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I really don't understand (CRITDMG vs S/L RANGE vs DMGvsELE)

Discussion in 'Toram Online General Discussions' started by SAM., Aug 17, 2020.

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  1. SAM.

    SAM. Well-Known Member

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    Ryuuki.
    If you always fulfill these requirements, what's the difference between them? I often hear CRITDMG will have weaker effects as you increase its amount, because the base CRITDMG is already +150. However, I still don't understand. To me, CRITDMG +1 means you have your damage, then it is increased by 1% more. For S/L +1 and DMGvsELE +1- to me, you have your damage, and it's increased by 1% more for S/L, and increased 1% more for DMGvsELE.

    CRITDMG vs. S/L damage vs. DMGvsELE: calculation is additive, isn't it? If they multiply with each other, they should add together, isn't that correct? Mathematically they would multiply with each other only if an attack does 3 damage calculations separating CRITDMG, S/L, and ELE? If that's true, then does that mean CRITDMG by default is 50% weaker than S/L, dELE's base? Or rather, S/L and EleDMG is x1.5 stronger by value. (ex. S/L +10% is proportional to 15% damage increase)?

    Can someone help me understand this more. Perhaps an example will help I think. I just can't understand how these variables differ if there flat numeric value is the same.
     
  2. AliceYvne

    AliceYvne Elite Member Elite Member

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    To solves your problem, first you need to list out the calculation you know, and make a simple damage calculation like
    A) Base Damage* Total CD
    B) Base Damage* Total SRD/LRD
    C) Base Damage* Total CD * Total SRD/LRd
    D) Base Damage* Total SRD/LRD * Total CD

    Sometime you may find out where is the place you get stuck.

    And regarding the CD, never heard about getting weak except there is critical Damage resistance from boss. but I did know there is a slightly different on damage for CD and CD+SRD/LRD
    Example you Base CD is 150, and now you wanna choose CD+10 or SRD+10 gear/Crystal. If just simply look at the number, both Crystal still give total 1.6 damage multiplier on base damage, but mathematic don’t calculates like this.

    example with base damage is 2000
    With CD+10
    = 2000 * ( 1.5 + 0.1 )
    = 2000 * 1.6
    = 3200

    With SRD+10
    = 2000 * 1.5 * 1.1
    = 3000 * 1.1
    = 3300

    from here you can see invest on different types of damage multiplier do increase more damage then invest on one type of damage multiplier.

    So is this solves your question?
     
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  3. Purge

    Purge Well-Known Member

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    [​IMG]
     
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  4. VangNir

    VangNir Well-Known Member

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    Ele>srd>cdmg

    Ele is always win because it consume half equipment potential. 1% ele only use 5 pot, 1% cdmg need 10 pot.

    Srd/lrd is a unique multiplier because you can't get it from player crafted gear.

    Cdmg% has less priority FOR WEAPON. but it have higher priority FOR ARMOR.
     
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  5. Purge

    Purge Well-Known Member

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    Where to put atk% in there ?
     
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  6. Patrona

    Patrona Well-Known Member

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    can i ask about player stat?
    which one is good? 10%cdmg or 10% atk?
    just in case my weapon stat is hb with 530 watk and 300 str :
    element
    20%damage to ele
    20 cdmg
    21 crit rate
    10% cdmg
    my attacking skill is dragon tooth, assassin stab, and gatling knife (added soon)
     
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  7. VangNir

    VangNir Well-Known Member

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    Atk% is depends from your p. pierce and enemy def.

    For hb, bow, dagger (sicarius) user, atk% has the lowest priority. These weapon has high pierce and/or has good armor break skill. They only need 20-30% atk (same value as cdmg%)

    For other weapon with low pierce, atk% has higher priority, especially 2h.

    But all of it depends on the enemy you fight. You don't need atk% against don yeti.
     
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  8. adamsdzaky

    adamsdzaky Well-Known Member

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    All of them is multiplier
    And none of them is the best, all is equal
    But, in damage calculation multiplication, if u use item with the lowest multiplier it will get the best effect better than the highest
    Why element always good than critical damage ? Cuz element multiplier is 1, and crit damage multiplier already have base 1,5 (2 if u has 250 str)
    So if u using element (+0,25) it will always better than you uding cd +25, even it has same number (cuz cd already high)
     
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  9. adamsdzaky

    adamsdzaky Well-Known Member

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    Atk = constant
    Cd = multiplier
    Atk always good vs high def mob
    Multiplier the best with low def mob

    Since HB has 100% pp, so any multiplier will always get better effect rather than atk
     
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  10. Oreki025

    Oreki025 Well-Known Member

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    i didn't knew multipliers works like this when u got 100% p.pierce alrdy, thanks for the info.!
     
