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Crusher Skills Bug?

Discussion in 'Toram Online General Discussions' started by Zephyr666, May 3, 2020.

  1. Zephyr666

    Zephyr666 Well-Known Member

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    So basically I run a Godhand, Goliath Punch build but I've noticed that when I stack all 3/3 Godhands and use Goliath punch, if the damage is above a certain value, the game wont register the damage(?) It's really weird and I'll try to get a video of it if you guys need it but it's beginning to make the skill useless. if my damage is above 700k on amalgamate, it wont register, if its above 600k on demonic quasar, it just wont register. Ive noticed this only really happens when my Godhand reaches 3 stacks but. yeah. I've already reported this and idk if this problem is happening to other ppl as well but can we report this more because the games literally unplayable as is.

    P.S This has been happening sometime after the Gravicep update
     
  2. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    does it happen all the time absolutely, or only some times? This could be mistaken by mini/boss evasion/dodge.
    And if I remember well.. some bosses actually limit how much dmg you can really do, like an old video from nakano, using storm with a potent staff would cause too many guards while a weaker one would cause it's full damage more.

    This game need better explanations..

    Edit: Actually I think the video is from Dsong, I don't remember..
     
  3. Insane23

    Insane23 Well-Known Member

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    I think I get that issue sometimes by just using goliath, without godhand, but I think it's just lag
     
  4. Lordie

    Lordie Member

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    I had the same problem, sometimes when I use goliath, the boss's hp turns red for a moment and then comes back as if there was no damage.
     
  5. Kaisyl

    Kaisyl Elite Member Elite Member

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    Remember the time where some guy did a video on damage reflection and the game just ignored any damage above a certain threshold?

    Say hello to the 'bug'.

    It's just some idiot code that needs to be altered.
     
  6. Zephyr666

    Zephyr666 Well-Known Member

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    its absolutely guaranteed on any boss I can get my dmg to get to a certain value with, like if I were to goliath Boss Colon, he would lose all his hp, and then all the hp would immediately go back to 100%
     
  7. Zephyr666

    Zephyr666 Well-Known Member

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    I tried with wifi and with data itll do it either way
     
  8. Zephyr666

    Zephyr666 Well-Known Member

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    exactly thats the same exact issue im having
     
  9. Zephyr666

    Zephyr666 Well-Known Member

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    so this is a common thing? yikes aso really needs to fix bugs like these, i literally cant even play the game
     
  10. Livra

    Livra New Member

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    Let's say that you're using kairiki-goliath(smite) combo.
    If you're far away from your target after you're finished using kairiki, the combo gets paused until you get close to your target.

    However, the damage for goliath is calculated when the goliath is queued, not when it's actually used.

    For example, if you have 5/5 goliath charge when you used kairiki, goliath punch is queued and damage calculation will be done here.
    And then if you get close to your foe and resume your combo after the goliath charge dropped down to 1/5, damage calculation will not be done again, so the damage will still be as if you have 5/5 charge.
    This is also true for buffs and debuffs like warcry, so if you had warcry buff when you queued goliath pumch, it doesn't matter if you still have one when you release your punch.
    (However, certain actions like avoiding make you recalculate your damage)


    This technique (or maybe a bug, I'm not sure) is what's causing the bug.
    If you deal too much damage, like 1M or so with 1/5 charge using the technique above, the damage will be negated.


    I don't know the exact reason for this, but I think there might exist some kind of anti-cheat algorithm that's making such bug.
    So if you deal huge damage (maybe 1M threshold or so?), the game might accuse you for using cheat and re-calculates the damage.
    If the damage is OK with your equipment, buff and everything, then everything will be fine.
    But if it is unable to do such a damage, the game might just negate the damage just done.

    Unfortunately, only current status seems to be used for such calculation.
    So if you use the technique either on purpose or by chance, you will deal huge damage with 5/5 stack goliath.
    But when the anti-cheater checks the damage, you'll only have 1~4/5 stack, so the anti-cheater will regard it as a hack or a bug, and negate the damage.

    This is just my theory and I have no clear evidence for this, so don't trust it too much.
     
  11. Zephyr666

    Zephyr666 Well-Known Member

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    hmm so i dont think this is true bc, the only buff i use is annihilator and the buff doesnt drop until after 10 minutes so I wouldnt have to worry abt it running out. Also the threshold changes depending on the bosses MaxHP, like Repthon negates my damage when its above 800k, Venena negatea my dmg at 500k and up (see how this starts to become worse) and boss colon negates my damage at 100k and up so... idk.
    I reported it to asobimo but they didn't do anything about it, could u report it too? this goes for anyone viewing
     
  12. Livra

    Livra New Member

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    It's not about buff you use. It's about combo.
    It doesn't have to be buff skills like kairiki, skills like impact or backstep will do the same job.

    Try using goliath without combo when releasing.
    If you're having the same problem even if you do, that's a different bug from mine.
     
  13. Zephyr666

    Zephyr666 Well-Known Member

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    oh i always use goliath manually when executing
     
  14. Kaejuda

    Kaejuda Well-Known Member

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    it's an old unfix bug,just like always.

    the damage doesn't catch up with the skill/boss animation speed.

    similar to how you use shukuchi to a monster and got stuck in some stupid rock in-between while looking ridiculous.

    or finale,at the last wand swipe animation if something kicks your nut and you fall down = no dmg.

    focking asobimo never gets anything right.

    we are stuck with tons of bug skills without barely any detailed explanation in the first place,now with rage sword added on top of the shyet pile.

    imagine clueless players being dipsticks thinking it's a real game mechanics and "it's suppose to be like that".

    laughable.
     
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  15. Bath

    Bath Active Member

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    The same happened to me when using my Burst grinding at Demonic Eye. Normally, it deals damage just fine but once the miniboss gets stunned by the tank, my Burst suddenly deals a huge damage hit that I think it exceeds some kind of threshold and the miniboss restores all the HP that it lost from my Burst.
     

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