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'Customiser' Build

Discussion in 'Production Class' started by Samm, Sep 29, 2015.

  1. Samm

    Samm Well-Known Member

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    Hi guys, I'm experimenting with a new build... based on a rationale which suddenly hit me hard:
    If the stats put on self created armor can't compare to the ones dropped by bosses:
    I.e. lv 50 bs can put a max of +5 stats lv 60 bs can put a max of +6 stats...
    compared to some dropped equips (I. E BD SWORD + 500 aspd/cspd) doesn't it mean I need to be lvl 500 to do the same stat on my gear?(everyone knows that lvling a bs to a higher char lvl is a pain in the @$$). Not to mention the extremely big need for potential points to customise gear which at the moment only allows certain customisability (I. E. Adding crit is cheap, vs adding element attack (fire, water, etc)). The idea here is, if my custom stats suck compared to dropped equips, why do I even want to make a high potential bs?

    EDIT: i decided to rename this thread as the 'Customiser' build since it is not for making profit (Thanks for the clarification @Mizzy!)

    I'm considering making what I call a 'Customiser' build that uses the BS skill tree and the alchemy skill tree.
    this build focuses on TEC as its main stat to perform refinement (smith), potion creation (alchemy) and synthesis and purely crafting gear for appearance only. as a customiser, the 'synthesis' skill and the 'create equipment' skill is the main skills of this 'Customiser' build. however, since the char is TEC based, we might as well do refining and potion making so as not to waste the abilities of TEC.

    also, being a full TEC character is great and all but it just means that TEC chars will always only be leechers. i dont like leeching from people and like the idea of being self sufficient (of course if you have awesome guildmates and they support you being a smith/alchemist, go ahead with full TEC!). i rather be able to do my own basic farming and not need to switch character to process mats all the time so.....

    I'm suggesting some int enough to do light farming (+ 11 skill points to get 5 arrow, 5 wall (farm skill), 1 mp charge; and the rest of the stat to tech. This build will use some INT to farm small articles since there will always be new players or veteran players needing small articles from Goblins to lvl to 30 - 40, for higher level mobs, i guess i can use my other more 'veteran' characters.
    EDIT: i just tested it out, 10 INT with 5 wall kills gobs in three hits, and its pretty safe with No HP boost. also by the time you are lvl 50 - 65, the same low stats in INT allows you to farm Kijimus for Flower Nectar, and Blue Jellies for medicine mats pretty comfortably. you CAN still make a Full TEC char if you wish.

    Skills
    Craft
    (level 10)
    your basic skill for processing. get it.

    Create Equipment (just need 1 skill point in this skill)
    this skill is only for Appearance, for you to synthesize and customise your gear. you dont need high levels of this since its only appearance. do save some points to level it to five if you wish to use the next tier of skills (not released yet)

    Synthesis (level to 10)
    The main skill for your 'Customiser' see Player Synthesis Guide (http://toramonline.com/index.php?threads/player-synthesis-guide-done-more-or-less-xd.2827/) for more info

    Refinement (All skills that increase refinement at skill level 10)
    Refinement is probably better on your account. imagine: if you don't have a refine bs, you will need to get another player to do it for you to get them refined (notice that you can't trade the boss drops, which are a whole lot better than player made gear). You can only refine player made equips (which in this case is useless because of the inability to add good stats (comparatively to boss drops)

    Potion Making (All skills that increase potion making success at skill level 10)
    Since your char is a TEC based char, not having the option to make potions is a WASTE. plus, you will need a good amount of proficiency to increase your chances of Synthesis. you will be making LOTS of potions to level the alchemist proficiency for the synthesis skill any way.

    In summary, this char:
    -can do light farming (I. E. farm gobs, kijimus, jellies)
    -can process mats
    -can craft appearance gear (main function of 'customiser')
    -synthesise gear (main function of 'customiser')
    -can refine more successfully
    -craft potions

    I'm open to comments about this new rationale, and will probably admit that my conclusion to this build could be due to a lack of understanding about the full potential (I mean literally, not the equipment 'potential'; dont mind the pun haha) of the blacksmith. Feel free to comment and help me change my mind, cos I'm quite psyched up to restart my bs.. someone stop me (anyone with bs experience) before I do anything stupid!
    EDIT: um... i kinda deleted my char alr to experiment... its working pretty well so far
    Pls leave constructive comments! And be gentle! XD
     
    Last edited: Nov 18, 2015
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  2. fantajin

    fantajin Member

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    Was thinking of something similar. Keep us updated. I will also update after i try it some.
     
