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Damage calculation

Discussion in 'Katana' started by Kyuza, Jan 18, 2021.

  1. Kyuza

    Kyuza Well-Known Member

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    Hi all, i need to know how dmg output calculation with my samurai stat below:
    Atk 2000
    Unsheate 50%
    Tenryu stk.4 lv.10
    Twohand passive skill lv.10
    Neutal, no p.pierce, no prorate
    Lv.210 vs boss lv.200 (deff 1000)

    Help me how dmg output formula..
    Thankyouヾ(^-^)ノ
     
  2. Comina

    Comina Well-Known Member

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    As far as I know... Ur 2k atk will minus 1k boss def first, then the rest is multiplication...
     
  3. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Let's assume you have 100% crit rate. For every Critical hit, your total ATK increases by 50%
    Code:
    Base Damage = (3000 + 210 - 200) * (100 - ???) / 100
    Let's assume the mob's physical resistance is 5%.
    Code:
    Base Damage = (3000 + 210 - 200) * (100 - 5) / 100
    Code:
    Base Damage = 2859
    That's the base damage. NOT Auto attacks. It's only Base Damage.
    Code:
    Final Damage = (2859 - 1000 + 0 + 100) * ??? / 100 [If it's crit] * 100 / 100 [Element] * 16 * (1 + 50 / 100) [If Unsheathe] * ??? / 100 [Stability] * (1 + ??? / 100) [SRD/LRD] * (1 + Brave Aura?Whack?Long range skill?/100) * (1 + 0/100) [If in a combo] 
    Let's assume you have 200 Critical Damage, 80% stability, NO SRD/LRD, No Brave Aura, And no smite tag.
    Code:
    Final Damage = (2859 - 1000 + 0 + 100) * (200 / 100) * 16 * (1 + 50 / 100) * (80 to 100/ 100) * (1 + 0 / 100) * (1 + 0/100)
    Code:
    Final Damage = 75225 to 94032 
     
    Last edited: Jan 19, 2021
  4. Insane23

    Insane23 Well-Known Member

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    Base damage is wrong, tho. Two-handed lv10 increases atk by 50% in damage calculation
     
  5. Kyuza

    Kyuza Well-Known Member

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    Woaah thats so clear to me... Thankyou so much ヾ(^-^)ノ ᕕ( ՞ ᗜ ՞ )ᕗ
     
  6. KlNG

    KlNG Well-Known Member

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    Base Damage (for non-Duals' physical attacks) = (ATK + Player Level - Enemy Level) * (100 - Enemy Physical Resist) / 100
     

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