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BOSS STRATEGIES (MOVED)

Discussion in 'Toram Online General Discussions' started by Samm, Jan 29, 2016.

  1. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Yep xstal needs no break, and some say soloing is better, but u can be lucky in or out of a pt, like i got 7dg in around a week, tho if i solod i may have got more or less depending if the god of luck granted my wishes xD
     
  2. Samm

    Samm Well-Known Member

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    Oh damn. I been doing it wrong I guess T_T
     
  3. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    But if breaking means faster kills then sure break it
     
  4. Samm

    Samm Well-Known Member

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    Haha that's true too.. maybe I'll experiment and see how it goes
     
  5. Samm

    Samm Well-Known Member

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  6. _Grace_

    _Grace_ Well-Known Member

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    OmniBeta: Seeing as no one has updated this, I think I shoul-

    _Grace_: Wait! Can I add some this time? Pretty please?

    OmniBeta: ... Ok, do your best

    _Grace_: Alright! Well people, next Bosses in our counter are...

    Mochelo
    - AOE Attacks
    --> Beast Wave Palm (long distance, thin/normal line) Mochelo makes a small kung-fu pose and fires an... impact blast (?) out of his hand, kinda like the Hyuga people from that Naruto thingy. Causes Knockback.
    --> Beast Uppercut (short distance, small circle) Mochelo twists a bit, then slashes in an uppercut fashion against the player. If I remember, this attack could cause Bleeding, but I don't know if that still happens.
    --> Body Slam (short-mid distance, circle) Mochelo somehow manages stand on his arms/front paws and then flip-slam on the floor, affecting certain area. Causes Knockback. [Warning! This attack is known to be the reason why Mochelo is the first "hard" Boss to beat in Toram as a beginner, since the damage caused can instantly knock out a player below... I think 650 HP since the recent weakening of Mochelo]
    - Passives
    --> Tough Fur: As soon as Mochelo reaches 50% of his HP, he gains Def+
    - Breakable Parts
    --> Front (ze Chest hair)

    Flare Volg
    - AOE Attacks
    --> Rock Crusher (short-mid distance, circle) Volg pulls back for a moment, then makes a heavy bite against the player.
    --> Fire Roar (mid distance, wide circle) Volg raises up supporting himself on his hind legs, then blasts a fire beam as he stomps on the ground. Causes Burning.
    --> Fiery Charge (mid-long distance, line) Volg stands still for a moment before rushing head-first against a player. Has a chance of causing Tumble.
    - Passives
    --> Pyrodinamic Scales: Volg begins the battle having an effect of Eva+, but when he reaches 50%, it's exchanged to Def+ and allowing Volg to start spamming Fire Roar and Fiery Charge
    - Breakable Parts
    --> Front (Horns)

    Ooze
    - AOE Attacks
    --> Goo Dash (mid-long distance, line) Ooze dissolves into a smaller form and rushes at the player a total of three times. Causes Freezing.
    --> Big Chop (small distance, circle) Ooze makes his head and maw larger, and harshly bites at the player.
    --> Goo Splatter (short/short-mid/mid distance, around self) Ooze slightly cocoons himself only to raise his arms and let some splatters of goo/slime fall around him. Causes Lethargy.
    - Passives
    --> Slime Body: Ooze will have a constant Guard+ effect until all breakable parts are out for the count.
    - Breakable Parts
    --> Right (right hand, leaves a stump when broken)
    --> Left (left hand, leaves a stump when broken)
    --> Front (head, removes his raccoon eyes and head spikes)

    Mauez
    - AOE Attacks
    --> Magic: Ice Spike/Thunder Strike/Moon Blast (short distance, player position) Mauez charges up for a few seconds, then waves a magic blast at you. Causes Flinch. [I know Dad/Omni has suffered of Flinches whenever either of these happen, but I don't know if there is a different effect per elemental animation other than the next attack]
    --> Magic: Rock Spike (short distance, player position) Mauez charges up for a few seconds, then makes a rock spike appear under the player. Causes Lethargy.
    --> Parkour Impact (short-mid distance, around self) Mauez crouches, jumps in the air, makes a sick flip, and then slams down the bottom of his staff on the floor, causing damage around him. Causes Knockback.
    --> *Magic: Energy Blade (long distance, line) Mauez charges up in a crouched position while holding his staff as a 2H sword, only to ironically have a magic sword appear from the top of his staff as he slashes forward. Causes Burning. [Warning! If somehow you don't have over 1.2k HP left before the hit, say bye-bye as this attack will kill you]
    - Passives
    --> Blood Moon: Immediately after he reaches 50% of HP (Man, is there a 50% conspiracy or what?), Mauez will rush at the center of the map, and cast both a Bleeding spell and a Silence spell. It is impossible to interrupt Mauez as all attacks will miss. Mauez will gain Dodge+, Eva+, faster movement speed (depicted as he uses boosters to dash around the map instead of walking), and now he will start using *Magic: Energy Blade.
    - Breakable Parts
    --> Left (Arm blade)
    --> Right (Shoulder guard, this one is a bit tricky to get unless you Flinch him on the right angle)
    --> Back (Two of his small "moon reactors", this one is a bit tricky to get unless you Tumble him on the right angle)

    _Grace_: Woo! This was fun to write!

    OmniBeta: Don't get too comfty, I'll do the rest of the Story Bosses when we decide to continue this.

    _Grace_: Awwe...

    OmniBeta: But, you can do some of the Mini Bosses.

    _Grace_: Yay, I get to help more!
     
