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Code from Live today ^_^

Discussion in 'Toram Online General Discussions' started by RyeUshio, Aug 26, 2020.

  1. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    ^_^
     
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  2. AliceYvne

    AliceYvne Elite Member Elite Member

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    1BF64764-387A-4135-A2DD-D7ED8BA6B52C.jpeg
     
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  3. Balugbog056

    Balugbog056 Well-Known Member

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    any info in under development?
     
  4. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    If i were you I wouldnt be such hyped We know devs secondary branch usually sucks.
     
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  5. Wuffers

    Wuffers Well-Known Member

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    Too late, I'm on my hype train straight to dissapointment. At least I'll enjoy the ride :'v

    Since what is on Iruna has a greater likelyhood of coming to toram, I'll just ctrl+c ctrl+v rq
    Shuriken Mastery:
    Passive skill boosting ATK and MATK when using a Throwing weapon.

    Kyuseijutsu Yang:
    Obtain the power of Yang. Enhance the effects of Tonjutsu and magic power. Possibility of creating 3 clones with Bunshin no Jutsu while the buff is active.
    Level 1 - Item at Minaula city from Suigetsu or ninja class change (MP1)
    More infos:
    Effects:
    - Add "Yangton" effect and clones disappear.
    - If you have learned Phantom Flame, Phantom Flame is renewed.
    - If "Yinton" or "Yangton" is applied, it will be removed.
    - Triggers Combo stock randomly during the effective time.
    - When using the skills designated by the Combo Stock, the damage of Katon no Jutsu, Suiton no Jutsu, Raiton no Jutsu and Doton no Jutsu increase.
    - MaxMP + 500
    - MATK + 20

    Kyuseijutsu Yin:
    Obtain the power of Yin. Enhance the effects and resistance of clones. Possibility of creating 3 clones with Bunshin no Jutsu while the buff is active.
    Level 1 - Item at Minaula city from Suigetsu or ninja class change (MP1)
    More infos:
    Effects:
    - Add "Yinton" effect and 3 clones.
    - Activation rate of Swift Shadow increased
    - If you have learned Phantom Flame, Phantom Flame is renewed.
    - If "Yangton" or "Yinton"effect is applied, it will be removed.
    - MaxHP + 1000
    - Recover 1000 HP.
    - Evasion +10%
    - Allows Silent Killing to deal critical damages.
    - Allows Explosion to proc (DoC+PF)

    Ni Rengeki:
    Passive skill allowing you to get a double atk from a normal hit. Doesn’t work if your weapon has an autoskill.

    Bunshin no Jutsu:
    Creates from one (buffless) to three (while in Yin or Yang buff) clones to protect yourself. You can’t go over 3 clones. Clones aren’t available when stunned or blinded. MP is required to keep clones while fighting.
    Level 1 -Ninja class change (MP128)
    More infos:
    -Even at max DEX, need -2 seconds delay from equipments to reduce it at minimum (1 second)
    -You can only create 2 clones when paralyzed
    -Each clone drains 1% of MaxMP per second during battle. 3 clones = 3% per second.

    Desperate Move:
    Heals your HP, heal amount being based on your Lv. If your current HP is less than 10% of your MaxHP, you get an additional heal and 3 clones are created. Cancel MP drain from clones and gives a MP regen buff.
    Level 1 - Ninja class change (MP24)
    More infos:
    -At 200(?) DEX, skill delay maxed (1 second)
    -MP heal buff is fixed at 1% MaxMP per second for 10 seconds.

    Dance of Clones:
    Physical attack skill. The damage and delay are based on your critical damages and your clones amount. Unavailable if stunned or blinded.
    Level 1 - Quest at Minaula city from Suigetsu, Level 140 required (MP48)
    Level 2 - Quest at Minaula city from Suishin, Level 280 required (MP72)
    Quest:
    More infos:
    -Each clone deals damages and adds 1 second delay.
    According to NightBreeze ,
    -DoC lv1:
    3 clones - 11.4 * auto atk dmg
    2 clones - 7.6 * auto atk dmg
    1 clone - 3.8 * auto atk dmg

    -DoC lv2:
    3 clones - 12.3 * auto atk dmg
    2 clones - 8.2 * auto atk dmg
    1 clone - 4.1 * auto atk dmg

    Katon no Jutsu:
    Fire element magic attack. Has a chance to burn the enemy while Yangton is active, and a buff “reflect” appears for 30 seconds, reflecting some damages that you or your clone endure. Damages goes up with Phantom Flame, Yangton and Seikyoku Jutsu.
    More infos:
    -Cast time is 1 second at minimum, delay is 1 second (450 CSPD?)
    -Damages are affected by MATK and Fire magic
    -Phantom flame raises Katon's dmg, see PF's "more infos" for full formula (outdated)
    -Not sure for this one: chances of dealing ailments may be up to DEX

