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Dagger build

Discussion in 'Toram Online Class Discussions' started by Purge, Aug 4, 2020.

  1. Purge

    Purge Well-Known Member

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    1h dagger vs halberd dagger pros n cons ?
    Or any other better build involving dagger to focus on damage ?
    Iam planning to make one and more inclined to 1H only for its style (Why dont you just throw your spear instead of tiny dagger when your hand already full holding your spear) but if halberd do more damage then well ....
     
  2. VangNir

    VangNir Well-Known Member

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    1h has more pierce because pcr.
    Hb has more atk.
     
  3. Purge

    Purge Well-Known Member

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    I dont have pcr and I cant get it now right ?
     
  4. VangNir

    VangNir Well-Known Member

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    1h also has more ampr skill?!
    Just build 1h if you like it.
    Nobody forbid you to do so.
     
  5. Phoenix。

    Phoenix。 Well-Known Member

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    Halberd will certainly do more damage. But yh, just build what you like
     
  6. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Halberd deals more damage like a lot.
     
  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    multipliers of dagger skills are lower than other weapon skills. the dagger's weapon atk is added as a constant value.
    halberds have the highest base atk, so the dagger atk will have less noticeable effect than on other weapons.
    assassin skills are unaffected by dagger atk, so halberds do have the power advantage here; but considering that all their skills work like that, assassin stab isn't very extraordinary.

    both, halberd and 1h, have fast aspd growth, but 1h has shorter animations (so they do get more hits in on the long run).
    speed enhancing skills are available to both, but 1h can use halberd skills as well.
    stat-wise, 1h benefits more from DEX than halberds, so Spike Dart and poison damage get boosted. although halberds make up with their higher atk, and AGI adds to Poison Knife's skill damage.

    1h swords have the advantage in ampr. they get 3 ampr skills from their own tree, which work together with the passive dagger skills, while halberds only get Warcry of Struggle. so the ability to use more skills can compensate for the power difference. especially since dagger attacks are better the more you use them, so you get more chances to double the damage with Amazing Throw.
     
  8. Purge

    Purge Well-Known Member

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    Thank you for all the answer, I will try to build it with hb first and see what happen
     
  9. mun1409

    mun1409 Well-Known Member

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    Another option is bg dagger. I partied with one once at venena ulti/nm (forget which). Seems like he uses gatling to fill up time for cf to charge. On hb n ohs, dagger skill will take the time you can dps via main skill. But it's fit nicely with cf playstyle. This is before assassin skill or sat arrow though.
     
  10. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Halberds have 4m range for better decoy abuse, while their auto animation is really slow and clunky. 3x GSW auto feels the same as a non-GSW THS berserk auto
     
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  11. Purge

    Purge Well-Known Member

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    Ah. I have bow main and I prefer to spam sat arrow.

    EXACTLY this, just started for one day and its clunky as hell, hope its get better later (already buy this frikin hb, *sigh*) but I do love its damage and 1h 5th anniv more expensive than 5th anniv hb ? Dang
     
  12. Purge

    Purge Well-Known Member

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    Bump.
    Gatling knife affected by srd if I cast it at 7m range right ?

    Edit : Sakura school cap + tuscog > Full beard + gravicep
     
    Last edited: Aug 12, 2020
  13. HoboOnline

    HoboOnline Well-Known Member

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    I've mained 1h dagger for five years, before retiring.

    1h dagger has ok ampr (personally I feel it should be equal to DW ampr or at least 75%, but the developers are beyond redemption), and trigger>gatling is a fast way to execute Gatling knife safely.

    Damage has improved lately with the release of the T4 assassin skills, while the new evasion system allows for easier execution of assassin stab. But there are some drawbacks, you'll need to consider survivability over dps. As the benefits from min/maxing damage xtals against hp/mp/ampr is notable. Especially since your dps is directly linked to your ampr, and decoy isn't going to compensate.

    A work around are the dancer skills, they can definitely improve ampr. But an optimised skill point distribution will make it more viable around level 220.

    In saying that, let's look at HB + Dagger. As someone mentioned previously, the main weapon's base attack (normal damage value) influences dagger and assassin skill damage, providing it with the highest damage possibilities to date. An issue with HBs are their ampr regen and slow attack speeds [outside of gsw*3 stacks], but from my own experience shortfalls in ampr can be bypassed with dancer skills, if you're clever with your combo rotations, backstep and quickdraw passive. Where you can generate more mp by using certain combos, and then enter a dps phase regularly.

    But, without going into details. HB + Dagger will probably be a decent meta, as it can switch between large single hits and multiple small hits.
    I know it can definitely compete with satellite arrow and cross fire for dps, whereas 1h +dagger may struggle.

    But, I'm done with Toram for now.
     
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