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Magic Device DPS

Discussion in 'Mage' started by Nekotori, Sep 20, 2022.

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Which Element Do you Choose?

  1. Fire

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  2. Water

    0 vote(s)
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  3. Wind

    25.0%
  4. Earth

    0 vote(s)
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  5. Light

    0 vote(s)
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  6. Dark

    75.0%
  7. Neutral

    0 vote(s)
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  8. All of the Elements

    0 vote(s)
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  9. None of the Elements

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  10. No answer

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  1. Nekotori

    Nekotori Well-Known Member

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    IGN:
    Fateneko
    Magic Device DPS Guide

    To try to even explain Magic Device,
    I first need to do a brief explanation with the other types of Magic Users.
    Otherwise, you'll won't have an idea of Magic Device's identity.
    Right now, it seems very little actually know our strengths & weaknesses...
    So each Magic User has their own strengths & weaknesses.





    [​IMG]
    The Magic Warrior
    Magic User that can deal Physical and/or Magical DPS.
    Magic Warrior are at their best in close range in terms of damage.
    While they have mid-ranged & full range DPS abilities,
    these are more restricted or slower to use.

    Additionally, their Magic always needs Element Advantage to maximize damage.
    Their skills tree helps with this, but is harder to do with Magical Skills outside of it.
    Without it, they have no elemental damage bonuses & can't utilize the ailment Weaken.
    This makes them especially struggle against Neutral Mobs






    [​IMG]
    The Staff User
    A Magic User with High Explosive potential.
    It relies on Critical Damage to maximize damage, usually making damage inconsistent.
    Thanks to Critical Resistance, not even a full CRT build can maintain 100% critical rate.

    Staff can only guarantee critical hits 2/3 times with Qadal.



    [​IMG]
    The Magic Device User
    A Magic User focused on damage, speed, & consistency.
    It has the most offensive versatility of the three.
    It relies the most on battle knowledge to maximize damage.
    Otherwise, you'll either be dealing low DPS or dying easily.
    This makes Magic Device the hardest of the Magic Users.
    Because it can't reliably land critical hits by itself,
    Staff & Magic Warrior have the potential to kill things faster than us.

     
    Last edited: Apr 18, 2024
  2. Nekotori

    Nekotori Well-Known Member

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    IGN:
    Fateneko
    [​IMG]
    Brief Summary.


    Magic Device has mastery over magic.
    Not metaphorically, rhetorically, poetically, theoretically,
    or in any other fancy way of saying it.
    Magic Device is a High Wizard straight up.

    The other Magic Users literally need us to unlock their full potential, having to equip a MD subweapon.

    Now thanks to the update, MD Main has been fully unleashed.

     
    Last edited: Apr 30, 2024 at 4:18 PM
  3. Nekotori

    Nekotori Well-Known Member

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    Recommended Stats

    INT-CRT
    This is if you care more about damage.
    Unfortunately, as critical hits AREN'T our forte, this means we'll be more restricted.
    For starters, you would have to rely more on Finale, Vulcan, & Magic Cannon to a lesser extent.
    These aren't reliant on Cast Speed, since their cast times are fixed.
    While you can use other skills, the others ARE reliant on Cast Speed.


    INT-DEX
    This gives you the most versatility in terms of damage options.
    Since we can't naturally use Qadal or Weaken,
    this means critical stats aren't necessary.

    WARNING
    There's also notably two ways to boost Cast Speed.

    1: High Cycle
    Cheap in terms of Skill points, as it only needs 20 to max out.
    But it also means you'll be forced into an
    "Untouched" mindset.

    If you get hit even once, it goes away & you'll have to recast it.
    Before the adjustments, it was also bad due to crippling AMPR.
    But now we don't appear to need it at Level 240 & higher

    2: Cast Mastery
    Expensive in terms of Skill Points.
    It needs 120 to get the full effect.
    But in exchange, it doesn't go away on hit.
    This opens up a bit more play styles.

     
    Last edited: May 1, 2024 at 8:15 AM
  4. Nekotori

    Nekotori Well-Known Member

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    Warning: If you hate slow skills, this probably isn't the build for you.

    INT-CRT(Or the High Wizard)

    This build puts HEAVY emphasis on three potential skills: Magic: Finale, Imperial Ray, & Magic Vulcan.
    These are paired with other abilities that inflict additional damage.
    Namely Astral Lance, Counterforce, Auto Device, & optionally Guardian Beam.

    This also allows enough skill points to focus on further maximizing damage with passives & buffs such as
    Long Range, Stabiliz, etc.