    Raiton no Jutsu:
    Wind element magic attack. Has a chance to paralyze the enemy while Yangton is active. Damages goes up with Phantom Flame, Yangton and Seikyoku Jutsu.
    More infos:
    -Cast time is 1 second at minimum, delay is 1 second too (450 CSPD?)
    -Paralyzis time is 18 seconds at SLv1 and 20 seconds at SLv3
    -Damages are affected by MATK and Wind magic
    -Phantom flame raises Katon's dmg, see PF's "more infos" for full formula (outdated)
    -Still not sure for this one: chances of dealing ailments may be up to DEX

    Suiton no jutsu:
    Water element magic attack. Have a chance to freeze the enemy whileYangton is active. Damages goes up with Phantom Flame, Yangton and Seikyoku Jutsu.
    More infos:
    -Cast time is 1 second at minimum, delay is 1 second too (450 CSPD?)
    -Damages are affected by MATK and Water magic
    -Still not sure for this one: chances of dealing ailments may be up to DEX

    Doton no jutsu:
    Earth element magic attack. Have a chance to make the enemy lethargic while Yangton is active. Damages goes up with Phantom Flame, Yangton and Seikyoku Jutsu.
    -Cast time is 1 second at minimum, delay is 1 second too (450 CSPD?)
    -Damages are affected by MATK and Earth magic
    -Still not sure for this one: chances of dealing ailments may be up to DEX

    Seikyoku Jutsu:
    Passive skill increasing Jutsus dmgs under certain conditions and collect star fragments up to 100. Needed to use Tenchi Bansho.

    Tenchi Bansho:

    Release the star fragments gathered (100 max). The more fragments the more power. 10 combo stock required for use.

    Earthshaker:

    Light&Dark element magic attack. Damages go wildly up if the target is burnt and paralyzed. However it will cure the target from these ailments as long as those ailments came from your own skills. Total magic pierce when the combo works.

    -Cast time is 1 second at minimum, delay is 1 second too. -2 seconds delay needed as well.
    -Earthshaker may "spellburst" or "double spellburst". However, it's equal to half a spellburst and a normal one. It is likely due to its dual element, spellbursting either separately or both at once (according to my tests here)
    -Damages affected by MATK, Light and Dark magic+%
    -Light and/or Dark magic+% from equipments aren't confirmed yet but in any case, it's lower than what it's supposed to be (you won't get 10% more damages from a light drink for example, here is what i've kinda concluded for now:
    >Against mobs neither Dark or Light, the amount of Light or Dark magic +% supposed to be effective is approximately cut in half
    >The number of magic +% boost against Light or Dark mobs may vary as:
    →If using a magic element +% against the same element, it may end up at 25% of what it was supposed to give for the least effective and 50% for the more effective, average of 37.5% of the written number's effectiveness.
    →If using a magic element +% against the other element, it may end up at 60% of what it was supposed to give for the least effective and 85% for the more effective, average of 72.5% of the written number's effectiveness.)

    Domination:
    Neutral element magic attack. Only available after the use of Earthshaker. Deals damages and creates 3 clones, even if paralyzed. Damages up with CRT as well. Cancel MP drain from clones and gives a MP regen buff.

    DMG formula:
    Domination can only give 10 different DMG (dmg with a 1/2 digit difference excluded, those are probably due to rounded values.)
    To calculate them, you'll have to get first the Maximum DMG, and then you'll deduce the other 9 as follows:

    (MATK×12) × [1+(Neutral magic's percentage amount ÷ 100)] + Fixed magic + CRT×16 = X (result truncated?)

    X = Maximum DMG calculated above

    X-([(MATK×12) ×(1 + (Neutral magic's percentage amount ÷ 100))] ÷ 100)*1 = X1 (results rounded)
    X-([(MATK×12) ×(1 + (Neutral magic's percentage amount ÷ 100))] ÷ 100)*2
    = X2
    X-([(MATK×12) ×(1 + (Neutral magic's percentage amount ÷ 100))] ÷ 100)*3
    = X3
    X-([(MATK×12) ×(1 + (Neutral magic's percentage amount ÷ 100))] ÷ 100)*4
    = X4
    X-([(MATK×12) ×(1 + (Neutral magic's percentage amount ÷ 100))] ÷ 100)*5
    = X5
    X-([(MATK×12) ×(1 + (Neutral magic's percentage amount ÷ 100))] ÷ 100)*6
    = X6
    X-([(MATK×12) ×(1 + (Neutral magic's percentage amount ÷ 100))] ÷ 100)*7
    = X7
    X-([(MATK×12) ×(1 + (Neutral magic's percentage amount ÷ 100))] ÷ 100)*8
    = X8
    X-([(MATK×12) ×(1 + (Neutral magic's percentage amount ÷ 100))] ÷ 100)*9
    = X9

    X, X1, X2, X3, X4, X5, X6, X7, X8 and X9 are all the DMG you can get from Domination!
    Note:1 CRT = +16 DMG. CRT450= +7 200 DMG.

