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Long snipe combos vs short ( firefoxs shadow sniper build )

Discussion in 'Toram Online General Discussions' started by firefox1981, Jun 22, 2016.

  1. firefox1981

    firefox1981 Elite Member Elite Member

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    Ok most ppl love spaming my impact+snipe build over and over but ive recently found a major flaw...
    And nothing to do with gear either..
    I challanged at w.monger snipers using impact+snipe vs my longer combo and found the results very interesting.
    Firstly ill state they were all using c+10+10+10+7% shiet with xtals blah blah..
    I openly disclosed i use boss drops with no +9 and above refinements also just boss droped heavy killer coat since it benifits very little..( to prove a point realy vs there +c +b items video will soon be uploaded.
    Hope this enlightens you all why snipe combos should be longer...
     
  2. firefox1981

    firefox1981 Elite Member Elite Member

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    please note bullseye will be replaced with shield throw for stuns
     
  3. Bedsheet

    Bedsheet Supercalifragilisticexpialidocious Elite Member

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    Well, long combos can easily be disrupted by flinch, tumble, etc attacks. You're also risking your HP since you're going to be attacking for a longer period of time. But it can be fixed with revs. Not an expert on these kinds of topics though so I may be wrong ._.
     
  4. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    I don't get where's the "flaw" of impact > snipe (smite), that dude barely sniped 1 time and it was obviously not a critical hit. What's the point of this?
     
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  5. firefox1981

    firefox1981 Elite Member Elite Member

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    ok ill do more videos but the point is weather he crit or not the longer the combo the much better dmg vs spamming 2 combos costing 1mp each to do the same dmg vs 1mp combo it effectivly saves half the mp usage.
     
  6. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    How? If the longer the combos the longer you take to damage, and the more the hits received the less the snipes will damage?
     
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  7. firefox1981

    firefox1981 Elite Member Elite Member

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    Ok full combo 5 secs with shield throw swaped for bullseye.
    Secondly flash blast save no -80% dmg loss.
    When a mob hits ull avoid and deal a further 5-8k double flash aoes.= more dps
    Lastly full combo = +50% smited dmg more vs impact+snipes -10% loss
    Meaning hella more dps
     
  8. firefox1981

    firefox1981 Elite Member Elite Member

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    Note shield skills+1k more hp and stun atacks.
    Further note mirror shield adds +10% more evade = more flashes so effectivly 8+8k= 16k survival dmg
     
  9. firefox1981

    firefox1981 Elite Member Elite Member

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    Flash bang can activate mid combo not interupting it dealing aoe blasts.
    Shield skills add hp.
    At 100 ill have 5k hp no xtals = happy
     
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  10. Ratburat

    Ratburat Elite Member Elite Member

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    that kind of build can outdps impact+snipers?
     
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  11. firefox1981

    firefox1981 Elite Member Elite Member

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    Yes and with decent gear can surely be done - your welcome
    X love fox X
     
  12. firefox1981

    firefox1981 Elite Member Elite Member

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    Note:
    since javs become insta cast ill be using it as part of my snipers combo.
    So ..
    Javalin
    Smoke bomb+save
    Flash blast + consec
    Reflex + swift
    Snipe+smite
    Impact + consec last ( reason below )
    = all further combos costing 1mp ater the initial 2mp cost
     

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