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Collective Ideas to Combat the stigma in PvP

Discussion in 'Toram Online General Discussions' started by Spanish Bread, Nov 17, 2020.

  1. Spanish Bread

    Spanish Bread Well-Known Member

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    With regards to my post, that is I pointed out the decline of actual users. I saw that there's a possible chance that with PvP, it may do good at this current state of the game.

    Well, we all know at this point that PvP will inevitably come at some point in a future update. The reasons I see it is disliked is that it encourages P2W elements through the Avatar Stats; Exploitation of bots if in case ranked systems are incld.; Whales dominating with full gear sets; Exploitation of hacks; delays; etc. Though it won't be, with the right execution. Then again, I don't really expect better from the dev team since they removed the new smite changes which still I'm salty of.

    Let's assume that delay isn't noticeable. It won't be harmful with the right execution. Whales can be mitigated by some sort of currency system where gold or orbs have 0 value. E.g PvP gear with predetermined stats, can only be purchased through currency earned by progressing through PvP. And can only be earned through random matchmaking to avoid exploitation of bots. Meaning, we'll all be buck naked with basic PvP gears upon first entering PvP. Modding will still be a problem, it is dependent upon the security measures of the game. Custom matches with friends should also be an option, though earning PvP currency shouldn't be a thing if in this case.

    Then what's the point of farming for gears in PvE if we can't use it in PvP? Well, nothing. As I see it, the point of PvE is to level our characters and optimize our builds(combo, skills, stats only) as we play the game. That is the factor I can see that we can carry out to PvP. What if I build mage or Bow that is squishy AF? Teams could be a thing, or PvP gear or modification of player stats with respect to the equipped main hand could mitigate this.

    Edit: I know the idea isn't perfect, and holes can still be found. I'd like to hear everyone's own idea of how to do so.
    Go easy in this thread XD
     
    Last edited: Nov 17, 2020
  2. Balugbog056

    Balugbog056 Well-Known Member

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    im waiting for pvp so i can slap one by one all glass cannon build using shield cannon
     
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  3. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    I'm waiting for PVP to be 0MP so that I can trash everyone with KnuxDagger builds
     
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  4. Azu666

    Azu666 Well-Known Member

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    My personal MTL Paladin was built for this scenario: Shield Cannon, Binding Strike and base 63% Phys/Mag Resist xD I'm thinking of rewarding people who can successfully destroy it
     
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  5. Sethfina

    Sethfina New Member

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    PvP would be nice but they only showed us a preview of it which looked like a fixed dmg and hp, so we don't know about any status,resistance,avatar stats,and equipment if it plays into it due to lack of details, and they haven't given us further details and update on pvp so its bit too early to start theory crafting for it with lack of details.
     
  6. SirDex

    SirDex Well-Known Member

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    I look forward to something new in toram, even if it's dominated by indo modders and botters.
    There's nothing really pay to win in toram unless u talking about whales who spend on illegal rmt or botted 500k stacks of ss to gamble stat weapons and armors which have more of an influence than ava stats.
    So if equips do count in pvp people who are rich in spina will have an easier time than someone who supports and spends money on the game directly, whales in this game are aren't the latter.
     
    Last edited: Nov 19, 2020
  7. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    I played the ZeptoLab game C.A.T.S
    It had different tools and car parts for different gamemodes, and you cannot overlap.

    This can be similarly implemented in Toram. Leagues will be based on Weapons.

    There will be only ONE slot for PVP - essentially your in game Persona in the world of Iruna-Toram. This is to disallow advantages by buying multiple PVP slots.

    The weapons will just be sequentially from the start of the game, ranked by ATK. Every league has a unique app (and corresponding stat) for every weapon type.

    This character gains separate exp and level from PvP only and has to acquire skills by purchasing according to his level. Skills won't be purchased by Spina but by PVP coins. There will be a shop that rotates low level skills often, watch out for your required skill to purchase with PvP coins.
    Sometimes high level skills may appear.
    These will NOT be card type. You purchase one skill and you can indefinitely level it up by PvP points without more 'cards'

    PvP coins cannot be purchased via real money. But you can purchase a temporary booster that doubles the amount for a certain period of time. Those boosters also available via PvP rewards/Potum Darts.
     
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