Discussion in 'Toram Online General Discussions' started by Kaisyl, May 10, 2020.
My vote is on hunter for the trap skills that are useless everywhere.
aside from sunrise arrow, yep the rest of the skills are freaking meeeh.
Sleep trap can be fun for solos. Like for Kuztos minion respawn or to buff in the beginning. I mean the skills are fun at least. My vote goes to Priest
if i remember correctly, Suzukip did mentioned in their livestream long ago about a skill similar to war cry but mainly for matk boost n it will be implemented on priest skill tree.
n i for one dont hate this skills tht much because tht holy fist have a few use for me, it only took one sp to have my combo ender for cf build n combo opener for melee for non fts bosses n tht bless work really well when stck with party heal on pets wth gentle traits.
as for the worst skill, i wud also pick hunter skill of course. the sunrise arrow skill is fine i use tht on maze run but the traps r meh. think about it, only work for solo or if u're holdin aggro n boss went straight for u for sum auto atk which most bosses nowadys dont do much of tht n to make it worst traps can be destroy by boss aoe which is suq. i tried making a build tht utilize trap skills before. It is fun to use n work super well on solo chance r u getting hit by boss goes to almost nothing if u make use all of the ailments it provide + utilizing kickback knocking them to ur trap.
as in party wise, face the fact pipols not only we waste tyme on planting sum traps which may not even get triggered by the boss u also simply made the whole boss run much slower than usual when u actually should just focus on wut bow/bg know best, decoy online+sniping n cross firing -_-)b
Priest isn't as bad tbh, the heals and Def boost is meh and so is ether barrier which is complete garbage but the skills are combo able so as to be used as filler.
You can probably make a INT/VIT/AGI MD regen build from priest and dark power
Like, why introduce skill trees that aren't going to assist in the game.
They wanted a "classless system", but made some skills exclusive to skill trees, made T1 to T3 skills almost redundant with the release of T4. And added in new skills that are situational, to the point they're never used because they're underpowered or DPS can drop the boss before they take effect.
>Hunter: should specialise in different kinds of elemental damage and potentially some sort of magic damage hybrid. So that the trade off is elemental magic damage vs physical damage.
>They need to increase the potion cool down
>Give priest healing (HP/MP and damage resistance skill).
>Knight should provide shield users with damage skills. And improve/add new defensive shield skills. Shield cannon doing 1m damage is just plain wtf on the shield tree.
>Tamer should have attack command skills, so their pets can be directed better.
> Assassin should have synergy with the dagger tree. Just combine them into one tree, with a branch for close combat skills and ranged skills. But, don't even get me started...
>Knuckles should be combined with crusher. So that the skills have better synergy. So much potential.
They should make breaking parts of a boss mandatory to defeat it. And knuckles should be the class that can primarily break or improve breaking. Then breaker rank can relate to that, and not just number of hits.
But, we can dream.
Maybe they will just add a new weapon on a hard difficulty boss instead and make an April fools mini game. Seems like that's their priority at the moment.
Even if they did all that, the primary problem is that you can just make one skill combo, pile on atk buff and spam one combo till you die.
Priest tree ain't that bad tho you all, it has some combo filler use and the regen is useful for tanky builds with INT stat (priest builds)
Tamer I agree with tho. Pets are annoying to build and even if you do build them, they're retarded most of the time. Tho if you build a strong pet, you gain a nice help for its build area.
Assassin has a useful combo for mirage evasion staff/dagger mages:
Arcane Strike > Backstep (consec) > MP Charge (swift) > Maximiser (Consec)
Does remaining MP in Phys DMG, gains distance and restore 1800 MP. Can repeat. Needs mirage evasion (lv180).
The other trees have some use... But still hunter is just the worst even on solo, there's no justification for the whole skill tree. Kick is knockback. Most enemies have knockback immunity and the animation is dead slow for a close range skill meaning you have to swift tag it. Sunrise is ok for 2 MP cost but needs sleep ailment for DMG buff.
Everything else is nonsense. No sane bow/arrow build is DEX/INT for magic arrow to be useful. Trap skills with these bosses right now? Lol.
Traps need to be reworked as 'familiars' which move towards the enemy and detonates on contact.
All those ideas and inference aside, atk buff combo spam still wins everyday.
Meteor from familiar skill... It came after many suzuki's poor skill designs and still was like that. It just worses that he is intending to adjust it later at cap 215, bc he knows it sucks.
