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Automatic Statting Calculator

Discussion in 'Toram Online Game Guides' started by Lil☆Neko, May 24, 2018.

  1. Oreki025

    Oreki025 Well-Known Member

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    Oreki025
    tested new formula's for stat +17, all works fine expect for this:
    full crit on armor with negative matk 7% & accuracy 7, armor pot is 53, chance is 88.18%, i think the potential penalty is the problem:
    Potential: 53
    Step 1: Critical Damage + 2% (33 potential left)
    Step 2: Critical Damage + 1 (30 potential left)
    Step 3: Critical Damage + 2 (27 potential left)
    Step 4: Critical Damage + 3 (24 potential left)
    Step 5: Critical Damage + 4 (21 potential left)
    Step 6: Critical Damage + 5 (18 potential left)
    Step 7: Critical Damage + 6 (15 potential left)
    Step 8: Critical Damage + 7 (12 potential left)
    Step 9: Critical Damage + 8 (9 potential left)
    Step 10: Critical Damage + 9 (6 potential left)
    Step 11: Critical Damage + 10 (3 potential left)
    Step 12: Critical Rate + 1 (2 potential left)
    Step 13: Critical Rate + 1% (1 potential left)
    Step 14: MATK - 7% (76 potential left)
    Step 15: Critical Rate + 2 (75 potential left)
    Step 16: Critical Rate + 3 (74 potential left)
    Step 17: Critical Rate + 4 (73 potential left)
    Step 18: Critical Rate + 5 (72 potential left)
    Step 19: Critical Rate + 6 (71 potential left)
    Step 20: Critical Rate + 7 (70 potential left)
    Step 21: Critical Rate + 8 (69 potential left)
    Step 22: Critical Rate + 9 (68 potential left)
    Step 23: Critical Rate + 10 (67 potential left)
    Step 24: Critical Rate + 11 (66 potential left)
    Step 25: Critical Rate + 12 (65 potential left)
    Step 26: Critical Rate + 13 (64 potential left)
    Step 27: Critical Rate + 14 (63 potential left)
    Step 28: Critical Rate + 15 (62 potential left)
    Step 29: Critical Rate + 16 (61 potential left)
    Step 30: Critical Rate + 17 (60 potential left)
    Step 31: Critical Rate + 2% (59 potential left)
    Step 32: Critical Rate + 3% (58 potential left)
    Step 33: Critical Rate + 4% (57 potential left)
    Step 34: Critical Rate + 5% (56 potential left)
    Step 35: Critical Rate + 6% (55 potential left)
    Step 36: Critical Rate + 7% (54 potential left)
    Step 37: Critical Rate + 8% (53 potential left)
    Step 38: Critical Rate + 9% (52 potential left)
    Step 39: Critical Rate + 10% (51 potential left)
    Step 40: Critical Rate + 11% (50 potential left)
    Step 41: Critical Rate + 12% (49 potential left)
    Step 42: Critical Rate + 13% (48 potential left)
    Step 43: Critical Rate + 14% (47 potential left)
    Step 44: Critical Rate + 15% (46 potential left)
    Step 45: Critical Rate + 16% (45 potential left)
    Step 46: Critical Rate + 17% (44 potential left)
    Step 47: Critical Damage + 7%, Critical Damage + 17, Accuracy - 7 (-8 potential left)
    Success rate: 88.18%
    when i'm about to enter the last step, the procedure won't go on unless i reduce the c.dmg% or c.dmg flat by 1, so i think there is a mistake in the formula here

    BTW thanks for updating it...!! :)
     
  2. Lil☆Neko

    Lil☆Neko Well-Known Member

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    I was able to repeat this entire thing on Coryn's simulator. http://prntscr.com/lai5u1
    I would think the most optimized method is something like this http://prntscr.com/laiary

    For stats that involve not putting in both negatives, there is an extra "step" of partially adding negatives in halfway in order to avoid more penalties for the positive stats. You just gotta balance when and how to add the negatives which probably can only be done using a much more complex algorithm (which could take really really long to run and potentially crash browsers), and better done through experience and intuition by testing at http://coryn.club/statting_simulator.php.

    For many low potential stats, my statting calculator does not explore every single possibility in order to be the most efficient - it just follows the standard formulaeic steps similar to the old giant thread with all the +15 stats,
     
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  3. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    WinSlash
    I sometimes get better or similar success results via statting -6s first, then doing -7s on the last step of statting. :V This is especially noticable to me when i do gamble stats.(And I gamble a lot. trying to make Armors fit for DW and Magic Swordsman builds)
     
  4. SayszarTempest

    SayszarTempest Member

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    Max stat is still +17
    Great tool btw, thank you swo much °^°
     
  5. 《《MiLo》》

    《《MiLo》》 Well-Known Member

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    《《MiLo》》
    Hey, thanks for updating to bs skill lv4. It's great.
    However, there's this problem, the simulator often fills up all the stat slots before the statting actually complete, which makes further steps impossible. I'm appreciate if you could fix it.
     
  6. Mistery

    Mistery Active Member

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    Mister-e
    This would be goood later on when newer items with higher pot shall be released, it saves a lot of time experimenting stats.
    ----------- for now, I suggest looking up for coryn's current list of formulas to further push this system's functionality faster
     

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