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First huge stat milestone

Discussion in '2-Hand' started by HoldtheChz, Mar 6, 2021.

  1. HoldtheChz

    HoldtheChz Well-Known Member

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    So im using 2HS (obviously) and aiming for a crit build, 1st time doing things to this point in any MMO tbh :p. I've focused on strength almost exclusively (lvl 113)and finally reached the 255 cap. I have crit as my extra stat of course, and im debating between either crit or agi to be my main focus towards stat points. I really am leaning towards agi, keeping my aspd as high as i can has felt useful so far but an even more frequent crit would be great too. My stats are roughly this
    Str 255 Vit 5 Int 1 Agi 20 Dex 12 Crit 1
    With my set up equipment and all atm i crit a pretty good amount of the time, just as a note. Would Dex be something to consider too? Vit needs some love soon too but to what extent? Ty :D
     
  2. VangNir

    VangNir Well-Known Member

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    agi build is not very effective on ths.
    Because aspd gain on ths is very low.
    Agi also don't give any atk to ths.

    Toram is all about min-max char. In ths case, it become str>dex to maximize dmg output. If you hate dying, you could add some vit for hp boost.

    If you want to build a str agi dex character, i recommend dual wield. Because dual wield gain quite balance stats from those three attributes.

    Anyway, have fun playing toram
     
  3. ajop/chise h.

    ajop/chise h. Well-Known Member

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    Ajop/Chise h./Miss-ing
    adding to what vangnir said above, 2 hand has a skill called Berserk (tier 4 lvl 150 required) which gives aspd and crit (which solves your problem). If im not mistaken you get 1 flat crit every 3.4 stats on crit personal so its a waste of skill points (correct me if im wrong). just put it on dex/vit
     
  4. HoldtheChz

    HoldtheChz Well-Known Member

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    Hmmm so dex/vit is what i seem be looking at here. Nothing on agi though really? I just felt like aspd would be a higher priority. Also about berserk, is that an active or passive skill? If its passive i will without doubt jump on that asap...well asap after i hit lvl 150 lol.
     
  5. ajop/chise h.

    ajop/chise h. Well-Known Member

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    Ajop/Chise h./Miss-ing
    the aspd gain from agi sub is minimal and thats the only thing youd get from it. meanwhile if you put it on vit(hp/def) or dex (+atk/accuracy) youd get more value. heres a link for the blade skills. just find berserk and change weap to 2h since different weaps has different skill bonus (1h/2h/dw). just a side note you only need around 1k aspd to have no auto attack delays.
     
  6. ajop/chise h.

    ajop/chise h. Well-Known Member

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  7. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    Just buy giga speed potion or tera speed potion from consignment board, they give +700 and +1000 aspd respectively for 30 minutes, also 2h has rampage and berserk where rampage speeds up your auto attack even with low aspd(even faster if you master guard auto attack cancel) and berserk gives +1000 and +100% aspd plus lots of crit rate, both of these are active skills but can easily be combined in a short combo so you only spend around 100 to 200mp for casting both skills. So 2h with either of those 2 skills don't really need speed potions.
     
  8. HoldtheChz

    HoldtheChz Well-Known Member

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    Funny enough i started buying spd pots anyway, super cheap if you go with the 2nd best ( can't remember of its giga/terra). Also this will probably be my last query on this subject (you guys have been awesome) but I've heard jumps in both auto attacks and dmg reduc only take jumps at certain increments with def and aspd, does anyone know at what points those jumps happen? Thanks for everything you awesome people
     
  9. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    at 1000 aspd the attack interval is 0 seconds. then every further 180 aspd increases 'motion speed' by 1%.
    ('motion speed' speeds up attack and skill animations. it does not affect movement speed and cast/charge time countdown.)

    def/mdef approximately converts to 1% damage reduction for 12 points, up to 20% (which should be at 250 points).
    after that it requires 100 points for 1% damage reduction, and past 30% it takes 400 points to gain another 1%. (and if you ever get that much, probably only with Gloria, it will diminish even further past 40%.)
     
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  10. HoldtheChz

    HoldtheChz Well-Known Member

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    Tbh it's hard to believe the increase is only +1%motion speed for every 180 aspd, at the event with bovino recently i would use the aspd buff at the altar (which i believe was a 1000 aspd increase) and the increase seemed far more dramatic with the motion speed then that. Prior to the buff my aspd was 850 or so at the time, so it wasn't too far off. Also with stoodie the aspd buff is +9999 i think, which (if aspd/motion speed increases at the same constant rate unlike the way def/dmg red does)would end up with about a 55% motion speed increase give or take since im over 1000 aspd. It doesn't feel like I'm going 155% my normal attack rate when i use it, it feels more like a 300-500% motion speed increase instead O.O. But maybe im just perceiving it wrong? Definitely possible....but I really thought other wise lol. Thanks that info is so incredibly useful, especially about defense.
     
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  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    at 10.000 aspd you'll have +50% motion speed. that's the hard cap, it can't go any higher.
    using the 'swift' tag in a combo also gives +50% motion speed to a skill.
    Astute already has increased motion speed by itself, and Trigger Slash gives +50% motion speed to the next skill.
    all those effects can be stacked, but it won't get any faster than +50%.
     
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  12. HoldtheChz

    HoldtheChz Well-Known Member

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    hmmm so I was just imagining it. Oh wellz your help like before is greatly appreciated thank you!
     

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