1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

I need help to understand accuracy...

Discussion in 'Toram Online Game Guides' started by Zeraven09, Jan 4, 2024.

  1. Zeraven09

    Zeraven09 New Member

    Joined:
    Jan 7, 2020
    Messages:
    3
    Likes Received:
    0
    IGN:
    Zeraven09
    I recently returned to the game and I'm trying to refresh my memory about the game's mechanics. However, I'm having trouble understanding how Hit (accuracy), Flee, and Graze attacks work. I'm hoping someone knowledgeable about this topic and active in the community can provide me with detailed explanations.

    I have a few specific questions:
    - How is accuracy calculated?
    - How much accuracy do I need to hit the enemy or avoid missing?
    - How much accuracy is necessary to avoid getting a Graze?

    Apologies if my English isn't the best. Thank you in advance for your time and assistance!
     
  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,064
    Likes Received:
    3,288
    IGN:
    Red_Fox
    "accuracy" as seen on equipment refers to the HIT stat on your stat screen. (likewise "dodge" refers to FLEE)
    hit rate is calculated by comparing the attacker's HIT stat to the defender's FLEE stat, and a few extras.
    these extras are skill hit bonus and minimum hit rate.

    skill hit bonus is added to the HIT stat. it is equal to consumed mp, and innate accuracy boosting skill effects (if any).
    minimum hit rate is a fallback value that applies if the calculated hit rate is too low (lower than the minimum hit rate).
    player's minimum hit rate depends on the equipped weapon type. Bowgun has the lowest with 5% and Staff has the highest with 30%. for monsters it is set to 25%.
    (the assassin skill Foresight can lower that to 15%)

    the calculated hit rate becomes a value between 0 and 100. (values below 0 are treated like 0 and values above 100 like 100)
    for each attack a random number within that range is chosen and compared to the hit rate value. if it is equal or less, the attack hits - otherwise it's a miss. if the calculated hit rate is less than the minimum hit rate, and the minimum hit rate needs to be applied, it becomes a grazed hit.
    grazed hits have their stability value decreased by half for damage calculation.

    critical hits cannot miss but still perform the hit rate check for grazed hits.

    to summarise:
    compare two values
    more than their dodge value
    more than the minimum hit rate
     
    • Friendly Friendly x 2
    • Like Like x 1
  3. Zeraven09

    Zeraven09 New Member

    Joined:
    Jan 7, 2020
    Messages:
    3
    Likes Received:
    0
    IGN:
    Zeraven09
    Thank you very much for the detailed explanation. I believe I've grasped it now, but if you could provide a practical example to further solidify my understanding, I would greatly appreciate it. Your explanation has been incredibly helpful to me. Thank you very much for your time.
     
  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,064
    Likes Received:
    3,288
    IGN:
    Red_Fox
    let's say your hit is 125 and the enemy's FLEE is 150.
    it's an auto-attack, so no mp bonus. calculate [(FLEE+Level) - (HIT+Level)] for the hit rate threshold, which is 25. the enemy has a 25% chance of dodging your attack. (having a higher level works in your favour, while having a lower level does the opposite)
    then roll a random number between 0 and 100. if the result is greater than 25, the attack will hit. otherwise it will miss because the enemy successfully dodged it.

    now you are afflicted with the Blind status, which lowers your accuracy by 20% for melee attacks and 40% for ranged attacks (distance of 8m or more).
    assuming a melee attack, your HIT would be reduced to 100 so the hit-rate threshold becomes 50.
    you now need to roll a random number higher than 50 to land your attack.

    for grazed hits, we need an enemy with a higher FLEE stat. let's take 260.
    with your 125 HIT the hit-rate threshold would be 135. it's higher than 100, meaning it's impossible to hit normally.
    now your minimum hit rate takes effect: assuming it's 15% you'd have to roll 85 or higher for a grazed hit.

    critical rate is checked separately and, if successful, overrides the hit check result.
    if your attack had hit anyway, you'd get a regular critical hit. if your attack would have missed you'd get a grazed critical hit instead.
     
    • Friendly Friendly x 1
  5. Zeraven09

    Zeraven09 New Member

    Joined:
    Jan 7, 2020
    Messages:
    3
    Likes Received:
    0
    IGN:
    Zeraven09
    Thank you so much for your detailed explanation! I've now got a clear understanding of the mechanics. I appreciate your time and assistance!
     

Share This Page