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Im the only one who thinks...

Discussion in 'Toram Online General Discussions' started by Lucifere, Dec 27, 2022.

  1. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Player is overpowered?
    I think almost all players forgot of resistance and HP and vit and the stuff for survival.
    I think:
    - Limiting max DTE damage you can accumulate being 25%.
    - Limiting crit damage you can accumulate.Max damage with crit being 2,25 times the normal damage you do.
    - increase Agi effect like full agi have a 25% max chance of avoiding areas at 255 agi
    - Increase vit HP gain
    - Cap motion speed ( its stupid that some animation are basically 0,2 secs)

    So devs wouldnt need to make bosses harder from 250 lvl as he said as they make it harder due to those with 300m spina invested and can OHK everything.The ones that will suffer are those new mid players
     
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  2. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Teach bosses to prioritize to target those with low hp and defense.

    Make fractional dmg work on 1hp.

    Make gsw lock to hb weapon only.

    Lmao, that'll be crazy. ^_^
     
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  3. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Lock it on halberd would be a great idea.Free reset everyone nowand lock it.
     
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  4. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    Just make toram have actual classes if you want these changes, what's the point of Open skill trees if balancing the player needs limiting access to them...
    IMO the only way player is OP right now is damage, Survivability is in the gutter, Speed is a must have because of the insanely fast bosses, I'd love not needing to rely on GSW but it's the only solution to some classes to get needed speed.

    I honestly don't think you would like playing a game where you are that much nerfed, I would uninstal the game if those changes ever passed, they don't address the fundamental problems with the game, limit liberty of builds and would make gameplay miserable.
     
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  5. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    We already have limits in certain skills like Sprite skills others like Snipe with halberd is allowed despite being stupid as hell.
    While im agree with some stuff some people die due to make combos of 400 slots and of course you die.Maybe making you can move instead of staying still would fix the prob ( btw only mages have that problem most skills are fast as hell for physical dps)
    Also they could reduce HP of bosses and damage
     
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  6. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    In a 'class free' game you will have all sorts of bad, good and broken combinations, that's the Consequence to having actual freedom of building a custom class. ofc Toram is in the middle of ""Classless"", or as I say: you have your restricted class, and some minor skills from other classes are available, a Soft class system. I'm not saying "classless" means "not balancing overpowered combinations" as they appear, you need to balance them, But wanting to remove skill combinations without attempts to balance it, just "Nope, can't use them together, forbidden" just begs the question.. Why have a classless system at all if you will remove things?
    I only agree on the damage part, Its not fun to enter a bossfight just for it to take a few seconds to end, with one player doing all the damage and you not being able to do much at all, not fun, not entertaining. Damage is too high rn, but then again, People doing that kind of damage spend a *Lot* to get it, its not easy, nor cheap to reach those insane DTE values. +In many cases High damage is desired because of things like leveling, the less damage you do the slower your level up, especially on the 200+ Mini/Bosses that give microscopic exp%

    I don't like your proposed limitations because A): They seem arbitrary, limits for limits sake, they limit liberty in a supposed "Free to build whatever class you want" game, those high quantity of stats don't come easily nor cheaply, that being the "limitation" itself, good gear is ✨expensive.✨
    B) It doesn't address the fundamental problems with the game. And would make the existing ones much worse. You seem to want these limitations implemented without addressing the problems that these Overpowered skills and stars exist to counter in the first place. High damage exists because of High HP, self Healing, High def bosses, lower that damage, and boss runs would take forever to finish, too quick is bad, too Long is bad as well. •Exp• as I mentioned would require massive increases, if boss fights take forever, leveling on those bosses that give 1%-3% per boss run would be Insufferable.

    The game would just be less fun and more frustrating. changing the balance needs way more thought and care, than "Imma shoot nerfs woo!".
     
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  7. mekp

    mekp Well-Known Member

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    I m not a battle maniac, but i do love crafting and selling event app, i truly hope developer release a new deposit. I also hope developer or toram staff would stroll around the sofya and ban the bots. That's all. regarding the topics i can't perform well, i m still stuck with mid tiers, so from my perspective. The event bosses, high level bosses are pretty tough for me.
     
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  8. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Here's another crazy idea. -aggro should not exist lol

    Welp, I don't want bosses to be nerfed. I want them tougher as we progress.

    Yes, they need to do this, instead of laying out a filter.

    Let's party some time ^_^
     
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  9. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    Welp, here's my contribution to the crazy nerfs:
    Manual Evasion, Each use of Evasion consumes 10% Max HP, upon 10 uses of evasion, if no more HP is available, consumes Party member's HP max instead. If no more members have available HP the party explodes. *Revive disabled*

    Also, Each auto attack reflects damage back to you, because lol
     
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  10. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    If i reduce player damage i reduce HP i just said its ridiculous u enter and one guy do 80% damage.
     
