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Help with statting formulas

Discussion in 'Toram Online General Discussions' started by Little blue dot, Feb 16, 2020.

  1. Little blue dot

    Little blue dot Member

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    For mage armor the highest I got was
    Materials
    Beast 24750 pts
    Wood 110250 pts
    Metal 0 pts
    Cloth 0 pts
    Medicine 24750 pts
    Mana 41527 pts
    Highest mats per step : 109925
    Steps
    Type : Armor
    Original Potential : 15
    Starting Potential : 42
    STEP #0: MATK % +1 x1
    STEP #1: INT % +2 x1
    STEP #2: INT +1, ATK %-10, Physical Pierce %-5, Accuracy-10, Accuracy %-5 x1
    STEP #3: MATK % +9, INT % +8, INT +19, Aggro %-15 x1
    Success rate: 76%

    As for staff
    Materials
    Beast 0 pts
    Wood 79500 pts
    Metal 38500 pts
    Cloth 0 pts
    Medicine 5500 pts
    Mana 0 pts
    Highest mats per step : 54625
    Steps
    Type : Weapon
    Original Potential : 15
    Starting Potential : 72
    STEP #0: Stability % +2 x1
    STEP #1: INT % +1 x1
    STEP #2: MATK % +1 x1
    STEP #3: INT +1 x1
    STEP #4: Natural HP Regen %-10, Natural MP Regen-10, Natural MP Regen %-5 x1
    STEP #5: Stability % +3, INT % +9, MATK % +9, INT +11, DEF %-10 x1
    Success rate: 98%

    Are there better formulas for armor? I saw someone with im10i20aggro-15 on an adventure garb, but it looked too perfect to be gamble. Also I would like to know if there's a better formula for a staff.
     
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  2. Zezusa

    Zezusa Well-Known Member

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    Zezusa
    Actually it’s possible with a gamble, some gambles do succeed so they got super lucky there, personally I hate gambling on 2s armor , it’s a waste of a good armor but everyone’s different, your formula is solid if you break it up into any more steps would make the success rate even worse . For staff though you can always swap stability with dex% or vit% depending on your build .
     
  3. Insane23

    Insane23 Well-Known Member

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    Insane23
    Just think this as refining with ordinary anti-deg... it's like 4 tries using it without being downgraded, which happens fairly often. Statitically it's about 33% chance to get the four desired stats, so it's expected 1 every 3 tries.
     
  4. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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  5. Zexxen

    Zexxen Well-Known Member

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    伝説のZexxen
    I think the reason why thread starter pick stability because the finale dmg scale is really high, it can go really high or super low, and with the stability you can increase the average dmg. 1% for 1 million dmg is 10k, and also I don't think dex is needed since finale constant is high enough so you don't really need extra matk or some cspd (if its full dex you will get 1k, and its enough for regular finale mage). 3% stability gives more impact than dex10% or int8 imo.

    I think 98% gamble is not bad. If you gamble it on okay staff I don't see any problem to gamble, you can give xtra money to buy new staff. It's mainly wood as material, you can always farm wood. 98%^8 is 85%, that's the chance to get all the stats together.
     
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  6. chunchun

    chunchun New Member

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    chunchun
    please help me fill stat armor with 20% stronger again elements..
     

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