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DGAF Magic/SG Tank

Discussion in 'Toram Online Class Discussions' started by jooa0ky, May 10, 2016.

  1. jooa0ky

    jooa0ky Active Member

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    Hi my IGN is Shuffles. You may have seen me around but I basically live at SG... This is a demo of my tank with a full pt:



    Now this is a 2v1:


    Please watch both videos, you don't have to watch all of the first one. I did not put this thread in a specific class because I want to shed a new perspective on all tanks in general rather than a specific type. I believe that I've seen a wide variety of tanks at the SG graveyard...

    Tanks
    a) There are the ones that are paperweight jellos that rely on stuns. It goes well if the stuns go through but when it doesn't, they get wiped out in like 3 hits.
    b) Those that can tank it fine but they can be faster... there is still the possibility of death.

    Everyone tip toes around trying to dodge AOEs... Waiting for full hp before pulling next one. I use to care about all of that but now I simply DGAF (don't give a ...). SG use to be challenging but its gotten so easy that its now a joke. That is why a lot of times I run around shouting obscene things and RAGING because I'm bored. My tank is immortal. Does not use revs. Minimal downtime in between kills. Zero fear of death.

    All of this is possible because:
    1) Full VIT ~> 17.4k hp with mochi
    2) Aegis @10
    3) SG kamehameha = 902-1180 dmg
    4) SG 7x7 red AOE = 1436-1774 dmg

    5) Last resort I just throw up sanctuary and about 95% of all magic attacks reduced to ~100-150dmg. Its just on the off chance that it does 1750dmg+
    6) Revs are not part of the equation period I've permanently taken it off auto use.


    My objective is to obliterate this pervasive idea that HP = king. IMO it is a distant 2nd in priority. That's all wrong. The key to my tankiness lies in my choice of equipment... Its also dirt cheap. Want to take a jab at what it is?

    I want a discussion and see an improvement in overall tank quality over at SG. Especially since mochi days are almost gone...
     
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  2. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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  3. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Sg has always been easy since its first day release, i dnt use revs either or saku but still too easy, in later lvls u could add mini heal since bosses will eventually hit higher than sg and if ur hp is less than 10x the dmg sanctuary will be useless, but ud definitely need more hp as 13.4k is abit low imo
     
  4. Marcon

    Marcon Active Member

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    RAGEE
     
  5. jooa0ky

    jooa0ky Active Member

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    Mini heal I might implement later on but its not necessary right now. Also sanctuary is actually too slow IMO, I don't use it full time. Its just for last emergency or for giggles... My rev usage goes as follows:

    - 1 sg at a time = never rev
    - 2nd sg aggro'd immediately after 1st death = never rev
    - 2nd sg aggro'd when first sg is at 50% hp = never rev
    - 2 at the start then its possible but yesterday when I threw up sanct it nullfied everything double kamehames and double red aoes.... Nothing. Started lol'ing in gchat and ended up dying.


    I use to be full HP gear... I died so much more. The hp does not help as much as people think, you're squeezing efficiency out of the wrong place IMO. I bolded how hard SG hits me, why don't you compare your full hp build's def with it. HP as an absolute number isn't the only way to think about it. This set up has effectively doubled my """""hp"""""


    RAGEEEEEEEEEEEEEEEEE
     
    Last edited: May 11, 2016
  6. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    With sanctuary sg would hit me the same as he hits u, because i have higher hp that means sanctuary is more beneficial, that 1750 dmg that hit u wasnt reduced by sanctuary because u had 17.4k hp, but for me that would be nullified because more hp even without sakuramochi, and because u use sakuramochi after event ur sanctuary would less useful and because u dnt use revs it would mean ud die more, i dnt always use sanctuary either because its still easy without it, but if ur gunna use it for defense ud need as much hp as u can get imo
     
  7. jooa0ky

    jooa0ky Active Member

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    Your sanctuary nullifies both his magic attacks? The 1774 is his max dmg for the red AOE. On avg it hits 1500-1600 with 1400 being on the low end. That's all unguarded. There is no way that you can have 20k+ hp and get hit for the same amount as me. Please do a test run and check your damage log.

    I wouldn't die nor would my strategy change after the mochi event. I don't rely on sanctuary, I feel that it locks you into that circle. I prefer to run into storm circles and bait him to it for faster kill.
     
    Last edited: May 11, 2016
  8. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Mhm, and on sg i think u used sanctuary every run, i only skipped through so im not sure, but using it as often as that on sg is kinda relying on it imo, also at the end u were took to quite low hp, without saku anymore that would be closer to death, tho for ur combos it might be better to use drills instead of m.star so u wouldnt see any misses unless sg evades but as for immortal i wouldnt say that, 1miniboss is too easy, only multiple minibosses would give a better challenge, like 3arcos taking hits no revs
     
  9. jooa0ky

    jooa0ky Active Member

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    You're talking about the 2v1 video. Thats possible with sanct lol I'm not that crazy. In a full pt I don't need it. HP wise, as long as its at 40% I will pull the next SG if I am in a full pt and my mages are decent. The main criteria i use to determine when next pull is if my mp is around 900~ ish. Constant impacting does wonders...

