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How Asobimo could make barehand a legitimate dps class

Discussion in 'Toram Online General Discussions' started by Kousunpo, May 28, 2021.

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  1. Kousunpo

    Kousunpo Well-Known Member

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    So we know barehand is incredibley weak compared to the other classes, so i thought of a solution, asobimo could make barehand dps based on Additional Damage, for example the activation rate for Additional damage can be boosted to 100% as a passive mastery, and another passive skill could grant a base stability of 70% and make their atk and matk stats increase greatly by main stats and modifiers and capable of reaching as high as any weapons and also treats barehand like a weapon and grants weapon atk to barehand based on player levelx2 and it can also double the base critical rate from 25 to 50 that can then be added to critical rates from equipments and crystas and food buffs and skill buffs etc, and another passive skill could boost their melee and magical additional attacks by 100 per skill point and grants decent damage multipliers along with good physical and magical pierce to the Additional attacks, and another skill could act as a barehand equivalent to kairiki ranshin, and a passive skill that can be complementary to power wave from magic skill tree could be a range extender and at level 10 can reach 20 meters, and another passive skill can raise universal damage reduction by 4.5% per skill level that is complementary with armor and shield and additional equipment refinement.

    what do you think of these ideas? and feel free to expand upon it ^^
     
    Last edited: May 28, 2021
  2. Razielle

    Razielle Well-Known Member

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    Azeroth / Razielle
    The only issue being, assucbimbo only knows how to nerf things, not make stronger, so...
    (Remembered the 2 pet nerfs and finale nerf)
     
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  3. Kousunpo

    Kousunpo Well-Known Member

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    that is true, its like they always deliberately try to make things useless or near useless with their nerfs on things that don't need nerfs but need buffs!!!
     
    Last edited: May 28, 2021
  4. Kousunpo

    Kousunpo Well-Known Member

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    or toram developers are just really incompetent compared to the developers from iruna, in which case why don't they just do what iruna developers do in terms of balancing, or just hire competent developers from iruna for things they obviously can't do well with such as skill and class making and balancing?
     
  5. Kousunpo

    Kousunpo Well-Known Member

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    Like finale could have just been made like crossfire in the sense of building up magic stacks and then instant releasing the finale at any desired charges which could have made it as practical and useful as its better cousin which is magic burst. but to the incompetent developers of toram no for them it has to be a mandatory requirement to float in mid air for several seconds impractically and be super vulnerable to 1 shots compared to other classes even with mirage evasion, making finale users often need handholding even on main quests and different scenarios that other classes can do well on without handholding!!!
     
    Last edited: May 28, 2021
  6. Balugbog056

    Balugbog056 Well-Known Member

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    the barehand dps is fine except this thing

    -qi stacks attack growth mechanics should be proficieny since its impossible to play it in boss stage due to reseting qi stacks especially fast run (qi stack still same but only consume 1~10 stack =10~100% output but cap at 100 qi limit)
    -raving storm ultima needs buff for giving base additional melee not just rate (base on qi level of raving storm buff) so this skill not powercreep by lion rage
    -lion rage auto attack damage should be base in physical proration but still normally inflict normal proration (because barehand rely on auto attack and cant spam skill due to consuming stack)
    -should be gain 1 qi stack every successful auto attack (tbh qi charge and switch stance is not enough for qi stacking)
     
  7. Patrona

    Patrona Well-Known Member

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    are you trying to change toram online to "kung-fu online"?
     
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