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Fixing the weak, 1-shottable dps with innate VIT HP

Discussion in 'Toram Online General Discussions' started by Kaisyl, Jul 7, 2020.

  1. Kaisyl

    Kaisyl Elite Member Elite Member

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    Firstly: I know asobimo won't give diddly squat about whatever I post here because it's in English but there's something that's in urgent need of a rework and it's not the OP STR stat this time, it's the under used stat called VIT with reference to dps.

    How VIT works is by providing HP based on allocation to the stat but that's a problem. Why? Because without it, players have about 2~3k HP at lv210+. There are mobs which hit harder than your whole hp bar.

    What needs to be done is the HP you get from VIT needs to be worked into the base formula. Afterwards, what VIT provides should be resistance growth or passive HP healing.

    What this does is fix the crappy dps problem, makes tanks more durable rather than having more HP and being more prone to fractionals, makes item healing more beneficial beyond energy bottle farm and makes healing skills worthwhile.
     
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  2. Pregnant

    Pregnant Well-Known Member

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    No. If players get die less, no more people will buy revive droplet from orb shop, and that leads to another (pitiful) loss for the company's income.
     
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  3. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    That is one way to say "git good or bleed money. Otherwise suck balls"
     
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  4. Spanish Bread

    Spanish Bread Well-Known Member

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    Adjusting Fighter High alone HP scaling will solve it. It's just plain garbage to see that it doesn't even come close to compare with Regera.
     
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  5. Kaisyl

    Kaisyl Elite Member Elite Member

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    Nope, being lv210 with like 3k? Hp is poor design.

    Then again, toram is designed on that funny transition point from old school to new school
     
  6. PutuKarma

    PutuKarma Well-Known Member

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    Resistance growth? Too much of a hassle, pass.
    I mean, who would want to mess with the whole damage reduction system?
    They should improve DEF/MDEF instead, that way DEF from gear will be actually worth to consider.
     
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  7. Amaymon

    Amaymon Well-Known Member

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    DEFinitely worthless
     
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  8. Kaisyl

    Kaisyl Elite Member Elite Member

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    Anything other than raw HP growth if they can just make that HP growth baseline for all player characters and have VIT offer a different type of 'VIT' in the form of passive regen or something.

    Correct me if I'm not wrong but isn't attack and defense a 1 to 1 relationship with resistances acting to modify the final result? Or did the Devs find a way to screw that up?
     
  9. PutuKarma

    PutuKarma Well-Known Member

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    For damage calculation on monster DEF indeed one of the most terrifiying stat to consider, but it's the opposite for damage taken on our character. The DEF is being converted into another damage reduction. And the curve is pretty suck for high DEF (you know, what people been talking about 250DEF/MDEF giving 20% damage reduction while 1250 DEF/MDEF only giving 30% dmg reduction. Just another 10% for the whole another 1k number).
    The calculation is always been like this, thus why people keep telling pvp is too much of a hassle for this game
     
  10. Kaisyl

    Kaisyl Elite Member Elite Member

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    Ah nah, I thought I read somewhere that it changed.

    Imo, there are other factors as to why PvP is just bad but eh, if people want it then they want it.

    Just expect a whole lotta bitching when it doesn't live up to their own self imposed hype.

    Speaking of which, got any popcorn memes?
     
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  11. Phoenix。

    Phoenix。 Well-Known Member

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    well tbf it's your choice to use player statted gear without any HP stats. People often forget that there are equips which provide a ton of utillity in trade for damage
     
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  12. Kaisyl

    Kaisyl Elite Member Elite Member

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    Whether by choice or not, 2k hp at lv210 is much too low a natural growth rate. This isn't about using HP gear or not this is simply poor design.

    Their choices are to rework the mob damage of every mob from lv1 up to current to account for this or just rework the base HP growth rate.

    MP is fine because we can optimize it but HP is simply terrible.

    This doesn't even take into consideration mini bosses and bosses yet.

    Player made gear also really stinks for HP for those on natural growth and already, 30 skill points are sacrificed to the survival skill tree for the +HP/MP which doesn't help those resources much (well more respect to HP than MP).

    Can't tell a dps not to build for maximum damage because it's the same as telling a tank to do high damage and we know how this works out in game with all dem paladins.
     
  13. mekp

    mekp Well-Known Member

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    I think what Phoenix wrote were true. Plus, its like pregnant wrote, devs needs money. In the end its all up to player to decide to invest vit or not especially for dps player. Plus if they rework the stats and survival skills. It sounds pain in ass for them. I think all they can do is release more hp type of xtal, expand the survival skills or they might expand the food buff limitation in future.
     
  14. Balugbog056

    Balugbog056 Well-Known Member

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    let alone HP. the other stats is also suck in this game such as mp growth from int , flee/accuracy scalling vs boss , dfq even tec give MP, and high agi (you dont really feel motion speed change) and level always 1:1 growth in all generic stats (except hp)

    and they should really rework the def/mdef mechanics Lv.210 even with Adv.Garb light can reach 250 def/mdef (20% resistance) easily cuz you get 210 def/mdef from Lvl and from add gear and if you compare it to Bark Mail which give 166 Def (only give 1.66% resistance after 250 def/mdef) is practically joke boost and probably they need to rework gloria in this case
     
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  15. VangNir

    VangNir Well-Known Member

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    U can double boss stats for each difficulty except hit/flee. Because other stats work as multiplier but hit/flee work as add/sub.
     

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