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New player class.

Discussion in 'New Member Introduction' started by Coffey, Jul 13, 2020.

  1. Coffey

    Coffey Member

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    Coffey
    First of all, Hello.

    I've been playing Toram for almost 2 weeks now. So far I have completed MQ with my INT/VIT Mage, lv162 now. I have made Halberd character lv154. Made LUK Mage farmer, starting TEC character for refining and synth. Cleared guild maze up to 1000F this weekend. Now looking for 'main' weapon.

    After watching numerous vids and reading forums it seems that most of builds just relly on stacking multiple buffs and not getting hit, which honestly drives me crazy. For my mage it's basically eating meteors at Venena because no Mirage Evasion yet and Halberd has to choose high mp short combo or low mp long combo with a chance to die to boss AoE. I guess these problems could be mitigated by leveling up and getting better gear, but are there classes/builds that aren't just glass cannons without being left behind too much? I am slowly getting better at evading and I don't like how passive spamming Finale feels so is there stuff you could recommend to me? I like p.defense, are there more skills like it? Long combo vs short combo?
     
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  2. VangNir

    VangNir Well-Known Member

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    Nah... You don't need to follow their build. Play slowly and relaxing is much better. All game main focus is for entertainment after all.

    Don't forget to cook food at your land housing.
     
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  3. ajop/chise h.

    ajop/chise h. Well-Known Member

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    Real skill in this game is your ability to time correctly. Timing your evade/guard/parry so youll survive an attack.
    Since you will definitely die in one shot sooner or later especially when fighting high level bosses (nm and ulti), most builds focus on dealing maximum damage to kill the target asap (also most of them has tank on the party so they can just spam the shiz until they kill the boss)

    if you want high survivality builds heres a few suggestion:

    high hp:
    *tank (1h, Bowgun, knuckles, barehand, staff) (mtl>vit)
    *2h semi tank (str>vit)
    high survivality:
    *dual sword (Invicibility frame skills: phantom slash, storm reaper, meteor breaker) (also has parry using cross parry)
    *paladin (1h + shield) (iframe using meteor) (parry using perfect defence)
    *katana (parry using zantei settetsu and magadachi)
    * other sword build that uses meteor for i frame.

    regarding long combo vs. short, depends on who you are fighting.

    if boss is stationary and you have a tank you can get away with a long combo. but recently added bosses spams insane aoe attacks that can kill you while in the middle of a long combo so for now short combo is preffered ( although youll use a lot of mana but it can be easily solved using 2k mp, high ampr and decoy shot bow skill)
     
  4. Artsoloer

    Artsoloer Active Member

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    About Finale in venena, even with mirage evasion there is chance you will get hit. Like cooldown skill, another meteor or even the meteor aoe is big that u cant evade.

    I can only say get in the party that dont have the aggro holder, which is tank(because venena cast meteor to people beside the aggro holder in their party, the other party is not).

    Maybe use swift in finale combo(damage is less compare using smite, but hey you have faster motion to complete skill, not cast spee, finale is fixed cast time. maybe can evade meteor in time).

    Or learn the timing. Most of time when pillar fight, i mostly see venena itself. Example, i see she will cast laser, thats a sign for a finale(i hope aggro holder not cancel it XD). If aggro holder cant hold pillar aggro? well brace myself, healing potion/buff food HP/Equipment that give HP or resist, face it XD (nah just chill down a bit until pillar aggro taken back).
     
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  5. Yunan

    Yunan Not Enough Salt Elite Member

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    Dual sword would be the best. DW has high aspd so even without godspeed wield they usually have high motion speed already. Paired with dodging /parrying skill like phantom slash, shadow step, cross parry and manual evasion, DW can afford to take some damage whilst still maintaining high damage output.

    The next best choice would be katana. Katana also have invincibility frame skills and damage nullifying skills in form of zantei settetsu, magadachi, tenryuu ransei zannou. And there's also a mobility skill with triple thrust. The difference from DW is that Katana don't usually use agi as the base stat, hence the motion speed needs to be supplemented from elsewhere, like god speed wield. Motion speed allows a greater damage output.
     
