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My Luck Farmer

Discussion in 'Toram Online General Discussions' started by TheLoneLane, Dec 26, 2022.

  1. TheLoneLane

    TheLoneLane Active Member

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    I max put my luk stat, I have drop up lvl 10, and yet I don't get anything good. I sat there and my friend, no luk or drop rate, got half a stack of mithril ore. On the other hand, I only got one. Am I doing something wrong? Every time i make a luk character, the same thing happens.

    If i am not doing this right, I sincerely apologize, I didnt expect to post here, but I only have one friend who plays toram and I know more than him, so he cant answer this
     
  2. «HVGEEK»

    «HVGEEK» Well-Known Member

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    I retired a long time ago, just happen to pass by, so I am not sure if my assumption would be correct or not.

    Reason 1:
    The first thing is the stats distribution, in which a full LUK character without offensive power is actually not good for farming.
    When I was still playing, a player's drop rate when farming for items practically would be certainly higher than another player with less LUK only when both players are killing the monsters with the same speed.
    That is, if I have much less offensive power than my friend, then it would be uncertain for me to gain more items than my friend, since I am killing monsters at a slower rate than him.
    It was advised in the past to have high offensive stats enough to one-hit kill the monsters you are frequently farming first, then maximize your LUK, and finally continue with your offensive stats once your LUK is full.
    Nowadays there may be farming skills that could perform efficiently even with less offensive stats, such as Ninja skills, I don't know.

    Reason 2:
    This one is about the item-drop mechanism, which is a bit confusing, and I am not sure if I would be able to explain it clearly.
    It was suggested back then that the item-drop mechanism in Toram Online is the same as the chest-opening mechanism in Alchemia Story (another game by Asobimo), just being run in the background instead of being shown explicitly.
    That is, it starts by evaluating whether how lucky you are in the first round with a random number.
    1. In this first round, there are various chances to obtain several common items available by the monster, and also the chance to proceed further to the second round. If you are lucky enough, you proceed to the second round and another evaluation begins.
    2. In the second round, there are new various chances to obtain other several uncommon items available by the same monster, and again the chance to proceed to the third round. If you are lucky enough, you proceed even further to the third round.
    The process as described above is repeated until you end up with an item (in which I am not sure how it works when several drops are obtained), or with the conclusion that you get no item in case the random number you got is not hogh enough.
    In this theory, LUK is assumed to raise your base chance. For example, if people should normally have a random number of 1 - 1000 in the first round and can proceed to the second round if they get 850 or higher, then having high LUK could allow you to random a number maybe from 255 - 1000 instead of from 1 - 1000. (The number 255 is just to exemplify and give an idea, there is no evidence to this number actually.)
    I couldn't remember how the % drop affect the drop rate, but it was said that the 10 % drop rate in the survival kill tree is worthy of learning, while the 10 % drop rate from equipment are not worthy of wearing, due to their contribution mechanism to the drop rate being different.
    I am not sure if this theory has been proven to be right or wrong already or not, but if it is still correct, then your LUK won't be of much help if you are aiming for items in much later evaluation round.
    Imagine you are aiming for the fifth round, which means you have to proceed for 4 times, and that assumed handicapped chance of 255/1000 = 0.255 = 25.5 % becomes 0.255^4 = 0.004 = 0.4 % handicap, which has almost no contribution to the overall drop of that fifth round. (Again, not sure if this numerical interpretation is mathematically correct, as I have not reviewed Mathematical Probabilities and related topics for quite long as well, but I hope this gives an idea that the handicap from LUK becomes less effective as the item drop rate is lower).
    Examples of these hard-to drops are minibosses' Xtals and the armor dropped by the monster Agelada (I couldn't remember the item name).

    However, if you are just farming for Nisel Woods, Nightmare Crystals, or other items that could be stacked in the time unit of hours, then LUK should still play an important role, and the main cause of your issue might come from the monster killing speed as in Reason 1.

    Finally, I just passed by, and these information might be obsolete or had been proven to be wrong. They are information I used to see people talked about in the past, so just sharing. Make sure to find a way to confirm these before making any change to your character.

    Have a nice holiday!
     
    Last edited: Dec 26, 2022
  3. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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  4. TheLoneLane

    TheLoneLane Active Member

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    I was trying to get orichalum ore, so I can get my smithing up. Thank you so much, that honestly not only makes sense, but seriously explains what I've been experiencing
     
  5. TheLoneLane

    TheLoneLane Active Member

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    A little question, so for the handicap, I am a bit confused. Are you saying you get an item earlier on, so you dont progress to the next stage with the rarer stuff, or am I completely misunderstanding it
     
  6. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Are you guys farming mobs or bosses?
    Welp, that explanation was from @«HVGEEK». ^_^
     
  7. TheLoneLane

    TheLoneLane Active Member

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    Rockasour in Singalor ruins
     
  8. TheLoneLane

    TheLoneLane Active Member

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    Oh crud sorry, I got confused. Thank you for that. It really helps, but I am confused about one point. Are you saying that my luck being up is causing me from instead of getting from stage 2 to 3, I get an item and the draw ends, or are you meaning something entirely different.
     
  9. TheLoneLane

    TheLoneLane Active Member

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    Sorry for that confusion, I'm also trying to explain what I think it means to my friend and didnt realize you were different people. Honestly, your question sounded like a follow up from them
     
  10. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Best mob to farm for mithril ore is nemico, ultimea sewer southest.

    With regards to orichalcum ore, I advice you not to farm mobs since the drop rate is not good. You'll get more luck by fighting bosses. Just view their drop details and there might be a boss that you're comfortable with and drops ori ore. ^_^
     
  11. TheLoneLane

    TheLoneLane Active Member

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    My main character is level 167, also my highest. Katana, pretty decent damage, but I cant do the 5M like I see people post builds of (thought that is probably because I dont watch the videos). My mage/luck has final, but I need to redo them, I can see where I've messed up a little.

    Who is a good boss for my level? I use the red skill I dont know the name of, where if I get hit I do not ig boy damage of 150k ish and I break their armor, then the buff move that also ignites me, then I use dragon move, the strike. I dont know any of the names. I know issen, pulse blade, bounce blade. But then the names get confusing
     
  12. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    You can farm Seele Sauga or mostly event bosses coz they drop orichalcum ore. ^_^
     
  13. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    drop rate boosts in this game do not grant you a fixed chance to get an item. they just increase the original drop chance of an item by a small fraction.

    for example a 25% drop rate boost (=255 LUK) does not give you a 25% chance to get the item you want, but instead multiplies the base drop rate by 1,25.

    if the base drop rate was 0,1 (10%) it would now be 0,125 (12,5%). that is a 25% drop rate increase but only a 2,5% extra chance for you to get that item.

    this is why drop rate boosts are noticeable on common items but not so much on rare items.

    the exception to this are "rare drop boosts" such as certain gems from the orb shop or the guild booster 'rare drop boost'.
    those raise the base drop rate to a fixed value, but have no effect if the base drop rate was already higher than the booster.

    another mechanic that went mostly unexplored, but is officially confirmed by the game, is the party bonus.
    according to the announcement, if you form a party with one or more other human players the drop rate of certain items will increase based on difference in levels.
    this implies that you are more likely to obtain rare items when playing with other players rather than alone (with NPCs).
     

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