger (Consec) [80% Dark Stinger, 1 MP]
    Astute > Swift Attack (Save) > Dark Stinger (Smite) > Impact (Consec) [90% Dark Stinger, 1MP]

    ^Just some examples.
     
  6. Sly*Cooper

    Sly*Cooper Well-Known Member

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    Alright cool
     
  7. Balugbog056

    Balugbog056 Well-Known Member

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    Butz'
    my rampage hit like 30k~40k each slash when the proration is very bad
     
  8. Sly*Cooper

    Sly*Cooper Well-Known Member

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    I dunno man it went very well with a full party the first time with this combo setup you told me but after that mini bosses and bosses I tested it on was such a struggle that even the minotaur wasn't going well. But I just tried going back to my simple 2 skill combos and it just started to flow naturally again for me. I dunno it was cool to do all that with only one MP but I seem to doing the same damage as those combos you said but more often with my 2 skill combos. It's probably not the right way to go but oh well. It works
     
  9. Kaisyl

    Kaisyl Elite Member Elite Member

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    Hey, if it works for you then it works
     
  10. Akali097

    Akali097 Well-Known Member

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    This. Was gonna say this, but…

    Seriously, too many players today don't bother talking to NPCs for basic tips and tricks or read loading screen tips if possible……
     
  11. Sly*Cooper

    Sly*Cooper Well-Known Member

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    Yeah do you have any tips on how to make a fast larger combo that still uses only 1 MP. Cuz it's mainly the slowness of a couple skills thats making it hard.
     
  12. Alf Advent

    Alf Advent Well-Known Member

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    It better to make costly short combos, you have decoy shot to recover most of the lost mp.. Its better to lose mp than lose your life
     
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  13. Kaisyl

    Kaisyl Elite Member Elite Member

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    Large combos are terrible, especially for later game enemies where attacks are a very high frequency.

    For combos, you just have to know to maintain neutral or positive proration for your damage.

    Dark power only real damaging skill is demon claw and we'll, the low HP requirement means you need to have complete control over your own HP, which means no auto potions.

    Otherwise, a low cost 1 MP combo means you have to sacrifice some damage for that efficiency or use an absurdly large combo.

    I can make combo suggestions all day but the key to making them is these:
    - Proration (Works in a simple sense in that Magic skill = -1 to magic damage, +1 to physical damage, +1 to neutral damage, different enemies have different Proration rates though in actuality.)

    - Tags (Save, Smite and Consecutive have damage modification tags which are important to know about.)

    - Length (A combo should be executed quickly and with a limited number of skills used or skills which have short animations. You should be wary of using skills with absurdly long animation time like finale in which you can't dodge during)
     
  14. Sly*Cooper

    Sly*Cooper Well-Known Member

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    Alright thanks I'll see what I can do then. I did learn some cool things with the last combo suggestions you gave me.

    Ok cool thanks

    Hey I'm sorry to keep bothering you but just one last question and I think I'm good. So I was fiddling around with the same kinda structure you suggested but find a way to make it work a little quicker for me. So I have astute then swift attack with save then dark stinger with smite then quick aura with swift to evade quickly out once its finished but I cant figure out why the 1st time I use the combo it's only 1mp but the next time I use it it's 2mp. It activate fully both times and I was expecting it to total 2 or 3mp everytime so do you know what's going on with that
     
    Last edited by a moderator: May 18, 2020
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  15. Kaisyl

    Kaisyl Elite Member Elite Member

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    If you don't use all the saved MP from a save tag in your combo, the MP not used is added onto the last skill in the combo
     
  16. Sly*Cooper

    Sly*Cooper Well-Known Member

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    Ok that makes sense now. Thanks
     
  17. Sly*Cooper

    Sly*Cooper Well-Known Member

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    Ok this whole combo stuff is starting to piss me off now. So I understand now about the mp not used transfering over next time. But why is it when I took all save and consec off and even every single tag off it's still charging me an extra mp bar each time I reuse the combo? The only thing it should be activating is the 2mp for dark stinger just like the 1st combo use. So what's the hidden thing the games not telling me here?
     
  18. Kaisyl

    Kaisyl Elite Member Elite Member

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    Swift attack is maxed right? It halves the MP cost of the next skill so dark Stinger is now 1 MP
     
  19. Sly*Cooper

    Sly*Cooper Well-Known Member

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    No I didnt have enough but astute is maxed so the skill says -100 at max. now I would understand if astute wasnt free cuz of it starting the combo but the fact that it doesnt charge me 3mp total the first use of the combo shows me it's not charging for astute. I'm now only using astute then dark stinger then quick aura. With no tag just to see if it's still charging me an extra mp bar everytime. So what gives here? I'd rather use that extra bar for something else if I could.
     
  20. Kaisyl

    Kaisyl Elite Member Elite Member

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    Probably a bug with swift attack?

    Mind sharing the combo?
     

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