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Mage stats help?

Discussion in 'Mage' started by Kaisyl, Feb 13, 2021.

  1. Kaisyl

    Kaisyl Elite Member Elite Member

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    Do I take 50 pts in STR for some crt dmg or continue with CRT until 100 pts? Or do I split the 50 pts between VIT and another stat?

    Playing staff/dagger. Stats are unbuffed.
    Screenshot_20210213-152026_ToramOnline.jpg
     
  2. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    50 STR means 10 crit damage, which, doesn't contribute a lot (for the amount of Stat points invested)
    If I assume you have Armour with CD10%CD20, then you have about 185 CD, and with 50STR get about 196 CD. While the difference is there, 50 STR for a non physical mage is simply not efficient.
    Stability increases by 2.5%, again, not efficient for 50 Stat points.

    Instead of 50STR, xtals like Ageladanios would be more efficient.

    68 CRT gives 20 Crit rate, which does help a bit. 85 gives 25 Crit rate, which brings Base Crit rate to 50.

    Spellburst/Weaken has a low proc chance, so it's not completely efficient to go for extra CD. It may be unused most of the time.

    Either go 68 CRT rest VIT or 85 CRT rest VIT
     
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  3. Kaisyl

    Kaisyl Elite Member Elite Member

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    Nice, thanks, ill go with 85 CRT for dagger efficiency rest VIT.
     
  4. LapizLazuli07

    LapizLazuli07 Well-Known Member

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    I can't help but notice the scattered stats
    Brahmnic Boy explained the effects of those stats well, but as we know, Toram is a game where it's best to allocate on 2 Main stats, a little bit on the third stat at most.

    Id like to know what your objective with your Mage is
    Are you using dagger just for proration or do you want to deal damage with it?
    Without Str, you won't do any damage with Physical Skills. Maybe a tiny bit but just not worth it

    As for CRT, if you want Crit rate for the sake of Proration, you can get 100CR just from gears alone so you can remove stat points from CRT to move them to another stat such as INT for Matk.

    50 Vit is enough Imo. Then there's xtals and equipment with resist or hp to increase your survivability

    and I'd just like to expand on Magic Crit
    first off without Spellburst it won't crit at all. Magic Crit Rate Conversion of Spellburst is only 25% So if you got 100 Phy Crit Rate, you only get 25 Magic Crit Rate. Crit Resist applies to Magic Crit Rate btw.
    Magic Crit Damage is capped at 75% Conversion Rate. Which means investing in STR for CD for magic in case it crits, you only get 75% of your CD applied to the Magic that crit.

    Weaken can increase the conversion rate to 75% but it needs Element. both to inflict (The new MW skill automatically adjusts element) and the Magic Attack requires element as well to benefit from Weaken. Whichmeans a neutral locked Finale has no hope of ever being able to benefit from weaken.

    If you want to be a Physical+Magic Hybrid build, INT STR with 50Vit sounds good
    If you want to be a normal Magic Mage, usual INT DEX
    If you want to be a tanky Mage INT VIT or INT MTL works

    Burst Mage is INT DEX but that's a completely different thing
     
  5. Kaisyl

    Kaisyl Elite Member Elite Member

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    Without CDMG, how much is the magical crit dmg to normal damage? Just 100%? As in if you crit, your damage remains the same?

    I have 3k cspd without any food/item buffs which means I need to start stacking magic power xtals now but my only options now are to refine weapon and slot xtal, change dagger, slot special xtal. So for equipment, I'm relying on that to boost attack power VS stats which I'm building a base with.

    I know currently it is best to invest in two stats only, that's what the game forces to maximize damage but dying from a light tap is really annoying. In NM Venena, the towers can actually kill me with their sloe AoE and venena off-center slap can one shot me with my low HP. Since my cspd can be greatly boosted by just grabbing the support aura, I figured the +50 matk from DEX wouldn't be worth much now.
     
  6. LapizLazuli07

    LapizLazuli07 Well-Known Member

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    Yeah true DEX doesn't do as much
    base CDMG without STR is 150. So that x1.5 damage if it crits. BUT for Magic, you get [(150-100)x.75]+100. Basically only 137.5 or just 137. So it's only x1.37 Crit Damage without STR. You can increase it even without STR using CDMG stat on your gears.

    3k CSPD is A LOT for a usual Finale Mage for real. 1k is already enough just for 2sec MP charge instead of 3. CSPD wont affect many of your skills anyways.

    If you want then you can be an INT VIT Mage, and then take resist skills with you like those skills from Shield tree. But ofc you gotta use shield :<
    I heard somewhere before somebody said Shadowwalk Evasion iframe works with Mirage Eva. Perhaps on the next free reset you can give that a shot. Only problem is you can't mirage during the animation, only the cast time, and usually it's the animation that kills ya.

    Search on Coryn for this MATK UP(VIT 100) stat stuff, it'll make you feel like almost as if you had DEX. Although I only know of Mushies Fam with recoil... Idk if other stuff like it exists rn.