    The mstar is just the app. I have 1321 aspd as it is since I'm permanently on gigaspeeds. I thought about the drills but the tumble rate for impact takes a huge blow... I tested cat paws too... I use to have 1650ish aspd but I downgraded.

    But really though, go let SG wail on you for like 10 rounds and see how hard you get hit and record the min-max for his 2 magic attacks. You will be pleasantly surprised if you were basing it off of the numbers I provided. I'm trying to make a point ):
     
  10. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Tanking 3arco is possible without sanctuary too as ive done it, but ive let a sg attack me for around 10mins straight without sanctuary and i didnt die, if u can last that long to me that is what a tank is, anyway im just saying soon ur gunna need more hp if u want to continue using sanctuary, hp helps in alot of things, more hp even helps surviving even if u get hit by fractionals because after it ud still have more hp than what u would if u had lower hp
     
  11. jooa0ky

    jooa0ky Active Member

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    You missed my question :rolleyes:
    "record the min-max for his 2 magic attacks."
     
  12. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    100-250
     
  13. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    But that was at lvl 81
     
  14. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Without sanctuary max was around 2k
     
  15. jooa0ky

    jooa0ky Active Member

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    You have 25k hp?
     
  16. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    19.4k without saku before i deleted to make a dw dps/tank like my 2h
     
  17. cream-o

    cream-o New Member

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    shuffles always ragging XD
     
  18. Bago2

    Bago2 Well-Known Member

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    no more staff tank bk :(
     
  19. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    It will come back^^
     
  20. jooa0ky

    jooa0ky Active Member

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    What char are you using to test the dmg? Its not full vit is it. Its not possible to have 19.4k hp and be taking damage almost similar to mine.
    If you do have full vit with 19.4k hp and getting hit for that much then you're in a league of your own or you're holding out on some secret haha. Which you need to share immediately...

    Anyway I tested with my mage's gear on full vit with 10 aegis:
    1) 1.8-2k for the kamehame
    2) 2.4-3k with the red aoe

    With my magic tanking gear full vit with 10 aegis:
    1) 902-1180 for the kamehame
    2) 1436-1774 for the red AOE

    The thread got derailed, the point I was trying to make is that most people have overlooked the effectiveness of MAGIC RESIST equipment. My gear set up is as follows:

    Wep = folium 500aspd -3% aggro +10%magic resist (mino)
    Shield = marble + 12% aggro
    Arm = kcoat 4% magic resist + 5% aggro -4% attk (arcois or forestia)
    add = white silver necklace 10% magic resist + 100 cspd + 100mp (mino) I have a 2s though.
    spec = magician ring (stone merc)

    HP = 14421 with no buff
    MP = 1200
    Aspd = 1321 with gigaspeeds
    Magic resist = +24% (27% with forestia or 29% with forestia+ooze)
    Aggro = +22%

    The 24% magic resist effectively shaves off ~1k dmg from both of his magic attacks. For some reason I don't know why people like the king potum xtal, yes its +10%HP but also -5% phys resist -5%magic resist. You have to get hit for multiple rounds to record the range of damage to notice the difference... If you stack it on you definitely notice the difference. Although if you're fighting things that hit you for like puny 300dmg then no you won't notice the difference.

    Aegis is +50% magic resist and when you throw it on, you definitely feel it... With the set up above it pushes your magic resistance to 74% total. The problem with full vit tanks vs SG is that vit provides no mdef. Until level cap raises further, the mdef will always be lacking. You can try to compensate with more HP or you can add on the magic resist, which essentially lets me take TWICE as many hits from SG. That effectively doubled my HP. Also, with % resistance, the harder the boss hits, the more it reduces. Yes % reduction is useless with low hitting mobs... you won't notice the reduction much... but for those small fries why do you even need a tank haha. Just like how you all figure out if flat number adds more attack or %attk adds more, this is just the inverse. Figuring out how much you get hit instead.

    My idea going forward was to have magic resist gear and PHYS resist gear if there ever comes a time when theres a hard hitting phys boss... Just like how you switch staffs, arrows, for elemental dmg vs bosses. For tanks you switch gear for PHYS or MAGIC based bosses. Gear is also currently dirt cheap...

    ____
    Regarding aspd... I think its really important for tanks. Going from 500aspd to 1300 you notice a difference in combo speed. It shaves off about .5seconds from combo. That lets you generate aggro per second faster. It also gives you time to run from AOEs if you prefer. Also you can prorate really well with just normal attacks haha...
     
    Last edited: May 13, 2016
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