Special mention for Expert's Customization (t4 synth skill) for giving us 80% lock5, bc yeah, someone definitely gonna gamble good armor for getting it painted.
We can only hope, they learn from the Trainwreck that became the "classless system" , when they finish making Iruna 3.
They all have their niches, but there are some thats simply badly designed. Just because they don't fit to the meta doesn't mean they're particularly bad even when they undeperform.
Tamer skill is far from being useless, yes pets are hard to build but they're useful and practical enough. You'd upset pet tamers if you brand it as useless just because you thinl its not worth your time.
Hunter might seem useless but the sleep trap does work even on bosses. Its no way a main tree to build on but it has its uses as utility tree.
Priest tree, enhanced bless might be useful on some battles. Gloria is pretty good if youre a dps character that wants an extra 10% damage reduction or so when you have much less resistance from gears. The meta being gsw dps chars is unrelated to the usefulness of these skills.
Knight skill? P. Def is good enough reason to make it one of the most useful skill even with manual guard. Though the aggro skills are leaving a lot to be desired. There are simply way better options for aggro generations, binding strike is a decent with a short animation time to do some damage + aggro on str vit build with shield. And new lvl knight skill will be released soon.
Dark skill and magic swordsman.. They're pretty good as you cam. Actually use them as both your main build or supporting skills with regretless, enchant sword and resonance.
Then the tree skills which theres only one useful skill that can be used practically. That's minstrel and assassin, I'll be giving assassin some leeway since backstep is so useful and arcane can be build on, but minstrel is simply useless other than ad-lib. There's really no way for you to build on a minstrel build that takes a way your freedom in both dps capability AND also supporting ability due to the restriction on your movement. You can't be spamming chakra, you can't do the dances and other stuff that you can do as a full support(which also sucks in itself) and be forced to eat up a party slot without giving even a slightest advantage. You can't even use them as a side skill tree for the utility. So yeah my vote goes to minstrel tree.
Honorable mention goes to wizard tree because of the useless damage skills in meteor and that lightning bolt but blizzard is pretty good for low level mob farming. And stoneskin does give some protection as a much better version of barriers.
No, on everything. One useful skill doesn't make a tree useful. Based on that logic above, every skill is practical. Just don't have any expectations of being taken seriously when you're the sleep trap assassin with the bowgun. "Hey guise, I have a plan, we will sleep the boss...and then...oh the battle is over"
1H (not dual) should be given high motion speed vs 2H on entire blade skill (attacking skill) and yet they have same motion speed despite the 2H is heavy weapon
This is entirely off-topic. But the way Asobimo sees it:
2h: Brute Dps
DW: fast dps
So if you are looking for a fast warrior go dw.
the difference of weapon should give different passive from skill
1H = Motion Speed Bonus
2H = Power
but the blade skill they have similar motion speed at (100% Motion Speed)
I disagree. The difference is expressed in other skills. Higher flinch chance on hard hit for 1h and more stability loss on Berserk for 2h.
In theory the strength of 1h should come from its sub. But as this thread discusses most subtrees aren‘t really helpful.
If u go on about dps skill tree on main weapons.
Worst skill tree is magic
2nd worst is Halb
3rd is prob shot
4th is knucks
5th is sword
6th is dw
7th is ktn.
besides on hard hit and dizzy 100% the other utility is useless compare to 2H
Buster Blade (Max STR/VIT)
1H vit = 2HP heal (580 Heal) + 1000 (not spammable)
*Worst Healing Skill Exist*
2H str = 0.01 Power (2.9 Power)
Berserk (2H 2x CRT vs 1H)
1H = 25CR (45% -def/mdef is useless since u will use rampage buff)
2H = 50CR (90% -def/mdef is useless since u will use rampage buff)
War Cry (the only thing balance in blade skill)
1H = 10% ATK + Long Buff
2H = 15% ATK
1H vs 2H on Blade Skill is very unbalance in terms of Utility
even if you consider 1H as a buff skill from Blade Skill and use Sub Tree as a main DPS. 2H still win
minstrel songs need to be adjusted or something so they can be used in short boss fights - and the duration of the higher tier minstrel songs need to be longer imo y.y
worst skill tree in game?
dunno but i know a skill tree is useless if the user does not know how to use them properly.
but there are some skills that really does not make sense in game.
are we playing the same game