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  11. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Riding on this, I've read the Tome of offense, and while ATK contributes to base Damage, DTE and element factors in after the skill and unsheathe multipliers.

    So I was thinking, going full Element + DTE increases final damage by 45%, and since ATK/MATK only increase base damage, you would need a lot of ATK% or MATK% (more than 50%) to catch up to DTE.

    Of course if your base ATK is 5000 it catches up faster, but who has 5000 base ATK ??

    But I don't see a lot of elemental gear. I guess it's because mana points are expensive, but still in the summer event I haven't seen a lot of elemental gear.
    What am I missing? Or maybe these dealings don't happen on CB?
     
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  12. adamsdzaky

    adamsdzaky Well-Known Member

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    Cuz final didnt affect by element, only dte work... Thats way only 40% damage boost, thats quite a lot, especially if u using brave aura
     
  13. SAM.

    SAM. Well-Known Member

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    Someone above mentioned something about diminishing returns on critical damage.

    Here is a quote from another topic.

    From what I can comprehend, percentile factors are multiplied with each other before being added to the base...? I don't understand. Say you have equips with cDMG% 10, cDMG% 10, cDMG% 20. To me, this is cDMG% 40.

    (Question. What is the base cDMG? It is 50? Likewise, the base cDMG% is 150? Or rather, base cDMG doesn't exist, it's only cDMG% at 150%?)

    Anyways, if you have CD% 40, are you adding or multiplying? If you add, it's 190%; if you multiply , you have the value 60... 210%....? *confused*

    Regardless, these details aside, doesn't both cDMG and cDMG% have greater value as you have more, rather than less? Comparing dTE, S/L, unsheathe, cDMG from 150% to 200% is approx. 2x weaker in potency damage-wise as those. However from 200% onwards, they are become equal, is this true?
    The value of cDMG is weaker than the others, however its value in comparison becomes stronger as it increased. So I don't understand the diminishing returns on stack like the quote above and another post on this topic. Can someone help clarify which is true?

    Here is another quote relevant to this topic.

     
    Last edited: Aug 25, 2020
  14. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    all stats are subject to this, not just critical damage.

    let's say you have a base value of 50, and you add 25. that's a 50% increment.
    now you have 75. and if you add another 25, it's only a 33% increment.
    the next 25 is only a 25% increment, then 20%, 16.7%, 14.3%, ect.
    even though we keep adding the same amount, the relative increment from the previous value decreases.
     
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  15. VangNir

    VangNir Well-Known Member

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    He means between 150 and 160 it will be only 6.66% dmg increase. Note 150*1.066=160.
    On this case, having gravicep is better than another odelon because gravicep increase 7% srd.

    You are right. Base cdmg is 150.
    This means a normal 1k dmg will become 1.5k.
    But if you add 10% cdmg. The value will become 165. So your dmg will become 1.650.

    The value of cdmg is greater than any of other multiplier. Non str build already have 150 base +40 cdmg from gears. That's 90% dmg increase. If you add another +20% cdmg, it will be 150*1.2+40=220 cdmg. More than double dmg.

    To clarify things, +cdmg from equip can't be multiplied further. Only base cdmg can be multiplied.
     
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  16. Purge

    Purge Well-Known Member

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    Are critical damage shown on coryn according to those rule or coryn just add it all up ? (Its shown 302%)
     
  17. Insane23

    Insane23 Well-Known Member

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    It's working exactly as they're explaining here.
    I can even tell which setup you did use on coryn to get that number: 300 str, critical up lv10 and 20%+40 cdmg, which leads to (150+300/5)*1.25+40 = 302.5 cdmg
     
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  18. Purge

    Purge Well-Known Member

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    Holy moly thats correct, well I use str10% on weapon instead critical up tho. But isnt that like 3x damage or what ?
     
  19. Insane23

    Insane23 Well-Known Member

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    Correct, 3x damage upon crit
     
  20. SAM.

    SAM. Well-Known Member

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    On Coryn how is stability displayed for Dual Wield? Only one stab. is shown.

    Also, what is "stability" under "offensive, general"? I can not find a way to increase that number from.
     

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