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New Skills from Livestream collected by someone else

Discussion in 'Toram Online General Discussions' started by EVILOTTO, Jan 12, 2021.

  1. EVILOTTO

    EVILOTTO Well-Known Member

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    Credit to NaKano
    (cut/paste/translate of their pinned comment)

    ★ Dark Power Skill Level 4
    • Soul Hunt: MP Cost 400
    Every time you use a skill that drains your health (consumes HP) such as, "Quick Aura", "Dark Stinger", "Sacrifice" etc. Will get 1 Stack & Max Stack up to 10

    Once you use the "Soul Hunt" Skill, you will recover MP as much as 50 x the number of Stacks you have
    - Skill Type AOE
    Invincible when it slashes for 2 seconds
    Chance dealt Ailment "Fear"
    When Fear attacks guaranteed critical
    NOTE: Each Main Weapon will have a different Bonus

    • Eternal Nightmare
    MP Cost 300
    - Skill Type Buff
    The effect that can be obtained when the Buff is active:
    - Increases Max HP, but will drain HP every 2 seconds
    - Increase Dark Resistance, but Reduce Light Resistance
    - Lock Target (appears black aura effect when targeting monsters) and will reduce DEF & MDEF
    - Increase the duration of the skill: "Red Tear"
    - Increase the amount of healing from the skill: "Bloody Bite"

    ★ Magic Blade Skill Level 4
    • Enchant Burst MP Cost 100
    Every time you use the "Enchanted Sword" Skill will give 1 Stack (Max 3 Stack)
    When using the Enchant Burst Skill, it will deal damage with the amount of 1 + the number of stacks you have Damage is calculated based on ATK & MATK
    Chance Dealt Ailment "Weaken"

    • Enchant Spell
    Passive Skill
    When using a Magic Skill, you have the chance to automatically trigger the Skill without the need for Cast/Animation
    - Chance increases if you use the "Resonance" Skill

    - Even though Automatic, it still uses MP Cost from the MP Cost Magic Skill that was used before
    - Chance delay 5 seconds before activating again
    EXAMPLE: Using the skill "Magic Javelin", then the Magic Javelin will be copied as a type of automatic attack & the "Magic Javelin" attack will automatically come out if the Trigger success + MP automatically decreases too.

    ★ Barehand Skill Level 2
    • Lion Rage Extreme
    Passive Skill
    Gives a Stack Buff when using the "Lion Rage" Skill which will increase the Skill Constant based on the number of Stacks you have (Max 10)
    - Stack increases for every Normal Attack as long as Aura "Lion Rage" is active
    NOTE: Skill Constant = Calculated Base Damage in a Skill

    • Raving Storm Extreme
    Passive Skill
    When using the Raving Storm Skill, it will give Buff, which will reduce the MP Cost for subsequent Skills (like Magic: Impact) except for "Barehand" skills.

    • Qi Charge Extreme
    Passive Skill
    Reduces the Qi (Stack) Consumption of Barehand every time you use the skill

    • Clash of Fighting Spirit ???
    Don't know this skill is active/passive
    I don't really know the effect because it's not clear when it was discussed on the Live Stream
     
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  2. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Yeah, most of us watched the stream. And I wanted to make a thread, however I wanted to wait for the full release to drop. We're halfway into January and there's no info.
    I'm personally waiting for Soul Hunt and Eternal nightmare.
    • Will Soul hunt be stronger than Demon Claw ?
    • Will Bloody Bite heal increase be worth it?
    • Eternal Nightmare increase Red Tear duration by how much? Red Tear has 100% P.P. so it's essentially a better Storm. If it has a substantially longer time than storm then farming meta can shift a bit.
     
    Last edited: Jan 12, 2021
  3. FrostHydra97

    FrostHydra97 Well-Known Member

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    What if Soul Hunt has innate pierce like Sat. Arrow? :cmonbruh:
     
  4. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Red Tear already has that. Two skills in one skill tree won't have it.
     
  5. BoHammer

    BoHammer Well-Known Member

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    When will these be available?
     
  6. GGA557

    GGA557 Member

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    *Enchant Burst MP Cost 100
    Every time you use the "Enchanted Sword" Skill will give 1 Stack (Max 3 Stack)
    When using the Enchant Burst Skill, it will deal damage with the amount of 1 + the number of stacks you have Damage is calculated based on ATK & MATK
    Chance Dealt Ailment "Weaken" *

    I wonder if it will be calculated using both atk and matk at the same time. If it does work that way, now I know what the Baldi Saber is for.
     
  7. FrostHydra97

    FrostHydra97 Well-Known Member

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    That's also what I've been questioning myself. Are they gonna make the skill use the sum atk+matk, or are they gonna be geh and divide to x% atk + (100-x)% matk like they did to wizard skill (which is 25% atk 75% matk)?
     
  8. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    in the video it looks like the skill hits twice, one with atk and one with matk.
     
  9. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    It only costs 100 mp so you can't expect it to have that much damage, I'm more interested in the ailment chance%, I'm hoping it won't need element weapons just to inflict 100% weaken rate, unlike element slash lol.
     
  10. FrostHydra97

    FrostHydra97 Well-Known Member

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    No it doesn't hit twice. The skill only hits once, the other additional hits are from enchant sword stacks.
     
  11. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Well, assuming that the character used by Pillow san doesn't have MATK, and none since the Enchant Sword: Burst additional attacks did not crit (and had laughably low damage), we can assume some of those are Magic Attacks.
    Hopefully, the damage is slightly better with a Baldi saber.

