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Element Exploition vs Crit

Discussion in 'Secondary Trees' started by ShiroNai, Sep 8, 2018.

  1. ShiroNai

    ShiroNai Active Member

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    So magic blade is around and now were all trying to figure out the big secret, and i feel like im a step closer which is the new debuff "weakness"

    That debuff allows you to do 25 percent extra damage via magic AND allows you to crit if the element used is that enemies weakness.

    Hence the debuffs name.

    So striking an enemy with its weak element does 25 percent damage, Plus crit which is 50 percent damage AND 25 more from the debuff.

    With that you get around the same crit Damage you would expect from a full Str Build since Str increases crit damage.


    But theres the catch that i need confirmation, what spells and skills outside of the mage tree can carry an element in its attack, i know storm and maybe Magic wall carries element but finale doesnt which is why that kind of Idea isnt Considered OP yet.

    So if you guys could comment which skills does carry element in it that would be great to discover an amazing build for this new skill tree.


    Imagine Elemental Damage percentage when customising your equips alongside crit damage.

    So 16% Ele Damage, 16CD 16%CD

    Thats even more damage to implement that can surpass the meta.
     
  2. Demonwar

    Demonwar Well-Known Member

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    Buy stat service 16% cd
    Buy brain I lost too many cells reading through it
     
  3. ShiroNai

    ShiroNai Active Member

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    Im new to customization so im not entirely sure, but there is 16 critical damage and 16 critical percent damage right?

    Like theres one raw 16 and then percentage

    Either way critical and elemental damage can stack for spells now
     
  4. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Based from what i observed from my support, magic arrow,javelin,blast also changes base on the element. All are magic skills tho
     
  5. ShiroNai

    ShiroNai Active Member

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    So everything but finale? Im sure impact has no element

    Now it depends on physical skills, like enchanted sword which is physical it can carry an element, so maybe others can too.

    Any sword tree skills carry element in its attack.
     
  6. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    From blade skill tree i think all except trigg slash, rampage, and berserk. Not sure i dont have 1H/2H dps
     
  7. Red_Fox

    Red_Fox Master of the Ninja Kittens Elite Member Epic Member

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    all magic except impact and finale.
    holy light is always light, traps are water, earth and fire.
    for magic blade, i forgot. one uses sword element, the other uses md element.
    enchant sword is not magic.
    =(^.^)=
     
  8. ShiroNai

    ShiroNai Active Member

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    Beautiful info thank you fox, and sword skills what about them? Since your gonna use a sword with spell blade, its good to know if those skills can carry an element.

    Just imagine double storm and tempest combo with elemental weakness, still not as powerful as fourth skills but it would get there.
     
  9. ShiroNai

    ShiroNai Active Member

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    Edit: this is a copy of the last post, my wifi went wonkers and it just double sent, cant delete so pay no mind.
     
    Last edited: Sep 8, 2018
  10. Alzarith

    Alzarith Elite Member Elite Member

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    You cannot hit very high at all with magic critical. If you want to focus elements, use a normal Ohs/staff/2h with ele because this skill tree is not worth it.

    The problem with it is that Element Slash, the one skill that inflicts weaken, is completely useless. It is a magic based skill, with a physical skill's accuracy, which means it cannot crit, but it can miss. The problem with this, is that it forces you to rely on HIT. One of the most underwhelming stats in this game. You will miss element slash so much, that you will never even get the chance to inflict weaken. And when you do manage to land it, you then need 200 crit rate for a sure crit. And THEN you need to be wearing the correct element on your main hand weapon AND magic device, AND you need increased Cdmg to make up for a massive loss of it JUST because that's how Asobimo decided to make it work. AND not to mention that the weaken ailment is only inflicted for 5 seconds if you even manage to inflict it with your 250 or less HIT stat. This kind of build is not viable, and won't BE viable, unless something is done in the future to merit actually going through all the prerequisites to obtain magic critical. Right now, you go through all those requirements, and then you hit a 200k or so magic burst crit (400k+ at a higher level I'd say). And you're left thinking "Was that all worth it?" the answer is, no. It wasn't. And it won't be. Don't waste your spina and time trying to save this mess of a mechanic.
     
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  11. Demonwar

    Demonwar Well-Known Member

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    As alzaright already explained with all the accuracy it could have, you are free to build your idea but get ready to be disappointed and don't blame us for not warning you that it is going to suck. Inflicting both tempest and storm crit at the same time is going to be very tough. If you do manage to do it you'll still have very low damage compared to a normal tempest user, not to mention meteor is way better than it already
     
  12. ShiroNai

    ShiroNai Active Member

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    Look, you would need to get dexterity it gives half the amount of magic damage compared to full int BUT you get magic damage ATT points based on your weapon

    So it somewhat evens out.

    Yes your gonna have to fill your inventory with various elemental selection of weapons to fit any boss you want to fight.

    And 5 seconds is fair for 1 skill to register in a combo with fast casting speed it can work out for elemental spells.

    As for the crit, its not entirely sure that weakness lets you crit based on your crit rate, i red something about it online but it was not sure, we gotta do research on that.

    And if it does putting crit rate in your custom weapon and armor wont do much harm.
     
  13. ShiroNai

    ShiroNai Active Member

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    You know actually there is a skill from halberd which does magic damage and gives you high crit rate for the next 3 skills used.

    Maybe thats the key.
     
  14. Alzarith

    Alzarith Elite Member Elite Member

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    Doesn't help element slash missing 9.9/10 times
     
  15. ShiroNai

    ShiroNai Active Member

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    Really? Not even full dex?
     
  16. Alzarith

    Alzarith Elite Member Elite Member

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    No. Hit scales horribly in this game. We struggle to reach 500 HIT with full Dex, and bosses get 1500+ FLEE quite easily.
     
  17. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    It's fine on most Bosses on normal or hard difficulty. Just don't get your hopes up against nightmare/ultimate.

    Also hard to balance stats with this class. You focus on Dex for hit rate? You'd either have crap MATK or crap CDMG. You go Int? You'd either have weak ATK, Hit Rate, or CDMG. You go Str? You'd either have crap Hit rate or MATK.

    A focused class can Out DPS you by a mile. Heck a Magic/Physical hybrid Staff Fu can Out DPS you...
     
    Last edited: Sep 8, 2018
  18. ShiroNai

    ShiroNai Active Member

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    If you red the post you would see that the weakness ailment covers the CDMG.

    So dex will have mediocre MATT but it somewhat catches up thanks to sword conversion which converts your weapon attack into magic attack, so refinement might affect magic attack as well
     
  19. ShiroNai

    ShiroNai Active Member

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    Oh well if accuracy being weak is the norm even if you max dex

    And the skill missing isnt because it having a unique accuracy problem, then thats fine

    It just means every class has that problem

    Edit: actually i think magic blade has better chances since it can crit magic which never misses (and yes i know elemental slash is physical but you get my point, after elemental slash registers every magic crits and never misses, its a dream)
     
  20. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Magic CDMG = 100 + (Total Crit Damage - 100) / 2

    If you have say 192 Crit damage all in all from gears(no stats), you'd have:

    100 + (192 - 100) / 2
    = 100 + 92 / 2
    = 100 + 41
    = 141 CDMG

    A lot weaker than a physical user with no CD gears. Because your stats are all over the place, MATK would be weak too so that measly CD won't do you any good(expect around 200k+ Magic: Burst damage with 2k MATK vs a 0 def/resistance monster. Staff can deal around 300k+ no crit with the same MATK and equipment(elemental).
     
    Last edited: Sep 8, 2018
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