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int dex mage questions

Discussion in 'Mage' started by JubileeLine, Jul 6, 2023.

  1. JubileeLine

    JubileeLine New Member

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    As an int dex mage im just wondering do i go staff or md im lvl 182 with phillips mic as a staff 255int 201dex so far i just feel like my dmg is super underwhelming and i dont know how to make it work as a returning player :[
     
  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    critical damage is the strongest damage booster in the game. there are no alternatives.
    cast speed is more for utility and support these days.

    without STR or AGI to boost your critical damage you'd be better off going for the elemental magic boost from INT.
    as long as your magic skills have an element, you'll get a dte% (to all elements) buff scaling with INT. so switching your neutral staff for an elemental one is recommended.
    fixed neutral magic such as Knives, Guardian Beam, Impact and Finale are not affected and get a critical rate boost instead if you are using a staff.

    staves are inherently stronger for attack while MDs are inherently stronger for utility and support. both can still do the other, but with DEX you won't be able to compete with the damage of STR staff builds.
     
  3. JubileeLine

    JubileeLine New Member

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    Thank you so much, but I have a question, I saw staff gets stability off of STR ( idk if thats true) because I don't have that won't my dmg flux between a certain %? And if that's the case wouldn't it be better for me to go md instead, since stability scales with DEX for md? (might be wrong but thats what I saw on some other fourms+vids)
    Also If I go ele staff do you have any recommendations?
     
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  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    well yes, but not much. magic danage stability is inherently higher but also twice as much costly to increase. although, unlike physical damage stability, it can exceed 100% as well.
    technically yes, but MD also has lower weapon attack and doesn't get the increased damage multipliers that staff gets on their skills.
    although if you don't have any sub weapon skills or staff-exclusive skills then MD would likely be better since the sub-weapon potential of the staff is unused.
    for the dte% any element will do. having the advantageous element still gives +25% damage in addition, but you have to consider weapon stats as well. ideally you'd want something that compliments your build, in this case cast speed, but you can also pick something to make up for what you lack, such as HP.
     
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  5. JubileeLine

    JubileeLine New Member

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    You helped me so much homie you have no idea! I mean it from the bottom of my heart Thank you very much ahaha no guide could help me like you did
    Just one more thing I saw cruel wings could be used as an elemental sub wep should I farm/buy it and have it on mu build :]
     
  6. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    when equipped in the sub weapon slot, MD's equipment stats will be ignored and your atk stat decreases by 15%.
    you gain the MD weapon bonus for skills that have it. but since main weapon has priority over sub weapon you will not get the MD bonus if you could get a staff bonus instead, which applies to most skills.

    magic warrior skills partially make use of some of the sub MDs stats, but many of those skills cannot be used with a staff.
    supposedly new skills are in development, but for now the staff/MD combination brings no advantages.
     
  7. Nekotori

    Nekotori Well-Known Member

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    I highly recommend MD if you want to go int dex.

    Magic Device benefits the most from DEX, with gaining stability as well as cast speed. Staff only gains Stability from STR, which also plays a part in increasing critical damage

    Magic: Finale
    - which is your slowest but also hardest hitting skill for Staff*.
    *Magic Device CAN use it, but the multiplier is much lower & the slow cast time gimps it until Chronos Shift is unlocked.*

    Magic: Burst
    - Faster skill with enough Cast Speed, but lower damage. However this is better for Magic Device*.
    *This is mainly due to Finale having a lower multiplier for MD, along with Burst having access to Damage to Element buffs.

    Reference: https://coryn.club/skill.php?tree=Magic
     
    Last edited: Mar 26, 2024
  8. JubileeLine

    JubileeLine New Member

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    I use the normal lvl 4 mage spells since thats all i have so far :[ due to lvl cap and my gear is abysmal I basically have no stats in anything no xtals no slots it's hard to get stuff because it's so expensive X-X
     
  9. AL Fathin

    AL Fathin Well-Known Member

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    Equip MD as sub if u want to use elemental slash to give weaken debuff and bigger AoE for nemesis.

    Weaken debuff has 100% chance if u use MD with element advantage against ur target (eg : use fire element MD against earth target). Weaken debuff make it easier to get magic crit (only elemental magic, finale not included since its neutral).

    Ppl use cruel wings because it has maximum 12 meter element slash from the target.

    Equiping MD as sub also make resonance skill available. It give u crit buff (flat cr, i forgot how much) if u equip focus resonance registlet. Resonance also recover ur mp as long as ur HP is higher than ur MP.
     
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