1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

how does aggro work on finale with MD?

Discussion in 'Toram Online General Discussions' started by Patrona, Oct 22, 2019.

  1. Patrona

    Patrona Well-Known Member

    Joined:
    Jul 20, 2018
    Messages:
    323
    Likes Received:
    86
    IGN:
    Patrona
    recently, i try to use MD ( and all of my equipment doesn't have any aggro stat ) when fighting venena, waiting my party finish their combo on the pillar. after that, i use finale on that tower, and suddenly i taking aggro (while still casting finale ) on venena, the 2 tower, and the ball. so, is that mean i just generate 1,6k party aggro?
     
  2. Kuro Nidaki

    Kuro Nidaki Well-Known Member

    Joined:
    Feb 8, 2019
    Messages:
    80
    Likes Received:
    31
    What I Know About That Is,
    Finale (On Staff or MD) Normally Generates 100 Aggro Per Second. It Can Be Lowered By Increasing Your CSPD.
    Also What I've Heard From Someone Is You Can't Decrease Your Aggro On Any Equipment With -Aggro% Stat.
     
  3. RokuMLG

    RokuMLG Well-Known Member

    Joined:
    Jan 31, 2019
    Messages:
    137
    Likes Received:
    83
    IGN:
    RokuMLG
    Yes, the Finale is a group aggro skill, constant at 100 per sec with 12 sec total, speed up the charge time at level 10 also speed up the aggro. In short 1.2k group aggro on you for free. CSPD will reduce this value but how much is uncertain. -Aggro% will reduce any other Magic Skill aggro but Finale.
     
  4. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

    Joined:
    May 31, 2018
    Messages:
    1,430
    Likes Received:
    607
    IGN:
    <-Kenji-
    Wait,is that true? I have a -100% aggro on my mage and when i spam finale, I don't get aggro at all with my def merc as my tank when I solo or when i do odelon with some random party just the other day.
     
    • Like Like x 1
  5. Kuro Nidaki

    Kuro Nidaki Well-Known Member

    Joined:
    Feb 8, 2019
    Messages:
    80
    Likes Received:
    31
    I Believe It Was Changed, But I Don't Remember When
     
  6. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

    Joined:
    May 31, 2018
    Messages:
    1,430
    Likes Received:
    607
    IGN:
    <-Kenji-
    I just checked it and only the 3 seconds window cast time is not affected by sneak and -aggro stats so if it is 100 aggro per second then 300 aggro is generated on cast and the remaining aggro after cast is affected by -aggro stat.
    Screenshot_2019-10-23-08-33-43-112_com.opera.mini.native.png

    I don't see any problem with my -100% aggro mage when I cast finale like 2 times in a row using tank merc.
     
    • Winner Winner x 1
  7. RokuMLG

    RokuMLG Well-Known Member

    Joined:
    Jan 31, 2019
    Messages:
    137
    Likes Received:
    83
    IGN:
    RokuMLG
    The -100% aggros help hiding your impact which still somewhat help your finale combo, also it hide maximiser aggro. If your char has dex, there should be sufficient cspd to reduce your finale as well.
    It said 100 per sec, but speed up this Finale doesn't affect the overall aggro, as remaining aggro spill out on final hit and still cannot be reduced by -aggro
     
    Last edited: Oct 22, 2019
  8. MyLastDreams

    MyLastDreams Well-Known Member

    Joined:
    Feb 14, 2016
    Messages:
    168
    Likes Received:
    150
    -aggro works with finale, it just as a set amount applied that cant be reduced too. Think its 300 mp worth if i remember right.
     
  9. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

    Joined:
    May 31, 2018
    Messages:
    1,430
    Likes Received:
    607
    IGN:
    <-Kenji-
    Tested on CG with my mage -100% aggro using impact>finale(swift)>throwing knife combo and cast finale 2 times in a row. I did cg for 10 times and when the mini boss switch its aggro on my def merc, i don't get aggro anymore when i cast those 2 finale straight to its face and i also have dex stat with 600 cspd.

    Imo, it goes like this:
    The combo produced 1300 aggro
    ✓impact = 200 aggro
    ✓initial cast (3sec)= 300 aggro
    ✓finale(800mp due to impact effect) = 800 aggro
    == 1300 aggro in total

    With -100 aggro:
    ✓impact = 0 aggro
    ✓initial cast (3sec) = 300 aggro
    ✓finale(800mp due to impact effect) = 0 aggro
    == 300 aggro in total

    and since i casted it 2 times in a row ,2600 aggro is produced within 10 sec or more from the action I just did if no -100% aggro stats and 600 aggro with -100% aggro stats.

    It is said cspd reduce finale aggro generation, maybe it applies on the initial cast time which is 3 seconds(imo, can't be reduced by -aggro and sneak but affected by cspd) and reduces my aggro even further so that is why i don't get aggro at all.
     
  10. RokuMLG

    RokuMLG Well-Known Member

    Joined:
    Jan 31, 2019
    Messages:
    137
    Likes Received:
    83
    IGN:
    RokuMLG
    If your calculation was right, go with another player and them let hit the boss first with 200 aggro and cast warcry for 300 aggro. Try your finale on the boss and see if it actually reduce to 300. I tested this with -100%aggro finale player and they steal my warcry with buff 60% agro.
     
  11. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

    Joined:
    May 31, 2018
    Messages:
    1,430
    Likes Received:
    607
    IGN:
    <-Kenji-
    Alright, I'll try it if my guilates are online.
     
  12. mun1409

    mun1409 Well-Known Member

    Joined:
    Apr 14, 2018
    Messages:
    508
    Likes Received:
    119
    IGN:
    Daffy101
    aggro is counted on original mp cost. Not mp used. So it would be 200(impact)+300(fix per second finale lvl 10)+1300(finale on hit). -aggro stat and Sneak can cover the 200 and 1300. The 300 fixed can be reduced by cspd stat.
     
  13. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

    Joined:
    May 31, 2018
    Messages:
    1,430
    Likes Received:
    607
    IGN:
    <-Kenji-
    Tested andnit dis switch the aggro on me when my guildmate hit once and cast warcry
     
  14. RokuMLG

    RokuMLG Well-Known Member

    Joined:
    Jan 31, 2019
    Messages:
    137
    Likes Received:
    83
    IGN:
    RokuMLG
    Then clearly that the aggro u get in the end is no less than 500 aggro. The information we got is not enough to calculate the actual aggro produced but I don't really think any aggro from finale is affected by -aggro stat. Might need more testing to see the aggro though. Probably you can ask your mate to cast 1 or 2 extra support skill and you can estimate the aggro.
     
  15. Patrona

    Patrona Well-Known Member

    Joined:
    Jul 20, 2018
    Messages:
    323
    Likes Received:
    86
    IGN:
    Patrona
    maximizer doesn't make any aggro. i remember, my party member using spinning slash to nearby monster. and i use mp charge > maximizer, even with maximizer only it doesn't make any aggro.
     
  16. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,064
    Likes Received:
    3,288
    IGN:
    Red_Fox
    Maximizer is self-buff, it generates 300 aggro on your target.
    if you haven't targeted the mob that your party member attacked, you have no target and that is the only reason why you didn't get aggro.


    regarding finale, it generates 1600 aggro on hit + 100 aggro per second of cast time on every monster on the field.
     
  17. Patrona

    Patrona Well-Known Member

    Joined:
    Jul 20, 2018
    Messages:
    323
    Likes Received:
    86
    IGN:
    Patrona
    ow. i thought it doesn't generate any aggro.
     

Share This Page