    Finally, it allows you to focus on survivability with specific skills/passives.
    Movement: Mirage Evasion, Teleport, Wind Release, Cloning/Mortal Surrogate
    Damage Reduction: Enchanted Barrier, Stone Barrier, Sprite Shield, Siphon Barrier
     
    Last edited: May 2, 2024 at 5:47 AM
  5. Nekotori

    Nekotori Well-Known Member

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    IGN:
    Fateneko
    Build
    (Based on Level 280 Cap)
    *Insert Video*

    Recommended Stats
    INT: 255+ CRT: 255

    Recommended Skill Build
    *Based on Level 280 & 369 Skill Points*
    *Insert Coryn.Club link*

    Recommended Equipment
    Weapon
    Subweapon
    Armor
    Additional
    Special

    Recommended Crysta
    Weapon
    Armor
    Additional
    Special
    Normal

    Recommended Food Buffs

    Recommended Avatar Stats


     
    Last edited: May 2, 2024 at 5:50 AM
  6. Nekotori

    Nekotori Well-Known Member

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    IGN:
    Fateneko
    INT-DEX​
     
    Last edited: May 2, 2024 at 5:32 AM
  7. Nekotori

    Nekotori Well-Known Member

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    IGN:
    Fateneko
    INT-DEX

    Build
    (Based on Level 280 Cap)
    *Insert Video*

    Recommended Stats
    INT: 255+ CRT: 255

    Recommended Skill Build
    *Based on Level 280 & 369 Skill Points*
    *Insert Coryn.Club link*

    Recommended Equipment
    Weapon
    Subweapon
    Armor
    Additional
    Special

    Recommended Crysta
    Weapon
    Armor
    Additional
    Special
    Normal

    Recommended Food Buffs

    Recommended Avatar Stats​
     
    Last edited: May 2, 2024 at 5:51 AM
  8. Nekotori

    Nekotori Well-Known Member

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    Fateneko
    Level 1-29(Tier 1 Skills)

    Passives/Buffs/Utility
    MP Charge
    Magic Mastery(Opt)
    Familia(Opt)
    Cast Mastery(Opt)


    DPS Skills
    Magic: Arrows
    Your most sustainable skill.

    Magic: Javelin
    Quick, but uses more MP.

    Magic: Wall
    Good for keeping mobs away

    Level 30-69(Tier 2 Skills)

    Buffs/Passive/Utility
    MP Charge
    Magic Mastery(Opt)
    Familia(Opt)
    Cast Mastery(Opt)

    Chain Cast
    Auto Device


    Damage Skills
    Magic: Arrows
    Magic: Lances
    Lightning
    Blizzard
    Magic: Blast(Opt)
    Magic: Javelin(Opt)
    Magic: Wall(Opt)






    DPS Skills

    Lightning
    This is unlocked at Lvl 35 in Wizard Skills.
    Your Familiar casts a skill that takes 4 seconds, but can hit hard.
    Additionally it costs 0 MP to use.

    Blizzard
    Also unlocked at Lvl 35 in Wizard Skills.
    Unlike Lightning, it's a wide AoE which deals 6 ticks of damage over time.


    You also have an even harder hitting skill: Magic: Lances
    It has longer cast range with 14 meters, & deals quicker.
    However it costs 300 MP so it's harder to sustain.
    However, it gets easier with higher levels.

    Level 70-149(Tier 3 Skills)
    At this point, this is where you have to learn switch between different skill, if you haven't already.

    Level 150-239(Tier 4 Skills)
    Now there's two ways to deal damage to bosses/mobs.
    You could blow enemies up with slow, but explosive damage, or with faster, but lower DPS magic.

    Explosive Damage

    Magic: Finale

    Massive AoE with good damage.
    However it costs 1000 MP with Impact,
    & takes about 3 seconds to cast & use.
    For this reason, you NEED to learn boss patterns.
    Otherwise, you can easily be killed while attempting to use Finale.

    This is usually gets Mages to hate this skill in particular, & want to stop using it & potential other "slow" skills.
    Additionally, it's impossible to use Finale with some bosses due to its cast time.
    However, this appears to blind players to other bosses where it is possible.


    Fun Fact: Because Staff relies on Explosive damage, it's also the only weapon that can Guard while casting Finale as long as they have a Shield.
    It also has a much higher Multiplier & gains a chance to land critical hits with it, since they have an innate ability to do so with Neutral Magic only.

    Sustained Damage
    This type of damage requires more investment & battle knowledge to get the best use out of them.
    Otherwise, you WILL deal low damage.

    Magic: Burst
    This frontal AoE deals all its damage in 1 hit.
    However it also takes some time to cast, especially if you have no Cast Speed.

    This skill also starts showing who actually cares about DPS & who doesn't because they hate "slow" skills.
    While it's the slowest to cast, it's also the fastest Skill in terms of DPS.


    Magic: Lances
    An Tier 2 Skill that's surprising still usable, even if many don't see it.

    This is VERY good for soloing, but situationally useful in parties.
    This is because it takes up to possibly 13 seconds to deal its full damage.
    It's really good with bosses with damage limits, or if you can't stay at 8 meters to cast Magic: Burst.

