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Elemental Resistance and Finale Damage

Discussion in 'Toram Online General Discussions' started by Lunar Elegance, Apr 28, 2020.

  1. Lunar Elegance

    Lunar Elegance Member

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    Hello all.
    Suppose I manage to get 70% fire resistance from equipments and drugs, will I be able to survive most attacks from Venena even with very low hp? (For example, 2000hp.)
    Oh, and why does finale damage does not benefit much from M.atk, If I have 3000 M.atk doesn't that mean I can have 6000 M.atk and more damage? (From threads I searched up on this forum.)
     
  2. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    I higly doubt that you can survive venena with 2k hp even with 70%resistance. Becuz thats the formula
     
  3. Yunan

    Yunan Not Enough Salt Elite Member

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    With 90% mag resist, the meteor would still hit around 3k on my tank. and yes element resist works the same as mag/physical resist. And thats with shield. As for finale, matk doesn't give a big growth of damage due to finale's inherent skill constant, which is 3000 on first hit. Yes your finale would surely be stronger with matk, just not as much when you compared it with physical classes. The difference between 3k and 4k matk would only worth around 16% damage increase(would worth 20%+ if you're up agains bosses with high mdef) . For physical classes 1k atk gives a whole lot more. You can get a damage to ele% stat to increase finale's damage. If you use 20% stat on both weapon and armor, you'd get 40% damage boost.
     
    Last edited: Apr 28, 2020
  4. RokuMLG

    RokuMLG Well-Known Member

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    Well venena ulti can nuke u with the meteor for whole heartly 15k dmg without defense, so you can see if 70% resist and 2k hp actually manage much chance there. There is always option for HP food buff, if you are looking around long enough. It will be around 5k total hp if you want to barely make it to the end, alive.

    The M.atk still benefit quite a lot, but the formula prefer high INT than M.atk. This is debate quite sometime ago to show the gap between main, Luk mage and magic sword users. In short, main dps mage need INT.
     
  5. Lunar Elegance

    Lunar Elegance Member

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    Thank you.
    Wondering what if I have both phy/magi resistance plus elemental resistance.
    Is there a change in formula for magical damage like that of cspd? (Once past 1000, the formula changes.) I remember reading somewhere that when your M.atk passes some point, the magical damage it gives lessens.
     
  6. Yunan

    Yunan Not Enough Salt Elite Member

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    No, there's no cutoff or anything for matk. You might refer to magic resistance as resistance have cutoff every 50%, with each steps worht half the previous steps.

    I believe magic and elemental resist adds directly, so you should combine them and then use the resistance formula. For example 50% mag resist+ 20% elemental resist equal 70% magic/elemental resist, then the cutoff is applied. So there's no difference on adding pure magic resist or fire resist or both combined given the same numerical value
     
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  7. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Try maths 10000 damage +70% reduction is 3000 damage so even so he would still die and we know resistances doesnt work like that
     
  8. Lunar Elegance

    Lunar Elegance Member

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    I see. I was farming all fire resistance equipments because I thought that they worked separately, that it would help me a lot with survival. It turned out like this. Thanks a lot.
     
  9. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    that's the power of math :p

    say your matk is 800.
    now you levelup and stuff and increase it by 400, so you have 1200 in total.
    that makes a 50% increment.
    now you repeat this procedure to add another 400 for a total of 1600.
    it's definitely higher and you gained the same amount as before, but it's only 33% increment now.

    so with higher numbers, linear increments become less effective.
    matk% is also a linear increment, as it scales on your base matk.
    on the other hand, damage modifiers work exponentially.
    25% damage to 'element' will always increase your damage output by 25%, no matter the numbers.

    Finale's skill constant boost your matk to the high numbers immediately, so linear increments become much less effective than on other skills.
    this only applies to the 1st hit, though. the skill constants for the 2nd and 3rd hits are 10 and 100 times lower, so linear increments are quite effective on those.
    still, about half of Finale's damage comes from the 1st hit.
     
    Last edited: Apr 28, 2020
  10. Lunar Elegance

    Lunar Elegance Member

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    Thank you for your explanation
     

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