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  6. Coffey

    Coffey Member

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    Thank you all for responses. Didn't know DW had so much fun stuff. I also noticed Dancer has massive iframe move too. The whole magic swordsman looks absolutely cool too. Guess I'll try making some magic(?) swordsman. Oh while we are at hybrid stuff, I'm gonna research magic swordsman. From forums/YT vids it appears that bowgun/MD is just more of a handicapped mage and plays like one, but how is knuckles+MD? Crusher has some boost to knuckles low attack, magic blade would turn it into magic attack? How would Knuckle+MD work?
     
  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    very low physical power but high speed and high magic power.
    ailment rate is reduced, though.
    and it takes a lot of skill points, so there's not much room for fancy extra abilities.
    if you are high level with good equipment and all skills, it will strongly overpower all the other casters, at least in damage output.
     
  8. Coffey

    Coffey Member

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    Hey can anyone tell me how offhand MD affects my magic and stats? I take it magic get's MD bigger AoE, but what about the element of magic and what about the stats on MD, do stuff like +crit from offhand MD affects me globaly?
     
  9. FrostHydra97

    FrostHydra97 Well-Known Member

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    Offhand MD does nothing other than reducing your ATK by 15% and give MD bonuses on Magic Skills. Beside those, none of the offhand MD stats work.

    It's a different story when you have Magic Blade skill tree, though. Magic Warrior Mastery can reduce the ATK penalty down to 5% while increase a little CSPD at max lvl, and Conversion will add your weapon ATK into MATK. The lower branch of the tree are active skills that use the element of the offhand MD instead of the main hand weapon. But they're the only skills that use the sub MD's element.
     
  10. Coffey

    Coffey Member

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    So in case of Sword+MD, MD choice is purely cosmetic?
     
  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    yes (but the element does matter for Ether Flare and Element Slash)
     
  12. VangNir

    VangNir Well-Known Member

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    Using md sub will unlock magic skill bonus.
    Large finale, storm. Maximizer, etc
     
  13. Coffey

    Coffey Member

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    I was researching stuff and in post made in 2016 "MAtk%, MAtk+, Atk%, Atk+, & Stability% always function on secondary equips." it appears that Matk% from MD should affect my stats, but ingame I don't see change in my Matk after equiping MD with +6% Matk. It this old info?
     
  14. PutuKarma

    PutuKarma Well-Known Member

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    Where did you get the info? For as long as i know when main weapon like MD, knuckle, katana, and sword being used as sub-weapon, none of the stat from these weapons will affecting yours. There're some exception like sword still can affect dual sword skills element and MD still can affect Magic Warrior skills element. But it's limited to those specific skills and this stat (weapon element). Another stat like Weapon ATK and every other stat wont give anu difference, not even %dmg to ele and %ele resist will give any boost.
    In the first place you should've seen the warning when equipped the weapons in sub-hand (yellow sentence in the weapon stat info if i recall).
     
  15. overwrite

    overwrite Member

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    I just want to add/emphasize that this is good advice for venena

    Another tip for mages is to take half a semi circle steps after each impact>finale. This will ensure you can mirage out easily, and I also noticed that venena meteors are slow so if you finale on swift the meteors land where you were a finale ago. And by then you've already moved half the meteor diameter away. Swift is a must if you're on the tank team to minimise risk.

    Halbs will die with gsw and will also die without gsw if there are sharks/fins (depends on the tank you get), unless you can get potions and hp food buff from a friend.

    This post really highlighted how playstyle is and how special katana is. It's an attacker than stands it ground rather than evade like most dps. And has ailment parrying magadachi. Also another reason to evade or run from aoe is 0 dmg receive is way better than reduced dmg received and even with p.def you can get ailments, slow or stun or sleep could make you take another hit from the boss that kills you.
     

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