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Magic Device AMPR Mage - “Unlimited” Finale

Discussion in 'Mage' started by Wimzi, Oct 13, 2019.

  1. Wimzi

    Wimzi Well-Known Member

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    0C763AE8-6941-42F1-AD4E-7ADDD712D63F.jpeg
    Sadly, Magic Devices have been fairly neglected as a main weapon option aside from farming builds. But the unique properties of magic devices, in my opinion, make it not only a fun, but a great alternative option for a magic DPS class if you'd like to try something a little different! ^^


    Firstly, why consider choosing a magic device over a staff? Pros? Cons?


    • Higher base weapon stability.

    • Stability gain from DEX means you can increase MATK/CSPD/stability all at once for INT/DEX builds.

    • Huge ASPD gain from AGI if you choose to experiment with motion speed.
    • Much higher auto-attack distance.

    • Much higher skill hit ranges.

    • Slightly higher MP regen from MP charge/Maximizer.

    • Higher ailment rates aside from impact's tumble.


    • Lower multipliers on 4th tier skills sacrifices power.

    • Much lower base weapon attack.

    • No access to sub-weapons limits skill options.

    • Slightly slower cast time for MP charge.

    • Lower tumble rate from impact.


    Build Concept: A twist on the classic finale mage based on AMPR and motion speed. Utilising the higher auto-attack range and ASPD gain of magic devices, this build includes both decoy shot and maximizer for MP recovery. Equipment stats to focus on are MATK, ASPD, critical rate and AMPR. *Critical rate is now a MUST since decoy shot no longer applies AMPR to missed hits.*


    Weapon: Rilevatore(NPC) | Finstern, Neo Maton Sword
    Armour: Adv. Garb (light) | IM10CR20 | Noeliel the Ice Statue, Evil Shadow
    Additional: Lil Devil Horns/Yashiro Azuki’s Dad’s mask | Gespenst II/Underwater Ruins Monster
    Special: Machina Ring | Amalgam, Patissia


    Shot: Long Range Mastery, Quick Draw, Decoy Shot
    Magic: Lances(※optional secondary DPS※) Impact(lv. 7), Finale, Burst(※optional secondary DPS※), MP Charge, Maximizer, Magic Mastery
    Mononofu: Two-Handed, Shukuchi(lv. 1), Kairiki Ranshin(for AMPR boost)
    Dual Sword: Reflex(lv. 1, stargem)
    Support: Brave Aura, Recovery, First Aid(※optional※)
    Survival: HP Boost, MP Boost
    Battle: Magic UP(stargem), Concentrate(stargem), Increased Energy, Spell Burst
    Dancer: Elegant Poise(lv. 1)
    Priest: Prayer(※optional, duration is short and animation is slow.※)
    Halberd: Quick Aura
    Guard: Mirage Evasion(for evasion while casting)


    By using decoy, the goal is to be able to cast more Finales before needing to recharge MP with maximizer. Since magic devices normally have an auto-attack range of at least 6m, it is easy for the decoy to stay in range as opposed to staffs or other alternative magic builds like 1h + MD/knuckle + MD. Using AGI as the secondary stat along with quick aura and consumables, this build has a 17% motion speed increase compared to standard mages. The theory behind this build is that these factors combined could compensate for the damage loss as a result of using a magic device.

    Combo 1: Reflex → Impact (save) → Decoy Shot (swift / mind’s eye)
    • Decoy AMPR combo.
    Combo 2: Kairiki Ranshin → Impact (tough) Finale (smite) → Holy Fist (consecutive)
    • Finale DPS/AMPR boost combo. The tough tag helps to protect against strong attacks during impact + finale.
    Combo 3: Impact → Burst (smite) → Finale (smite)
    • Burst secondary DPS.



    This build is still undergoing quite a bit of experimentation and improvement and will be updated accordingly. This is just for fun of course so I know it's not perfect, so if you have any thoughts/suggestions, definitely let me know! Thanks for reading! ^^/
     
    Last edited: Nov 20, 2020
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  2. Lenwok

    Lenwok Elite Member Elite Member

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    Nice writeup, but what CSPD can you get without any points in DEX?

    Also Agi + MD + Decoy is an interesting and unique setup too! :D
     
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  3. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    I would suggest to increase ampr further over matk. With staff and decoy i am able to spam impact finale swift javelin swift forever (if the target stays within range of decoy) javelin can be swapped out for quickaura swift for even more spamminess. I can get 180+ampr with only 1s gears but maybe someday decoy would work with powerwave. (I just use this type of mage purely for fun as i prefer my other mage build)
     
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  4. Wimzi

    Wimzi Well-Known Member

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    AGI gives a small amount of CSPD + choco ooze + noeliel + iron empress give some CSPD. I only have 1k but that’s all I need! ^^
     
  5. Wimzi

    Wimzi Well-Known Member

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    Alrighty noted thanks a lot! ^^ I’ll see what I can do for even more AMPR. Try using MD and ya don’t really have to worry about them escaping decoy’s range .x.
     
