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Can this work

Discussion in 'Toram Online Class Discussions' started by KryKryKrey, Apr 22, 2020.

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  1. KryKryKrey

    KryKryKrey New Member

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    Krey
    Premise: I have always hated the magic class of toram because it seems too cumbersome.
    impact + finale then wait until your character has finished admiring his work and load mana for about 3-4 seconds and start again.
    Obviously I also tried other builds, such as staff + arrow and its 1 mp combo, staff + magic device with an absurd amount of cspd I also tried a magician with 300 crit rate (just for fun though, it didn't really do any damage)and in the end I understood, my problem was mp charge (and also the fact that Finale takes too long to channel).
    That said I leave below a build that goes to remove, in my opinion, two frustrating mage mechanics.

    First thing first: Stat
    here I leave the satistics normal INT>DEX
    The ideal I think would be 290 Int & 247 Dex

    Then the skill
    Sword Skill--> Trigger Slash lvl10 & Rampage lvl10
    Trigger Slash and Rampage are for the Ampr

    Shot Skill--> Decoy shot lvl10
    More Ampr

    Magic skill--> Impact lvl7, finale lvl1, Burst lvl10 & Magic mastery lvl10
    Even if the main weapon is the sword, the damage will come from the magic skills and not from the magic warrior.
    Finale is only used for combo stop and impact,I think everyone knows.
    But it is in this branch that I have the first problem. Does anyone know if magic magic mastery works even if the MD is the secondary weapon?

    Halabard skill--> Quick aura lvl10 & God speed wielding lvl10
    I like the Aspd

    Monofufu skill-->Shukuchi lvl1
    Priest skill-->Holy fist lvl 1
    Wizzard skill-->Familia lvl10

    I am LAZY.I use Shukushi on practically all my characters and I can't help it. Holy fist for combo starter, Familia for a small buff to Matk.

    Survival skill-->Hp boost lvl10 & Mp boost lvl10
    Combat skill-->Magic up lvl10 & Increased Energy lvl10

    Add some stat to make easier the game

    Magic warrior skill-->MW master lvl10, Convertion lvl10, Resonance lvl 10, Eather flare lvl10 & Element slash lvl10
    Soo... Magic warrior mastery Cspd is good, 25 Matk i good soo why not.
    Conversion add more Matk and resonance for some small buff and the mp
    Ether flare give +30 ampr and Element Slash i realy dont know why i put it at lvl 10 but i am sure this 2 are classificated as magic skill so they work for adding stack at Burst.
    Anyone know how fast his the animation of this 2 skill?

    Support skill-->Brave aura lvl10 & High Cycle lvl10
    I already said that the cspd is good... More dmg too.

    Your main dmg skill is burst the rest is for supporting it
    Can anyone tell me if this gonna work thanks^_^

    Sry i don't know how to put pic T-T
     

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  2. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    U can stay with staff and get the staff that gives +80ampr

    These stats were str vit and combo was impact finale swift javelin swift just to show that it was spammable, this was back in 2018 and i only had 1s equipment, u could change combo to impact finale smite gsw cons but gsw isnt for everyone
     
  3. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    weapon mastery is main weapon exclusive.
    for sub MD you have Magic Warrior Mastery.
    only if your sub MD has element advantage
    Burst only gains stacks from Magic skills (Magic skill tree) not from magic attacks in general.
    priest, magic warrior and wizard skills do not charge Burst, likewise they are unaffected by Chain Cast and will not trigger Guardian Beam.
     
  4. Phoenix。

    Phoenix。 Well-Known Member

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    Get Long Range Lvl 10 for more Burst damage. The main problem here is High Cycle reduces your AMPR by about 75%
     
  5. Komibii

    Komibii [TITLE] Elite Member

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    It's definitely not a very meta build, but if you want to try it, I think you should if you think it will be fun. You would want to get sword mastery instead of magic mastery, but other than that you may want to focus on magic crit to compensate for the drop of MATK this build would end up having. Spellburst level 10 with astute at level 6 would be beneficial, and even though berserk lowers your stability by a lot, you would probably need it for rampage, and magic attacks are affected less by stability because their stability equals (stability + 100) / 2, and it caps at 90%, but your magic attacks would still have around 86% stability after berserk (assuming you were at the level cap with your build). Punish ray is also an option.
     
  6. mun1409

    mun1409 Well-Known Member

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    doesn't decoy now need 100 crit to ampr properly?
     
  7. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    I think so yh, but u can get close to 100crit even without food, it can work but ud lose abit of matk which doesnt matter a whole lot
     

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