    I see that the first attack has different damage than the following 3, which means either:
    • ATK first attack (for miss/graze/crit) and MATK next 3,
    • MATK first attack (so always hit) and ATK next 3 (which cannot crit)

    This is from Afik Kazuto's channel:
    • Translated from whats P said
    • Magic blade (Skill name are English originally)
    o Enchant burst
     Stacks increase as enchant blade is used, max 3
     Number of burst = number of stacks
     Damage is base on the sum of atk and matk
     Inflict weaken (longer than elemental slash)
    o Enchant Spell
     Passive
     Trigger the most recently used low tier magic (tier 2) by chance
     Chance increase if resonance buff is on
     Magic triggered is counted as magic proration
     Magic triggered = element of magic device​
    I'm more interested in the longer than element slash Weaken. This means that one can inflict weaken and then immediately cast Finale. Also, I watched the video carefully. The Enchant spell spells don't count towards Magic: Burst.

    Secondly, if you calculate the seconds after Red tear is cast, you can see that it lasts for longer than 10 seconds, up to 20 seconds. And it hits every second. The mob in the video (raw video, don't look at Nakano's edited version) gets hit 14 times, after which it dies, and exactly 14 seconds had passed.
    • The build that GM is using is not optimized.
    • Red tear applies and multiplies magic proration.
    • Red tear has a multiplier of 2 per hit, the same as Storm.
    • So, in a fight, if the physical and normal proration has been skewed, then Red tear with a THS/Halberd could potentially do 15000 per hit to light element, with smite tag.
    • 15000 x 20 = 300,000. Not entirely bad, and it hits all mobs (if I recall correctly.)
    • And it has 100% pierce.
     
    Last edited: Jan 16, 2021
  12. FrostHydra97

    FrostHydra97 Well-Known Member

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    This part is still sadness though, since you still need advantage element for magic crit, which will not gonna work for Finale which is fixed neutral, and neutral or multi-ele bosses. Without that crit thing, weaken is just a temporary 25% magic pierce.
     
  13. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    i see people saying this ever so often...
    but magic critical was bugged on release and has been tweaked multiple times. did anyone actually ever investigate how it really works?
     
  14. BLCY

    BLCY Well-Known Member

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    Wizard Skills have this mechanics:
    2021-01-16 21.20.32.png
     
  15. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Okay, Element spell is really disappointing in principle.
    It costs MP, and doesn't work for tier 3.
    The spells don't count towards burst.

    Idk why anyone would ever use this skill. The frequency is too low.

    It negatively affects Proration for your mage teammates. The only case I would see one using this is when soloing.

    And, if they don't even affect Proration, they are even more useless.

    There is one niche use of this skill, using Javelin will 100% cause ailments with sub MD. Continuous Dizzy/Fear would be nice.

    But the activation rate is low enough to not rely on it.
     
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  16. FrostHydra97

    FrostHydra97 Well-Known Member

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    Feels like asobimo devs keep on adding garbage skills with little to no practical use just to fill up the empty slots while making it seems to be sticking with the theme of the corresponding skill trees. I.e. hunters do use traps, yeah, but the trap skills are near useless; or make a dumb cat dumber by letting it randomly cast a skill to either ruin proration or to invite more enemies into the fight; etc...
    These, along with the fact that Magic: Arrow casted by this effect does NOT activate Chain Cast (and another reason I'll be saying below) already made the passive lose most of it supposed potential.
    And THIS is where I'd like to fix for you: magic skills casted by this passive DO NOT gain the staff/md bonuses. Easiest way to confirm this is to see in aso's skill reveal video, and you'll find the normally casted Magic: Wall is obviously bigger than the Enchant Spell activated one. Thus the Javelin is not even gonna have 100% ailment chance, dumping that "niche use" into the trash bin.
    The rate can reach 100% if Resonance is used, but I heard you'll need both Resonance and the new trashy passive to be lv10 to get 100%. Not sure, but I really hope it's not. But even then, it's still not worth if the skill stays as how it is.

    I just hope they decide to change their mind and remake it (with several other stuff) to be more practical instead of just making it look "magic-warrior"-likey for whatever dumb purpose they're thinking about.
     
  17. Clover

    Clover Well-Known Member

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    + those also CONSUME chain cast, making it weirder that those extra skills doesn't add up to burst charges.
     
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  18. FrostHydra97

    FrostHydra97 Well-Known Member

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    Lmao, weirdest shiet with the most useless feature :v I bet 10 bucks aso devs smoked the worst kind of fake weed this time.
     
  19. Kaisyl

    Kaisyl Elite Member Elite Member

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    So... what the hell is the point of that lv4 passive then?

    200+ lvls of grind for useless garbage?

    How does the lv4 dark skills look? Not even going to bother with magic warrior, if it didn't cost MP, it'd be worth it for losing the Magic skill tree bonus effects.
     
  20. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    It is rather difficult to know for certain because the GM use stupid builds with no optimization.
    • I use a Ghoulfish staff + Shield build with normal equips. Less than 2500 ATK, no SRD/LRD. Level 105.
      • My Demon Claw does 220,000 damage with 224 CDMG. My Dark Stinger does about 90-100k. (All with mediocre Proration.)
    • Soul Hunt can be used to its full potential only once every 10 seconds or more. You need 10 life reducing skills to reach max potential.
      • In the video, it doesn't seem to exceed 200,000 damage at all. And that's on OHS, the weapon supposed to have more damage but less AOE radius.
    • Even if we optimize the build, I don't see it doing more damage than Demon Claw. And even then, it can be only used so sparsely.
      • It is better in the sense that the damage will not be distributed and lowered.
      • I'm thinking of using a save tag and using it on the above build for MP Regen, since Staff will give 1000 MP.
    • Eternal Nightmare's usefulness will be determined by how much the Defense of Mobs is lowered.
     
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