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Description of new skills

Discussion in 'Toram Online General Discussions' started by KlNG, Feb 28, 2020.

  1. KlNG

    KlNG Well-Known Member

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    ♦️Buster Lance
    IMG_20200228_134210.jpg


    1)Physical-Physical Proration
    2)Constant 100 and Multiplier 5 (Distance agreement Variable).
    3)Maximum range of 12m.

    If we are within the range 1-6m, whether Lv 1 or Lv 10, the constant and multiplier are equal

    Distance of 6m+, the multiplier decreases according to the skill level and the distance at which the skill is used.

    Affected by Srd / LRD and Long Range.

    Enough to have it at Level 1 to generate damage.

    ♦️Fatal Shot
    IMG_20200228_134231.jpg
    1)Physical Category-Physical Proration
    2)Constant 200 and Multiplier 7.2 to level 10.

    Tap time per level:
    "Lv 1-0 seconds
    "Lv 2-0.5 seconds
    "Lv 3-1 second
    "Lv 4-1.5 seconds
    "Lv 5-2 seconds
    "Lv 6-2.5 seconds
    "Lv 7-3 seconds
    "Lv 8/9-3.5 seconds
    "Lv 10-4 seconds

    The damage in bowgun and bow is the same.

    Affected by Srd / LRD and Long Range.

    The time that increases the Break time to level 10 is 4s, can be used Unlimited and have all the time tap (probably a Bug).
    IMG_20200228_134250.jpg

    ♦️Magic: Guardian Beam

    IMG_20200228_134321.jpg

    1)Magic Category-Magic Proration
    2)Defense activation range from 7m or less.

    Protection is activated when the player castes a damage ability that requires CSPD.

    Can generate critical magic(¿Wtf?)

    Depending on skill level, it gives you up to 10 magical protective attacks.
    IMG_20200228_134356.jpg

    Attacks generate Knock Back only in Mobs and only generate the ailment as long as you have the aggro.
    IMG_20200228_134411.jpg

    Depending on the number of enemies, two attacks are made each consuming the counters (2 counters per enemy, the first generates the KnockBack and the second not by the delay).

    ♦️Bouncing IMG_20200228_222924.jpg

    Physical Ability-Physical Proration
    Constant 200 and Multiplier 4.
    Generates a counterattack upon receiving an attack from the enemy.
    Does not reduce the damage received by the enemy.
    If the ability was successfully activated, the cost of the next ability is reduced by half
    The reduction of the cost of mp of the next skill is independent of the skill level.

    ♦️Swift Attack
    IMG_20200228_222946.jpg

    Physical Ability-Normal Proration
    Constant 300 and Multiplier 0.82
    Is calculated as a physical ability but takes normal proration.
    To level 10 halves the cost of mp for the next skill.
    Affected by Swift and does not give Motion Speed to the next ability (not to be confused with Trigger Slash).

    ♦️Slide
    IMG_20200228_223015.jpg

    Passive ability.
    Brings you closer to the enemy by sliding.
    Its activation range is 6m.
    Grants Accuracy to the next ability in (LvSkill)2. +Level 10 gives
    100 Accuracy.
    (All skills can be used in combos)
     
    Last edited: Feb 28, 2020
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  2. KlNG

    KlNG Well-Known Member

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    The only thing I don’t understand is: What attack counters are said?
    What is this, please tell.
     
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  3. -Kazuki-

    -Kazuki- Well-Known Member

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    I have a question about fatal shot. It increases break time so:
    1. Do you have to interrupt the boss first then use fatal shot to prolong the break time
    Or
    2. Use fatal shot then interrupt skill
     
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  4. Kaisyl

    Kaisyl Elite Member Elite Member

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    Fatal shot and gun Fu = win?
     
  5. Red_Fox

    Red_Fox Master of the Ninja Kittens Super Likable Elite Member Epic Member

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    you get 1 charge per skill level (max 10). while casting the skill will fire 1 shot per second at every mob within 8m or less that targets you.
    after attacking with a magic skill, the skill will also fire 1 shot for the same conditions.
    each shot consumes 1 charge.
    the shots have a 100% chance to inflict 3m Knockback with 3 seconds resistance (no Knockback on boss monsters).
    critical rate applies normally but critical damage bonus is halved (125 instead of 150).
     
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  6. 《《MiLo》》

    《《MiLo》》 Well-Known Member

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    Increase break time not disruption time. So no...
     
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  7. Kaisyl

    Kaisyl Elite Member Elite Member

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    No, I meant unlimited part break
     
  8. BoHammer

    BoHammer Well-Known Member

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    What bonuses do I get with grand buster Lance? Also it seems that this skill does not consume the Punish Ray buff. So typically I can always get 100criy
     
  9. Fumei

    Fumei Member

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    Where the skill for blade, ktn
     
  10. 《《MiLo》》

    《《MiLo》》 Well-Known Member

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    Their descriptions are pretty straightforward, their purposes aren't attacking, and simple to understand. You can check them in game, or youtube etc.
     
  11. BLCY

    BLCY Well-Known Member

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    All is mu hard work in Amino xD

    King, im writing about Swift Attack and Bouncing Blade, Could you translated in english and put in here? Ty nwn
     
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  12. BLCY

    BLCY Well-Known Member

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    Im working about Bouncing Blade and Seift attack and I finished in amino app, because is my work XD
    King should translate the last info that i writed OwOb
     
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  13. BLCY

    BLCY Well-Known Member

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    Hi bro, i do all for testing and formules Xd is a hard work to do this qwq
    Is possible mining or no? Because is probably that take me many time for analyse all crusher skills qwq
     
  14. BLCY

    BLCY Well-Known Member

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    I tested only to find constant and multplier, you talk about Buster Lance or Fatal shot? Because Fatal shot maybe is like Buster Blade, always crt hit.
     
  15. KlNG

    KlNG Well-Known Member

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    It’s very good that you showed up, there are some questions
     
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  16. KlNG

    KlNG Well-Known Member

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    here is what excites from this information:

    + I doubt the correctness of the multipliers Snipe has a multiplier of 10 Constant 400 Fatal has 7.2, which is strange...

    In most cases, this is an integer.
    And the constant is 200, well, that's obvious.
    At the same time, the fatal damage is higher than the snipe.
    (I just did not do a separate test, today Vio farmed just)
    DPzy7JDsgHc.jpg
    Well, I shot for fun.

    From what conclusion:

    1) or we were deceived by the multiplier.
    2) or I just got lucky on whack and proreit several times in a row.
    3) or there is another value, maybe two.
    For example, in the description of the skill there is a hint that it has a pier.
    But this is only a hint.
    By the way, there is one more remark.
    In the description of the skill, it is said clearly and clearly that there is an accuracy penalty, while there is nothing about it in the article itself.
    The idea is there Dolgikh was to be less damage. And much less.
    The difference is 200 constants.
    And 2.8¿ Multiplier That's a lot
     
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  17. KlNG

    KlNG Well-Known Member

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    Edited *
     
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  18. BLCY

    BLCY Well-Known Member

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    I checked again, before only was a random.number but now i tested again with two values for calculated cosntant and multplier.
    New constant is 200 and multiplier 9.
     
  19. Red_Fox

    Red_Fox Master of the Ninja Kittens Super Likable Elite Member Epic Member

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    after the hacker disaster during the event with Neo Maton Sword, the code was obscured. unless you happen to know their encryption method and key, there is no way to peek into the source code anymore.
     
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  20. ChrisZle

    ChrisZle Well-Known Member

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    KING, How and where do you get ur info? or they are all from tests?.
    .
    .
    nvm. :) I guess things are still all gibberish
     

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