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  7. Samm

    Samm Well-Known Member

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    Thanks @OmniBeta and @_Grace_! Will add your contributions to the main post when I get some time
     
  8. PhongTom

    PhongTom Well-Known Member

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    Boss: Masked Warrior
    Boss element: Fire. Weakness: Water
    Skills:

    - Dash attack like Roga's attack, but take longer prepare & more dangerous, inflict Tumble, sometimes 1 hit K.O
    - Rampage mode: Consecutive hit with 5 hit total, start with Warcry in 3s, then deal 3 weak hit, 1 normal hit and the last hit is super strong blow, deal massive dmg in last hit, can hit even you moved far away, never missed (sometimes 1st Rampage hit can deal 1k+ DMG) - This is the Best Rampage animation ever :D
    - Paralysis slash: Attack with chance to make Paralysis, weak dmg
    - An AOE in front of him, I think this is Unstable slash, because boss hit me with very low dmg, I don't sure it could deal high dmg

    Tips to avoid 2 dangerous attack: Dash stab & Rampage

    - Dash stab: this can easily avoided by moving away red zone, & boss take longer time to prepare this attack when he run far away than Roga, but if you are stucking in combo/skills, you will pray for tumble hit (200-300) dmg than Fatal K.O hit :p
    - Rampage: Most dangerous skill, doesn't have red zone so this skill can hit player in every range, the way to stop this skill are interrupt skills, Stun, Tumble, Flinch, Knockback with high proc rate char such as Knuckle, 1H, 1H+knuck, Staff-fu, Shielder, ... are very good to stop his attack. Becareful, when he does Rampage, his Dodge increase
     
    Last edited: Feb 28, 2016
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  9. Kitsuryu

    Kitsuryu I'M RETIRED Elite Member

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    Israfin/-reserved for side char-
    (Still surprised no one has noticed how his dash is a fancy Sonic Blade, his Rampage is preceded by War Cry, basically steals an Evasive 2h set of skills) Also Knock Back can reset Rampage (Wall and Assault Attack ftw)
    Also rampage is:
    Strong Hit
    Normal Hit
    Normal Hit
    Weak Hit
    Medium Damage Hit
    Strong Hit
    I hate Tanking ;-;
     
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  10. PhongTom

    PhongTom Well-Known Member

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    His Rampage 1st hit inflict high dmg by chance, I usually got 100 dmg for 3 hit, 4th hit will be 500+ dmg, and the last hit will be 700-900+ dmg
     
  11. Kitsuryu

    Kitsuryu I'M RETIRED Elite Member

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    That rampage is his signature anyway you put it. At all means, dodge or flinch before he hits
     
  12. Samm

    Samm Well-Known Member

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    Noted @PhongTom and @Israfin, i'll compile when I get some time on my hands..
    Rushing some reports at work this week ='(
     
  13. Kitsuryu

    Kitsuryu I'M RETIRED Elite Member

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    Israfin/-reserved for side char-
    Hoping thread hasn't died cuz we have a new boss on our hands TuT
    Boss: Pillar Golem
    Element: Earth

    Skill List:

    Battering Ram: Straight Line Aoe, Moderate Timing
    Golem rises using its gets and shoulder checks in a long Aoe attack

    Guardian Blast: Straight Aoe, Moderate Timing
    Normally after Battering Ram, the Golem centers itself on either end of the field and launches a cannon in a similar fashion to Ruin Golem

    Majia's Barrier(prob butchered the name): After a flinch or tumble, the Golem gains immunity to attacks, causing all damage against it to drop to 1

    Monolith Drop: Small Aoe, Pretty much undodgable
    After a flinch, the Golem may rush towards the aggro holder and punch the ground with immense power

    There ._. Hopefully thread becomes active I kinda like it
     
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  14. Jess ジェッス

    Jess ジェッス Well-Known Member

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    How about Ancient B!tch Empress?
    I don't see the guide to defeat her. Pls help.
     
  15. Kitsuryu

    Kitsuryu I'M RETIRED Elite Member

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    ._. That's what comprised like the first 2 pages of the thread dude
     
  16. Jess ジェッス

    Jess ジェッス Well-Known Member

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    Ohh sorry. I'm like, who is Mezzaluna. Lol so she's the empress. Thx for the info dude.
     
  17. Samm

    Samm Well-Known Member

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    Thread's not dead.. but I got a Lil busy w real life.. 2nd baby's on the way...!
     
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  18. Arkiel

    Arkiel Well-Known Member

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    Just to add a few inputs. Stun works for breaking without him buffing himself with that annoying immunity buff and his super skill won't activate too. Also note that when Pillar has been flinched or tumbled, it seems that proration don't work anymore on him. So if you have no stunner in your pt, better to flinch or tumble him when his hp is low for faster kill.
     
    Last edited: Mar 28, 2016
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  19. Samm

    Samm Well-Known Member

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    Thanks for the inputs guys, been quite busy with real life (I'm slowing down on toram due to baby no 2)

    Meanwhile, for those who really need the boss strategies, there are some good compilations in this thread by @PhongTom, @OmniBeta @_Grace_ @RPG_Neko and @Israfin.. it should serve you well for the moment.. tho I know it's easier to view everything via the first post

    Once I get my personal life sorted (might be a few months until baby is stabilized), I'll compile and reorg the boss strategies thread into the first post.. till then, i'll pop in from time to time
     
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  20. JDC

    JDC Well-Known Member

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    I like the cow zap and cow charge.. suites he mino right ^^
     

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