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I Reworked (Some Of) The Current Magic Skills

Discussion in 'Off-Topic' started by Reyonn, Jul 23, 2022.

  1. Reyonn

    Reyonn Well-Known Member

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    IGN:
    Frelen
    THIS IS A LOW-KEY STAFF MAGE RANT. `3`
    EN ain't my first lang `-`

    TIER I

    This tier IMO does not need work, considering it is the magic starter pack. I will not touch Javelin, Wall and MP Charge.

    ° Magic: Arrows
    > Let's change its name to Magic: Bullets.
    > The magic circle that appears before releasing the magic arrows still has the normal speed of the animation but the arrows firing are slightly faster now, hence the rename.


    TIER II

    I've got a few ideas here, but I'm not going to touch Chain Cast.

    ° Magic: Lances

    > Cast magic lances to impale the target up to 9 times. Slows the enemy for a short time.
    > Damage of skill increases for each lance impaled.
    > Upon reaching maximum number of magic lances impaled, the next set of magic lances will have a chance to inflict stop debuff on target.
    > 3 magic lances appear for each cast, 5 if main weapon is magic device.

    ° Magic: Blast
    Still works the same but with some added properties:
    > If there are impaled magic lances on the target, the blast is focused on the target and stronger depending on the number of lances.
    > Becomes a 400MP skill if there are lances impaled on the target. If MP is not enough, consume small amount of HP :v

    > -100MP cost if the main weapon is MD or sub but main is not Staff.


    Side note if these skills were activated due to the effects of Enchanted Spell:
    > Blast will work like currently(canon). It will not use all the current lances impaled on the target to deal extra damage nor will be focused on it.
    > Only 2 Lances will appear.


    TIER III
    Impact and Power Wave seems fine to me. So let's touch Storm and THAT skill.

    ° Magic: Storm

    This mf-ing skill can't stay true to its name unless your main weapon is MD. So, let's rename it to Magic: Vacuum or something and then change its placed skill's animation in to something shorter than the canon one which is really tall and retain its current stats and effects. Elements would be Hell's Call | Whirlpool | Vortex | Quicksand | Repentance | Black Hole
    OR we won't rename it and then:
    > If main weapon is MD, the radius is slightly bigger than the canon storm radius when main weapon is MD and the suction rate for bosses is a little higher.
    > If main weapon is Staff, damage is higher and radius is slightly smaller than the canon storm radius when main weapon is MD

    ° Magic: Guardian Beam

    Let's change it a lil bit so mages won't screw their proration much when soloing:
    > It's a duration-type buff now instead of the bullet-type.
    > 2mins Duration, 3mins if main weapon is magic device or sub-weapon but the main is not Staff.
    > Cannot recast until buff ends.
    > Deals physical proration but damage calculation is still MATK.


    TIER IV

    Finale needs a rework, I never used this skill for DPS but I want to use it badly, the concept is cool and all, but not practical. So let's add some changes to the current one. BTW I won't touch Maximizer.

    ° Magic: Finale

    > This skill looks pretty bland so let's add some colors by giving it an element depending on the weapon. Since I never used it, will it be really OP if Finale has an element? So here's the catch, this skill only takes half the total of your supposed-to-be DTE bonus, or not at all, I just want some colors... Oh and here's my Finale name samples by element: Eruption | Geyser | Aeolian | Fissure | Purgatory | Oblivion
    > Chance to execute the target(hence the name) if its health is low enough, halved on bosses. If the target is a boss and this effect activates, all mana will be consumed(hence the name). Or we could scrap this whole idea here, it won't happen canonically anyway :v
    > We're all aware of Finale's long-ass animation. So lets put a 1sec I-frame during the release like Zantei/Magadachi: Zannou. Ya'll don't wanna die literally contributing nothing... right?

    ° Magic: Burst
    Aside from Finale and Cannon, ya'll mages know that the animation of magic skills is literally just one, so lets add a pretty nice change to the current Burst.
    > It would still do its canon animation if CSPD is not enough to insta-cast it. But if it's an insta-cast, the animation will not be like a braindead copy-paste Javelin animation. Instead, it will be a new and a much faster animation. I can't think of a specific animation so let your minds run wild.
    > We're not going to remove the I-frame on cast release. Instead, it will be a full-fledged I-frame skill now like Meteor, Phantom, Divine, Asura etc.

    TIER V

    No comment on Rapid Charge and Magic Cannon. I'll also add a new skill to replace Enchanted Barriers because Barriers and Mages will never work in this game.

    ° Magic: Crash
    > If main weapon is Staff, the Meteors now are slightly smaller as the ones if a non-Staff sub MD or main MD is used.
    > When equipping MD as main weapon, the number of the 'main' meteors are now increased from 3 to 5.

    ° Enchanted Barriers

    Its a
    P.Def clone now but is a buff instead of an active skill.
    > Prevents you from flinching when casting and nullifies 1 incoming damage, so you'd still die if you don't have enuf barriers up and a barrage is incoming.
    > Maximum barriers is 4, user will die if he/she tries to cast beyond 4 stacks.

    ° Chronos Shift (YEETED!!)
    > Yeeted this MD-only skill out of this tree to the upcoming MD-only skill tree ^^


    ° Blink (NEW!!)
    300MP (Staff Exclusive | MD Main Exclusive)
    Just like its name, it allows the user to dodge and is an I-frame skill.

    > The user flashes and disappears for a short time. Use directional buttons to land at least 3 meters away from the original position.
    > Can be used while casting.
    > Applies the new debuff 'Unstable' to the user for 7 seconds after using the skill, 5 seconds if the main weapon is MD.
    > If the user tries to activate this skill again while the debuff is active, +100MP on usage, consume 10% of max HP and +1 second on the debuff's duration. This effect is additive every time you try to use this skill while 'Unstable' is in effect.
    > If the user tries to activate this skill and there isn't enough MP or HP and the debuff is active, the user will die and cannot be revived.

    I tried to be as realistic as possible with this reworked skills although they won't happen, ever.
    But hey, It's free to dream. `3`
    ...so what do ya'll think?
     
  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Red_Fox
    i like how you didn't forget MD mains.

    regarding finale, i think it should be tetra-elemental (fire/water/earth/wind) since it uses the four element symbols in the skill animation.

    the new MD skill tree was announced for august but may be delayed to september.
    new magic and wizard skills are in the making, but no release schedule yet.
    although they said that Chain Cast will get new content.
    (translations by AkaKuro)
     
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  3. AL Fathin

    AL Fathin Well-Known Member

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    Reguu
    Im hoping for a new magic skill with fast animation and 1 hit big damage. Maybe priest tier 5, but i bet it would be light element skill. The skill name would be Judgement : Use all nemesis stack at once.

    Nemesis 300k/hit or 600k if crit. Get 10 stack with basic & additional atk (with secret chase and familiar, only need to use basic atk 4-5 times). Use Judgement, easy 3m or 6m if crit. If full stack (20), 6m or 12m if crit.
     
  4. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    I hope md skills dont forget of enchanters they really need some love.I hope that wizz get a revamp I would like different mechanic but a buff on damage would be enought for me.
    Im just waiting for mage buff as tgey said 1h swords are better than staff
     

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