    Then there's also resist gears like DTAL Resist, then put a Tuscog on it

    There's also Nodate Potum and Demon Potum which give 5% Atk Matk and 20% MRes or PRes.
    HP Pool is good, but you need resist more than HP.

    As for Xtals, I recommend Armasite on Staff, that 20% MPierce is going to be very helpful. Iron empress on armor if you can handle the MP. Baphomela on add gear (Since the multiplier applies now, gotta make use of it).
     
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  7. LapizLazuli07

    LapizLazuli07 Well-Known Member

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    As for this, the Pillars aren't supposed to be targetting you. You have a terrible tank if that's the case. If you want, you can use Sneak Attack from shot skills, or equip -Aggro or get -Aggro Food buff from a friend. That way those won't target you. Cuz legit, in Venena only the meteors should be of any real threat to you (Or some other aoes, but they should be minimal). If you die cause of Pillars, then it's more on the aggro side already. Tank is supposed to make sure you don't get targeted in the first place.

    Sure Finale is high Aggro but people are forgetting that Finale cannot be spammed like MB or SC. It's some 2100 Aggro every what, 10 seconds or so. A Tank should be able to cover it just fine.

    As for DEX, when you go Rest Dex it's around 247 Dex so that's 247 Base Matk too. But yes, Finale can be just fine without DEX. That's what makes Mage so flexible. You only really need INT.
     
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  8. Kaisyl

    Kaisyl Elite Member Elite Member

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    With INT/VIT, going for supporter style with sub shield is a viable build. Just stack buffs and finale rest of battle. It's also rather not loner friendly or can suffer from when a support tank comes into play and a more reliable dps (bow, hb, katana, 2h) is available.

    Burst mage seems to fit with me so ill go ahead and use that build style for now. I won't look at nearly 40% bonus damage that never grazes or misses as bad. Just that the associated RNG from non-guarenteed critical is a bit painful. Seems to be something to take if you have points to spare.

    I am well aware that tanks are supposed to keep the pillars off you, they just stink at it or say 'fuck away' and shit tank because dps need to manage their agto generation. Kinda why I like a little survival and damage in my builds. If shit hits the fan and the boss is close to kaput, I can go for clear.
     
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  9. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    I'm not sure, but I'm kinda looking at my LUK mage and thinking, how about Demonic Quasar + Stellar Ooze for 1000 CSPD, then use a staff for bossing and
    For 1 second ish Burst would work.
    Kinda tired of using Finale on a LUK mage, purely because of necessity (as no other option) and want to try this build out.

    Magic Arrows Enchancer makes the Multiplier go upto 12 too

    Perhaps you could do something similar with a Solo mage with INT > VIT.
     
  10. LapizLazuli07

    LapizLazuli07 Well-Known Member

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    Im a Burst Mage mainly actually so ik more about that than a survival Finale. Id agree with you that the non guaranteed crit may be sad but I treat it as merely a bonus damage rather than making my build revolve around it. I get crit rate for proration, might as well make it useful for Magic

    Idk how an Int Vit is not loner friendly, the tankiness deffo helps. Just that you'd get flinched often. Probably very annoying. I think I know someone flexing soloing bosses with a Finale with his Int Vit Mage.

    If for soloing, I would agree that Burst Mage is better although it is impossible to reach instant cast without High Cycle, and maintaining that by not getting hit is a pain in the ass. Although before I had Rosetta stone and while I was waiting for a free reset, I had a build where my stats was
    Max Int
    50 Vit
    240+ Dex
    something like that

    I used Mage Cape+Choco Ooze II and Philosopher Ring with Spell Headphones and Bitter Gelatin. I think I at least reached 5500 CSPD with that without High Cycle. URM on Add gear and HP buff gave me like 9k hp. I think I also used to take MRes foodbuff at the time. I used the combo Reflex or SPike Dart>Throw Knife(Swift)>Impact(Cons) to gain a stack. at 5500 2magic skills is enough so I can use Impact Burst afterwards.
     
  11. Kaisyl

    Kaisyl Elite Member Elite Member

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    6MP combo requires that either take some MP restoration for more uses before having to mp charge again or take mp recharge. Not bad tho because the speed is there.

    Wonder if I can use that to make a low cost high speed burst build tho...
     
  12. Kaisyl

    Kaisyl Elite Member Elite Member

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    Yep, dodging when solo is a major pain. Actually, the best solo build I ever made to date is Knux/Shield which I build as an off-tanker.

    It could guard and evade so there's almost no time in which I ever took direct damage. Saying that, it sucks with damage tho for the same reason, it needs good mp recovery skills.

    Back to mage, for burst mages, although they are a bit slow, they have the added benefit of being mid-range, not having to worry about graze/miss and with the high cspd, greatly boosts speeds of other magics which can be used for homing attacks for seriously stupid fast bosses.
     
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