  6. ishayel

    ishayel Well-Known Member

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    you can use some knukle skills, they got bonus for ailments, and sonic wave very good as combo starter or filler.

    on pros : area bigger, so better than staff for fast moving target or for masskill.
    finale with staff is 0.5m radius, with md 2.5m radius for 1rst hit, and interresting hit.
     
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  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    they do not.
     
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  8. Wimzi

    Wimzi Well-Known Member

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    Knuckle skills only get ailment rate bonuses if you’re using knuckle as a main/sub weapon. But yes sonic wave is great! ^^ I’ll definitely invest some SP in it if I want some alternative combo options so thanks!
     
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  9. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    imo, if you are using Javelin as THE main Disabler skill, you gotta go Dark elem MD all the way. Fear is the only ailment so far that would not make any boss go donkey kong berserk. every proc of fear interrupts a boss' aoe casting too, which is what we really want anyway.
    Speaking of Martial Skills, Fear is also induced by Chariot. Chariot is still on my reconfigured Str->Int Mage; now wielding Staff+Shield (Shield Cannon is busted) which was a Staff+Knux, mainly because Fear is that good.
     
  10. ishayel

    ishayel Well-Known Member

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    when i am telling ailment bonus,it's more because agi. bash lvl 6 stun at 75% with 250 agi...
    smash lvl 6 is 75% and can be used as combo breaker.

    for very hard bosses you can use prism ring npc craft
    crit +100 : not miss physical skills, normal atk, decoy atk, more proration
    cast spd +100% : faster cast, lower aggro with finale
    def and mdef +15%
    resist phy and magic +30% : helps to stay alive
    base atk 99 stab 70%
     
    Last edited: Oct 14, 2019
  11. Lenwok

    Lenwok Elite Member Elite Member

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    Say that to Gespenst (event) :rolleyes:
     
  12. Lenwok

    Lenwok Elite Member Elite Member

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    I think you need sub-knux for the agi to count to the ailment chance
     
  13. mun1409

    mun1409 Well-Known Member

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    Yep. Need knuck for the bonus.
     
  14. ishayel

    ishayel Well-Known Member

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    i use md as main / sub and a lot of smash, bash, sonic wave and % ailment not like coryn tells.
    my sonic wave tumble more like 75% than 50%, or perhaps i am lucky ( enought to check this from lvl 1 to lvl 195 ) but not sure ( about luck ).
    well as you take sonic wave, you'll be able to test by yourself.

    other thing, about holy ligth. it heals a lot with a md. helps to recover fast hp in case of a hard hit.
     
  15. mun1409

    mun1409 Well-Known Member

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    Bash
    Lv 1 Skill; No Limit
    MP Cost: 200
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1 + 0.05 * Skill Level
    Base Skill Constant: 10 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
    Ailment: Stun
    Base Ailment Chance: 25% (levels 1 to 5); 50% (levels 6 to 10)
    Ailment Duration: 5 seconds
    Ailment Resistance: 25 seconds (Easy, Normal, Hard and Nightmare); 30 seconds (Ultimate)
    Game Description: "Strike a heavy blow on the head. Chance to inflict [Stun] on the target."
    Knuckle Main/Sub bonus: Skill Multiplier +(1 + total AGI/500)
    Knuckle Main/Sub bonus: Skill Constant +(50 + total AGI/5)
    Knuckle Main/Sub bonus: Stun chance +(25 + total AGI/10)%
    From here
     
  16. Melon Empress Hiira

    Melon Empress Hiira Well-Known Member

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    using decoy eh? btw Prism Ring on NPC BS would be useful. go check em at coryn or the NPC. (I once had a similar idea but its a burst-focused with magic crits, thanks to NPC Ver. Prism Ring dat has 100 flat cr, didnt continue cuz magic isnt my thing...)
     
  17. Wimzi

    Wimzi Well-Known Member

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    Yes fear is awesome! I do actually use a dark element MD for this build for that exact purpose. And with MD’s javelin it remains as 100% chance with no reduction on bosses like chariot has
     
  18. Wimzi

    Wimzi Well-Known Member

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    Yea I definitely tried prism ring before on a build! But my results with it were pretty underwhelming ^^; and since decoy doesn’t need to hit to recover MP I don’t think I need the crit. But definitely a cool suggestion thank you!
     
  19. ishayel

    ishayel Well-Known Member

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    you'll be able to use any physical skill to control and prorate. plus your normal atk would not miss.
    For a spellburst mage, you need 400 crit rate to get 100% magical crit.
    got a spellburst mage with 83% mcrit and she have a lot of crit rate , around 320.
    Better use staff + md for spellburst mage, with resonance you can sometimes reach 100% mcrit.
     
  20. Wimzi

    Wimzi Well-Known Member

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    Yep I understand! This is not magic crit build tho ^^;
     

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