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Motion Speed Rebalance Suggestions

Discussion in 'Toram Online General Discussions' started by Kousunpo, Dec 17, 2022.

  1. Kousunpo

    Kousunpo Well-Known Member

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    They could make motion speed work differently between physical and magical weapon and sub weapon users, for example if using a physical weapons then motion speed would depend entirely on aspd only, whereas for magical weapons on main and sub weapons the motion speed would depend entirely on cspd only, they could also make the required aspd and cspd requirements for max motion speed more reasonable and still be difficult to attain for example cut them in half to a more reasonable but still difficult to attain value like 5,000. and as for preexisting motion speed boosting skills such as gsw they can just be refashioned into entirely different skills altogether for example gsw can be made entirely halberd exclusive and give extra hits to halberd skills or gives halberds exclusive buffs to their stats etc, i believe this kind of rework on motion speed would fix all issues for naturally low motion speed professions such as mage by making their cspd exclusively as their motion speed increaser instead of aspd and capitalizes on their innate abilities as fast and powerful spellcasting mages without making them ultra fragile in the process, also if you are in agreement with these rebalance suggestions for motion speed, feel free to help out by sharing the suggestions onto the toram developer's twitter/fb/inquiries/mail etc!!!
     
    Last edited: Dec 17, 2022
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  2. Kousunpo

    Kousunpo Well-Known Member

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    It would only makes sense logically and rationally speaking that in terms of casting and movement(motion) speed, that a mage's movement(motion) speed during casting should inherently be seamlessly just as quick and perfectly streamlined as their casting speed without ever needing any artificial movement enhancements such as gsw!!, so in the grand scheme of things, it would only make logical and rational sense that when it comes to having enough cspd for Instant casting spells, that it should be 100% exactly the same as having max movement(motion) speed, therefore the formula should simply be changed to this as the new formula without exceptions:

    ((Fast Enough to Be Instant CSPD = Max Motion Speed, with every 180 CSPD after 1,000 CSPD giving 2% Motion Speed))[considering 5,000 CSPD would be the Max Motion Speed and also the Instant Casting Speed in this rebalance]

    this formula if implemented would absolutely be the best rebalance that the devs could ever apply to 100% permanently resolve all the speed issues that has always held mages back from ever being on par with their physically based peers in terms of combat capabilities not just in power but also mobility and survivability and dps including the most important aspect of combat which is Practicality!!!, because as history has proven that throughout all of time that a fully and well geared physical combatant has always and will always massively outperform the mages by an insurmountably large gap that has never been closed and can never be closed!!... unless of course a great deal of rebalance such as the one proposed here happens in order to ever close the Insurmountably large gap between mages and their physically based peers who are still Insurmountably more powerful and combat capable than they(the mages) are!!
     
    Last edited: Dec 18, 2022
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  3. Kousunpo

    Kousunpo Well-Known Member

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    Why the Toram developers have never thought of this formula for mages.... we'll never know, but for sure if they had always made this as the default motion speed formula for spell casting from the very start... then maybe just maybe mages would have been just as practical and combat capable as their physically based peers!!
     
    Last edited: Dec 18, 2022
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  4. Kousunpo

    Kousunpo Well-Known Member

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    For those who are worried that other naturally slow motion speed weapons such as bow and gunner and two hand sword etc would be left out from reaping benefits of this rebalance, that could be resolved by making dex stats affect aspd to the same degree that agi does, considering that in real life dexterity affects our movement speed, so dex being made equivalent to agi in terms of contribution to aspd would be justified.
     
    Last edited: Dec 18, 2022
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  5. Takata

    Takata Active Member

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    I agree with such a rebalance, motion speed based on cspd would definitely help mages be on par with other weapons!!
     
  6. Takata

    Takata Active Member

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    And besides its only fair if mage only had to focus on one speed system just like how melee and gunners/bow users only had to focus on one speed system, those who oppose ideals of equality for mages are those who hate mages and are bitter towards mages in general for causing them PTSD in other mmorpgs where the mages are instant cast and have no cooldown just like the melee and gunners/bow users from those mmorpgs lol
     
  7. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    I have no mage character. I agree to this since @SiLica01 is a mage.

    Though, I don't agree to your monologue @Kousunpo. Don't talk to yourself dude. ^_^
     
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