    -Cast time is 1 second at minimum, delay is 1 second too.
    -Damages affected by MATK, neutral magic+% and CRT a little
    -MP heal buff is FIXED at 1% MaxMP per second for 10 seconds.

    Utsusemi:
    Passive skill giving a chance to survive with 1 HP when hit to 0 HP. Doen’t work if damages taken are too big.

    Makibishi:

    30 seconds buff that slows the enemy down and deals critical damages regularly. Doesn't slows bosses down.
    -Also has an AVD+10% effect.
    -This only engages me and only me, but i'm 90% sure there's more to it, like absolute evasion.

    Swift shadow:
    Passive skill that might prevent a clone from disappearing after a hit sometimes

    Phantom flame:

    Buff that increases DoC, SK, Katon, Raiton, Suiton and Doton no jutsu damages. Affects swift shadow as well in Yin mode.
    Level 1 - Quest at Minaula city from Suishin, Level 320 required (MP 88)
    Quest:
    More infos:
    DoC dmg buff:
    -3 clones adds 2.1 * DoC dmg.
    -2 clones adds 1.5 * DoC dmg.
    -1 clone adds 0.9 * DoC dmg.

    outdated by balance patch
    -Katon no jutsu dmg buff: ([Dmg]*2.8) + ([Dmg*2.8]*(3/7))
    -Raiton no jutsu dmg buff: ([Dmg]*(5/3) + ([Dmg*(5/3)]*(3/7)

    Silent Killing:

    Physical attack using ATK and MATK for its dmg. Can only be critical with Yin effect. (huge dmg up). Consumes a clone when used.
    More infos:
    -The importance for its damage might be something like Melee to element%>MATK>Critical dmg>ATK.
    -The lesser the clones the higher the dmgs

    Nindo:
    Passive skill raising base status of Ninja.
    More infos: (unsure about that one)
    ※ STR+5, INT+3, AGI+6, CRT+4

    The Tl/Dr for ninja skills is basically:
    The initial ninja skills you get when you become ninja are: Kyuseijutsu Yin/Yang, Katon/Raiton no justu, Bunshin, Desperate, Ni regenki and Earthshaker. Mainly magic skills so that might be the focus on Toram. In Iruna ninja deferentiates itself from other spell casters by having quick casts and absolute pierce with earthshaker; in the later lvls by having big dmg that gets bigger after a few secs in the fight. Clones are great to go full dmg builds and have this as survival, as long as you were vaccinated since:
    1. Paralysis reduces your Bunshin and desperate cloning abilities
    2. Poison ignored clones so it could still kill your low hp bum
    3. Blind rended clones useless
    4. Stun deletes your clones
    Other ailments don't affect you iirc but other ailments are uncommon in Iruna (Burn isn't lethal so it helps you desperate more often, and Freeze used to make critical dmg into lethal dmg so everyone dies. Until rework, now you're just slow af.)

    So that's basically what we got to work with for Teir 1 ninja. Although:
    DoC is basically Phantom Slash so no hope there; Desperate works like Warcry of Struggle in a way so perhaps bunshin/domi might be our only source of clones.

    Most skills will probably require sub dagger, so cloning might be exclusive to staff/knux/halb/Ohs/BwGun. There's the argument that Decoy works like clones but the Decoy skill exists in Iruna as a 260 Sniper skill that is more of a distraction (Mainly to let sniper solo farm cuz it just dies.), and neither can deal dmg directly. BUT maybe clones could work like decoy that follows you, but disappears when hit. This could help halb and knux that have bad mp recovery, maybe mostly knux since they have considerably more mobility and evasion charges, though no i-frame like halb to save clones. Though I guess it would make bg have absurd ampr when paired with decoy so it might be a stretch. If it's just a avoid dmg then paired with shadow walk would increase your survival as long as you're not taking multihits or tanking.

    So, Earthshaker can help mages against high mdef bosses
    Clones could help either by ampr or just ignore stray hits.
    Future Teirs of ninja could introduce elemental variety, the ailments are prob useless tho. More survival options in Swift Shadow and Domination and a kind of magical Garyou in Tenshi Bansho. Ninja could be like a magical katana, spamming quick magic to build up dmg with a few ways of avoiding hits.

    Also bet it's a book or "scroll" cuz Ganaji probably fell back to it's original world during the cataclysm (or Kotetsu finally decided to be a god) so the secrets of ninja are probably lost in the world. Ninjas are more sneaky so their knowledge is probs hidden unlike samurai's katana secrets. :3
     
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  6. AliceYvne

    AliceYvne Elite Member Elite Member

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    Ya, that why i put sonic but not other ninja like naruto...because sonic always fail/make stupid at the end of battle.
     
  7. Purge

    Purge Well-Known Member

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    So ninja build around int ?
     
  8. Balugbog056

    Balugbog056 Well-Known Member

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    Butz'
    ninja is hybrid
     

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