  3. Samm

    Samm Well-Known Member

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    cool, i'll keep this thread updated as i experiment..
    im wondering if i can actually use less stats on int and 5 less skill points on wall, but that may make farming small art at gobs a little harder
     
  4. fantajin

    fantajin Member

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    Maybe a little less int might work if u have some on gear. I got 0 int on gear amd with ooze staff, 35 int and 10 points i think 1.5 ticks r enough
     
  5. Samm

    Samm Well-Known Member

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    I see.. very possible
     
  6. Mizzy

    Mizzy Well-Known Member

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    IGN:
    Miizzy
    You're making this smith to craft appearances and sell? if that's true then it's a large waste of time. Players can use the shop to craft the items and just synthesize to their items. Usually the only time appearance sells for a good amount is when it's a new update and ppl just really want the appearance of new items. But if this is something you want to do then no stat really matters since it's gonna be appearance items. I would suggest int stat as much as you think you need and all the rest to luck for increased drops. or if you don't wanna train the bs proficiency then you can replace luck stat with tech.
    skills I would do:
    Arrow 5
    Wall 10
    Mp charge 10
    And any smith skills u think u need
    drop rate 10 (since you won't need many skills, why not put it for an extra 10% exp)
    those are pretty much all you need, other skills you can consider are:
    Mp boost
    Hp boost
    Buffs
     
  7. Samm

    Samm Well-Known Member

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    oh no mizzy this char is not for selling at all, just my own appearance modifications.
    like i said in my first post, its for refinement and alchemy purposes only since tec improves success rates. this BS is purely for my consumption since i cannot refine boss dropped stat gear (untradable) for other players

    this guide is for people who want to make a bs who can do basic farming, processing, refining and alchemy for their own use if they only have time for 1 char slot for BS

    thanks for clarifying!
     
    Last edited: Nov 18, 2015
  8. Mizzy

    Mizzy Well-Known Member

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    ahh ok thank you for the clarification also. sorry it was a long post and I skimmed through it :d
     
  9. Samm

    Samm Well-Known Member

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    no offence taken! It was a good point you stated as well
     
  10. Sieglein

    Sieglein Well-Known Member

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    Too bad i made a full tech BS healer type (kinda busy to level it). Well anyway, just wanna ask.. does the novice and craftsman's bottle affect the proficiency level required for 2 locks (e.g. max level for both of them +lvl30 alchemy proficiency = 2 unlocks in player synthesis)? Thanks!
     
  11. BlackRex

    BlackRex A Black Bunneh Elite Member

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    To get2 lock for synth equipment is you need lv 50 synth prof. Which u can achieve it without lvling novice or craftman. However novice and craftman increase your prof limit to go beyond 50.
     
  12. Sieglein

    Sieglein Well-Known Member

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    So it only increase the prof limit and not the chance of success? What does help in alchemy success chance?
     
  13. BlackRex

    BlackRex A Black Bunneh Elite Member

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    From what i know, it only increase prof synth limit
     
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  14. iamshiva

    iamshiva Well-Known Member

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    i plan to make a tec chemist this week. how long will it take me to get to prof 50? tips please
     
  15. BlackRex

    BlackRex A Black Bunneh Elite Member

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    1 week with moderate 1-2h per day(might be less)
    First level up your char until 40.. use small article or plvled by others.
    Put tech as your personal stat. Start crafting revitas because its ingredient is easy to farm
    Go to kijimu in athema ruins to farm flower nectar and medicine materials.
    If you already have f nectar. Go to 1 map before at debakchy, farm blue jelly qill get u a whole pack of meducine materials
     
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  16. iamshiva

    iamshiva Well-Known Member

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    ooh, thanks a lot bruv.
     

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