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  11. A1dren

    A1dren Well-Known Member

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    tht would be mod peepos? ._.
     
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  12. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Nope just full 2 slots dte crazy mage for example.
    That one hit kill boss basically
     
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  13. A1dren

    A1dren Well-Known Member

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    ah yesh ive seen those type of peepos hitting over 20m total dmg with M.cannon. there's one guy on utube did tht if i recall correctly :eek:
     
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  14. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    ..yes.
    I'm just saying, I don't like how high damage is right now, but, for one, how you change damage and HP needs to be extremely carefully done, you don't want players doing microscopic damage to a boss with the Great wall of china's HP Bar, you don't want bosses imploding upon a touch of the player, and worst of all, you don't want to reduce the numbers, but in practice having everything play out the same, same situation but technically the numbers are lower= nothing changes in practice.

    And, just a thought... Maybe the problems are deeper than just "Damage high please nerf" but its a Symptom of a bigger and deeper problem? How bosses keep getting so much stronger that if you are new, eventually you won't be (efficiently) capable of soloing them and WILL need help from a much more powerful player (Metacoenubia, Vlam the cringe dragon, Nearly all bosses from Toram Map really..) Are way too broken (I stand by this word, they disrespect toram as it was fundamentally never meant to be a fast pace game- yet you have 1sec instakill boss moves and unpredictable abilities on newer bosses, they are broken) for new players to deal with and need help. They are Made for High end/Late game players, and so It will always have a disparity between the damage of the party, with one or two dealing massive damage and the rest almost none.
    There isn't a natural "filter" to properly separate Powerful players from new players in fights.

    I'm just saying, the problems with this game are Everything but simple, Problems that cause problems that cause problems, party members dealing more damage than others is the tip of the iceberg. and that's Why its frustrating to see those kind of posts, suggesting very simplistic and frankly Reckless Nerfs to very complicated problems, those changes you suggest, Easily would snowball into even worse problems.
     
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  15. XGunZx

    XGunZx Well-Known Member

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    for me the only thing they should add for balancing the classes is auto dmg scale (the game Warframe have something similar in a thing called rivens)
    every use of the skill decreases its damage by a very very very low amount (not all skills have the same decrease, tenryu would have a lower decrease than finale, as tenryu is a spam skill), this damage decrease is for the entire game servers, so if a skill is stronger than the others and everyone is using its damage is going to get lower and lower until its 50% of the original, the decrease then is transfered to the 3 lowest used skills, giving 50%,25%,25% of the value, so the unused skills are going to get buffed up to 2x the original dmg

    not all skill should be in this system, vortex, storm, dive impact and other farming skills would be nerfed A LOT

    this value should only change with battle in bosses/minibosses, to prevent random spam of skills adding to the value, also this value woul be so low, like every 10M uses of finale its damage gets 1% lower
     
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  16. Spanish Bread

    Spanish Bread Well-Known Member

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    just nerf MP regeneration skills.
     
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  17. Nekotori

    Nekotori Well-Known Member

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    EDIT:

    Yes & No

    While focus on damage IS part of the problem, in my opinion the focus & reliance on high difficulty content is the main culprit...

    What usually gives the best experience to each level cap besides the main quests?

    Afaik, the answer is grinding bosses is, as grinding mini bosses or mobs is much slower in comparison. Specifically, it's higher difficulty versions of bosses that usually have ton of HP, along with high offensive & defensive stats. Unless you're the tank for parties, focusing more on damage-related stats is a given.

    This makes damage AND speed extremely valued in Toram Online.

    Survivability stats like HP, resistance, & Guard are in a good state, but Evasion currently requires less investment & is significantly better.

    Additionally
    Evasion goes hand in hand with the current meta, & makes other types of survivability appear to be useless since they're not as useful in high difficulty content, even more so in parties.

    To reduce this emphasis, we need to make other leveling options besides Adventure Dairies much better.
    One thing that could help with that IMO is tweaking how much experience players can gain so that it gives people more options on how to reach level faster then right now.
     
    Last edited: May 26, 2023
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  18. Takata

    Takata Active Member

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    Agreed gsw should be reworked to not be necessary for all weapons to have max motion speed, and that all weapons should be reworked to be able to reach max motion speed naturally without the need to use gsw
     
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  19. AL Fathin

    AL Fathin Well-Known Member

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    Like this?

    I didnt use 2s weapon though
    Staff element +S with irestida
    Adv arm 2s (i make this myself) with Iron Empress & Sybilares
    Iron Witch Veil with Stellar Ooze
    Dark Magic Talisman with Venena (this is my farmer ring lol)
    I think anyone can make this mage

    If you have problem regarding battle system, i suggest u contact the dev.
     
    Last edited: Jan 8, 2023
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  20. Abril

    Abril New Member

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