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Bout support skills

Discussion in 'Toram Online General Discussions' started by Kaisyl, Apr 20, 2020.

  1. Kaisyl

    Kaisyl Elite Member Elite Member

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    They should be useable now given that the poopy evasion system from before was reworked (tho auto attacks still have infinite range.)

    Have they helped significantly in speeding up runs now or still a gigantic waste of mana and skill points?
     
    Last edited by a moderator: Apr 22, 2020
  2. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Afaik only zantei can save all hit sensitive buffs.(gsw, all support auras,cf) hence bowtana is mostly the next face of support class i think.
     
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  3. Yunan

    Yunan Not Enough Salt Elite Member

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    The problem with these so called "support class" is how they used a party slot without actually contributing to the damage. Support skills themselves have always been useful, brave aura especially. Bow users and mages have been using it regularly for a long time. Katana users also uses it because they can do zantei to retain the aura.

    Then regarding quick motion and high cycle, they arent used as much due to the ampr penalty they have. Even bow dont use them often, while mages didn't want to spend so much for quick motion because they dont need high cycle with finale. So its not that support skills have never been used or useless up till now, its just a specialised support class have not been the best option in term of optimization. Finale used to only get brave aura because they dint need high cycles cspd and auras easiliy gets canceled due to finale being a stationary skill.

    Now with mirage evasion you can dodge aoes to some extent. With burst mage you have even more mobility. Quick motion is a huge boost for your party's aspd, 1100+250% aspd is no joke. 1100 flat aspd gives you about 6% motion speed. That 250% aspd is big boost for agi based characters.
    Katana have always been able to use at least brave aura, but for quick motion and high cycle, theres ampr penalty so its still not viable for them anyways. Burst mage is the so called "support class" now.

    If we're talkinh about support skills in general, Tanks have been using sanctuary and heal for a long time now, the only useless skills are mostly on the 3rd row of the skill tree. Magic barrier is a decent aura as it reduces 20% of damage taken. But its never really a thing because defensive skills have never been a point of concern for dps players. Immunity is meh because it doesn't stack up with ailments resist, and fast reaction have never been a thing either for the guard rate and evasion enhancement. Quick motion is a different matter because motion speed is the meta for every players now.
     
    Last edited: Apr 20, 2020
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  4. Kaisyl

    Kaisyl Elite Member Elite Member

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    Was thinking of grabbing quick motion for myself seeing as I run main AGI but then I need to get gud with evasion first :p

    That and 8 charges of evasion only goes so far before I need to guard and run.
     
  5. Yunan

    Yunan Not Enough Salt Elite Member

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    If you're ready for the ampr penalty that is. Thats why people are content with brave aura as it only reduces accuracy.
     
  6. Kaisyl

    Kaisyl Elite Member Elite Member

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    ... How bad an ampr drop we speak of here?
     
  7. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Not that bad if you utilize quick motion+ raikiri. As in what else we gonna do while we wait for cf to charge? I can always heal my pet while boosted decoy top my mp up as i spam teryu to fill up garyu. Only problem is the stability due to lack of arrows (and elemental damage) but can make due to crits and added defence.
     
    Last edited: Apr 20, 2020
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  8. Yunan

    Yunan Not Enough Salt Elite Member

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    I don't think its that bad if you only use quickmotion, you'd still have positive ampr even with both quick motion and and high cycle. My mage have about 42 ampr from food buff and 2k maxmp and use both high cycle and quick motion, but the ampr becomes really low. I suspect the penalty is about 10-15 ampr or so.
    I used to have both quick motion and high cycle on my old halberd and it actually goes to negative with 1. 5k maxmp and no food buff.
     
  9. Insane23

    Insane23 Well-Known Member

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    15 ampr if you have 2k mp
     
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  10. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    This is just a small sample on how zantei holds aura buffs well. Others may do better than i do (coz crappy gear and rusty game play)
     
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