Hello dear players, I have finally finished my guide to combos and how all combo tags work. Therefore, I present it for your review. I was prompted to create a detailed guide by the lack of those on the Internet. It was really very difficult to find and translate into your own language for full understanding. Hope this guide helps you! Write your thoughts and suggestions in this thread - everyone will be glad! ︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾ ஜ═════════ஜ۩۞۩ஜ═════════ஜ Introduction ஜ═════════ஜ۩۞۩ஜ═════════ஜ Combo (short for combination - combination) is a term used in computer games to refer to a certain sequence of actions, usually performed with strict time limits and bringing a significant benefit or advantage to the player. The origin of the term is due to fighting games - a genre in which this word denotes a combination of blows. Over time, the use of the term has spread to numerous genres of computer games, from puzzles to sports simulations. Combo can be an integral element of game mechanics, or, while not being necessary for victory or survival, it can be just one of the ways to gain more points, or to strengthen the attack. In fighting games, the word combo means a sequence of moves performed one after another in a limited time interval. which lead to the player's character performing a combination of blows. For a successful combo, you need to hit the first hit on the enemy. This blow is followed by a series of other blows, each of which does not give or practically does not give the opponent the opportunity to close or parry the next blow in a pin. Depending on the characteristics of the game, the combo can have a finishing blow, sometimes stronger than all previous ones, or be endless, limited only by the player's skill, patience or dexterity. In some cases, the damage from each subsequent combo hit is multiplied by a coefficient that decreases with each hit, less than one, so that a hit in a bundle inflicts less damage than the same hit performed separately. This is done to improve the balance of the game and is used, for example, in the games The Last Blade from SNK or in the Guilty Gear series from Arc System Works. ︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾︾ ஜ═════════ஜ ۩۞۩ ஜ═════════ஜ Combo setup ஜ═════════ஜ ۩۞۩ ஜ═════════ஜ In order to unlock combos in Toram Online you need to learn 10 different skills, after which you will receive a new achievement "Combine the skills" and the ability to create combos. In the section: Menu → Character → Skills → Combo there will be access to the combo settings and 2 combo points CP (Combo Point). You can use these 2 CPs to create a small combo of 2 skills. In order to be able to create big combos you need to get more CP, in order to get more CP, you need to increase the level of your combo. Then you can create larger combos. In order to increase the combo level, create a small combo of 2 skills and use it constantly, the combo level directly depends on the number (times) of combo applications. Please note: the combo level will increase only after full activation. If the combo was interrupted during its activation, you will not gain experience for using the combo, and the combo level will remain unchanged. In order for the combo to work during the battle, you need to activate it. To do this, you need to switch the toggle switch to ON → select the first skill → the second, etc. (you can stop at 2 skills) In addition, Toram allows you to add effects (combo tags) to the combo chain. Combo tags can reduce MP cost, speed up skill animations, increase damage, etc. When adding the first skill to a combo, already on the second it will be possible to set a special effect for the combo (click on the red cross). The selected special effect will consume 1 CP.