    Imperial Ray
    Available at Level 205 in the Wizard Skill Tree.
    It's a VERY underestimated skill very little want to use.
    First, it can be cast from 12 meters.
    Imperial Ray has an initial hit, & an additional hit.
    The first one is fixed Neutral Element but affected by combos & gives a buff to your target.
    The additional hit needs to be triggered while the buff is active by certain Magical Skills, but is unaffected by combo tags.
    If your Familia is active AND helped with casting, then the additional hit has Absolute Critical.

    FYI: This skill favors Magic Device alot more due to its additional hit conditions.
    One very relevant example is Magic Knife.
    If you use it while the buff is active, activates But ALWAYS as Neutral Element.
    It's also notably the same for Guardian Beam

    Level 240-280(Tier 5 Skills)
    The current endgame for Magic Device Users.
    Sadly, people still seem to underestimate or don't know this class's identity & strengths.
    Many Mages unironically think Magic Device can't keep up with Staff or Magic Warrior.
    They think it NEEDS Weaken or some way to easily land critical hits.
    However, I'll be the one to say if it does, Magic Device would easily beat every other Magic User.

    While it CAN be a Support class, that's not it's main identity.
    The reason I find that STUPID is that almost every single weapon in Toram isn't considered only a Support Weapon,
    yet this is the only weapon where many think Support is the only thing it's all it's good for.



    Magic Warrior & Staff HAVE to land critical damage to further increase their damage.
    They can't increase it through any other means, & their damage drops without it.
    It makes them need enough Critical Rate & Damage to take full advantage of it
    But for Magic Device, we can get that same result by our unique abilities.
    We literally have skills the other Magic Users don't, along with several advantages.



    Explosive DPS
    Magic: Finale
    Due to the passive Chronos Shift, this skill got buffed.
    While Finale still has the 3 second forced cast time,
    it can be instantly recast due to Chronos Shift's mechanics.

    Magic: Magic Cannon
    A new skill that hits the hardest, but is also the slowest to use.
    Unlike Finale, it's not Fixed Neutral Element, letting it access elemental damage bonuses.
    It also has no "cast time", meaning it doesn't lock you in place.
    Instead, it charges over time, & gains extra charge when you use certain Skills.
    It charges to 200% maximum, but can be used earlier for less damage.

    Unfortunately, that "cast time" & the potential damage it has,
    leads to almost every single Mage having tunnel vision & not wanting to use other skills.
    This also can potentially lead to less DPS.
    How long do you think it takes to fully charge Magic Cannon?
    It's charged mainly by using other skills.
    Additionally, what skills you use & boss you fight
    plays a big factor in this as well.

    These also play a big factor on how quickly you can charge Magic Cannon.

    Magic Vulcan
    This is a skill from the Sprite Skill tree, learnable at Level 250.
    Similar to Finale, it has a forced cast time, but only for 2 seconds.

    Sustained DPS
    At this point, I would try to aim for at least 5,000(5,500) Cast Speed.
    This cuts down almost all of your Cast Times to 1 second or less,
    especially with full Chain Cast stacks.

    Magic: Burst

    This is your fastest skill overall in terms of DPS.
    Usually in combos such as Magic: Impact -> Magic: Burst.
    With Ebarrier, it can instant cast with 5,000 Cast Speed if spammed in this way.
    In exchange for quicker damage,
    it gives less charge for Magic Cannon compared to spamming:
    Magic: Arrows -> Burst/Lance/Imperial Ray/Crash UNLESS Impact hits a target.




    Imperial Ray
    Wizard Skills
    This is your fastest ranged skill in terms of DPS.
    It's still the only skill with Absolute Critical, though on it'd additional hit.
    Paired with Magic: Arrows or Magic: Arrows -> Imperial Ray(Smite),
    it charges Magic Cannon quickly AND can give it 50% Motion Speed.

    Why?
    Arrows doesn't affect Imperial Ray,
    so it affects the next Magic Skill after it


    Magic: Crash
    A new skill that deals 9 individual ticks of damage.
    This can inflict Dizzy & Armor Break.
    IF all 3 volleys land, then it'll take ?? seconds to deal all of its damage.
    If any of the meteorites miss,
    you won't get the full damage & some of the meteorites won't drop.
    Because of this, it's most effective against stationary targets.

    Magic: Lances
    Your slowest, but most reliable skill for DPS.

    Surprisingly still useful for soloing, & situationally useful in parties.
    It's the slowest of the four skills, but like Imperial Ray:
    It's attack never "misses", unlike Burst or Crash.
    When I say "miss", I mean your target getting out of your AoE range.
     
    Last edited: May 2, 2024 at 5:52 AM
  9. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    would you prefer i delete this thread?
     
  10. Nekotori

    Nekotori Well-Known Member

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    Sorry, was making more posts to make room to explain stuff.

    Edit: This thread is basically a beta for the real guide.
    Since it has restrictions on GIFs & images, I think it's better for me to make one elsewhere.

     
    Last edited: Apr 23, 2024
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