Discussion in 'Production Class' started by kariin, May 28, 2020.
we can only stat these til 21:
Str+ int+ vit+ agi+ dex+
pretty sure it aint a bug. The devs could have messed with the code to make this the "stat cap"
well, we've been relying too much on critical damage. What would you expect?
Maybe the devs don't want physical classes to be more OP than necessary
Maybe when mage can take advantage of critical damage, devs will consider to increase critical damage stat cap
ooof xD now this is interesting. The only way to increase crit damage now is STR lmaoo
Well I guess my armors don't need to be replaced ever if crit damage can't be increased since I have more than enough critical rate, just mage armors with int being allowed past 20 now.
I can see how this messes up business for statters and even blacksmiths, if critical damage can't be increased no one ever needs to replace their weapons and armors, well weapons once a year or when a better one comes out, so nothing changes too much there, but there is now no need to ever replace armor, maybe cap 250 when there's +25 CR or summer shells for gamble stats.
Might be a bug or maybe formulas will change and we will start having +str +dex and so on equip.
Yesterday when I stat it failed at 98% but nothing failed or changed or disappeared, so maybe statting is buggy atm.
Well, ain't this will make armor business harder.
I guess i only need to wait for Fc25 then never replace it forever (unless they lifted cdmg cap)
I think it’s fine, ATK/MATK+% have been stuck at +7% And for so many year, so if Toram make a cap for CD it’s should be normal, else future Boss Drop weapon/armor may become useless.
Imma be honest. If it's intended then "not rich" people can be relieved since they wont be afraid their ele gear outdated as fast as it was. More people will starting to make ele gears
you bet, weapons and armours will be less likely to be outdated unless people want to pay millions of spina to get that extra +1 to +4 Flat critical or critical %.
This is a problem for statters and crafters tho. This will also affect the market.
imo its for the best. Other MMOS uses crafter gears to get through without requiring equipping hard drops. Crafted equips needs to at least reach a certain saturation point where it could not compete with hard drops, else, there's no point of putting those new equips to grind for if we rely too much on MAXCRTCMD
So at further development boss drop will always be better than crafted equip?
oh and crit stat after +20 cost 3 pot each T.T
So, thats mean boss drop will prevail in future?
Also, iirc dev said player made wep are designed to be stronger than drops?
It cost double, as well as attribute stats.
With penalty it's cost become 3.
So, is the simulator on CC accurate for CR+21 n other +21 stat?
if the algorithms in the game didn't change, it should be accurate.
it changed. ik at crit 21 it's 3 pots instead of 1, not sure if cru capture that when she added that in some time ago. or if it's been updated since the last main
Anything above +20 costs double potential after it.
Steps after +20 aren't necessarily +1 unit, like def being 20>30, flat HP 200>360, etc. still the cost is like they were +1.
Tho, potential returned isn't like up to +20 (30.5% returned) but something around 5%? (+21 Flat NHP Regen returns extra 1 pot instead 6 on weapons)
The success rate formula seems to be still the same (I could predict IM10I21 success through it using potential shown in-game), but ofc, coryn won't show the right success for +21 cause the potential for those are different than what was expected.