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Ninja Magician (discontinued)

Discussion in 'Toram Online Class Discussions' started by Red_Fox, Jan 2, 2016.

  1. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    well, i also have DEX for cast speed, so accurary is not the problem here.
    the Staff description recommends INT and DEX, so i only added STR for non-magical attacks.
    my AGI was made by free bouns points from emblems. in the end-game i will have remodeled armor and gear with evasion stats, so i don't need to focus on the flee stat so much.
    1h sword users also use 4 stats (STR, DEX, VIT and AGI). at least the item description points that out.
    so i guess INT, DEX, STR should be possible. VIT, CRIT and AGI can be fed with the 5 extra points every 10 levels.
    i mainly used AGI for the movement speed bonus. when i reach the speed limit, it should be enough.
    and i don't intend to max out CRIT either. just enough to have a reliable crit rate is fine by me.

    right now i don't see the need to max out any stat.
    magic arrows can shoot 10 arrows, but my magic attack is so high that most monsters die after the 3rd arrow.
    feels like 7 arrows are wasted. so i can build up other stats until i need more magic power again.
     
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  2. Saphos

    Saphos Old Sword Nerd Elite Member

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    Also true that you don't need max stat. This build can take full advantage of damage drop off by alternating physical and magic attacks. It has potential, hope you can keep updating your results ^^
     
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  3. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    since i can also fight with the staff, it has all 3 damage types (normal, skill and magic).
    using a normal attack on a mini boss after hitting it with arrows, spike dart and wall, does 500 damage (the base attack is ~120) and it becomes 800 if i score a critical hit.
     
  4. chalkie-kun

    chalkie-kun Well-Known Member

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    Last time I checked, when people post a topic in the forums, it's because they want it to be discussed.
     
  5. Saphos

    Saphos Old Sword Nerd Elite Member

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    There is a reference guide for these things? o_O

    He meant well though. He just doesn't want people like me to discourage OP from what he was doing ^^

    Which you can probably tell OP is not gonna budge. He is very determined ahem-stubborn-ahem ^^
     
  6. chalkie-kun

    chalkie-kun Well-Known Member

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    It's literally what the word forum means. ( "._.)
     
  7. Arsi316

    Arsi316 Well-Known Member

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    Duh, threads are meant for discussion and discussion only. Not discouragement. It's him sharing a build of his with the forummers. Your suggestions will definitely be of help but discouraging someone isn't right. All I'm saying is to let the guy do whatever he wants to do.
     
    Last edited: Jan 18, 2016
  8. chalkie-kun

    chalkie-kun Well-Known Member

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    LMAO then what do you expect me to say? Something circlejerky like "Great build, keep it up"?
    Discussions naturally have agreements and disagreements. I didn't even commented about his skill build, which imo, wouldn't work in the current cap. I said 15 Agi is not beneficial at all, and state reasons for it.
    If there's anyone who's not helping here, it's you. Go take your white-knighting elsewhere.
     
  9. Arsi316

    Arsi316 Well-Known Member

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    Honestly. I already said above that a thread is meant to have discussions and our job is to suggest the person with better options, who created the thread. All I said was to stick to that and give him suggestions, not to discourage him from what he's doing. Moreover, I know how spread out the stat points are, including the skills, and that the build he's aiming for probably won't be achieved till the lvl cap goes up. Did I say that anyone's opinion/comment here was wrong? Your opinion on the agi was quite right and appreciated tbh.
    P.S. I wasn't and am not pointing any fingers to you or to any other individual. Sheesh.
     
  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    i think i should change the topic title in "Guide to Magical Ninja + Flame War" ...
    i wanted to share this, because this character didn't exist before (at least no one posted it) and it is probably the first guide that is not focused on the current level cap and final equipment.
    also i want to show how to use the free customization options and that it works.
    every combination of stats, gear and skills is possible, just by plain combination of weapons, there are more than 60 different possible classes.
    yet, less than 10 are actually used. and those are all plain 1-stat classes that specialize on 1 or 2 skills and lack at everything else.
    i thought a lot about the design idea of the skill trees and the stat system and developed an idea of how it was intended to be used.
    this character is designed accordingly to that idea.
    my alchemy skills are nt included, because they were my personal choice. you may as well add blacksmith or party support skills.

    by the time i reach lv75, it is probably raised to 80 or higher. there might be new equipment or new skills.
    while it is helpful to know what gear you are aiming for, there should also be the possibility to use a character before you reach the level cap and get all the rare items. just from reading the other guides, i get the feeling i have to hack the game to get all those super rare xtals before i can start playing ...
     
  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*
    reset character to do it correctly this time. my previous stats were set for a different build where i planned to use daggers only as passive support.
    updated the first post accordingly and finished the stat descriptions.
     
  12. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*
    total reset *sigh*
    the alchemy skills stole precious skill points from passive skills. my plan to get all the classes and crafting skills together in 3 character slots failed.
    i will ditch support and blacksmith skills and move the alchemy skills to my magic device user, he doesn't need many skills.
    (only chain cast, arrows and blast ;) )

    just reached Lv50 the second time, will have to do it a third time ...
    no news until then.

    but i did manage to score a 1100 damage staff attack with this character on Lv42 =(^.^)=
    the strongest magic arrow was 998 and the strongest wall was 1246.
    my best throwing knive scored 287.
    the concept works, you just have to fight strategic. no random skill spamming :p
     
  13. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*
    back to Lv44

    tested Poison Knive, it's no good for this class.
    the poison damage is 0,5DEX+0,01ATK. in this case: 12
    this skill is only good for 1h sword users: they have much more DEX and their stat conversion is lower than a staff, so their attacks are weaker and the extra damage becomes much more significant. especially on higher levels when the number difference gets higher.
    i once tried a sword character and he had 60 DEX at this level, so poison damage would deal 30+.

    maybe poison will become better when they add a skill that increases it's power and adds the effect to other knive attacks as well.
    after all Hidden Arm has it's own support (Intense Knive), so we can still hope for an Intense Poison skill ...
     
  14. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*
    important update: changed the stat distribution rates

    monsters above Lv40 are surprisingly tough, stat adjustment was needed.
    also i learned something new about daggers:
    there are 2 types of daggers - the powerful knives and and the useful knives.
    the powerful ones have high ATK values and attack boosts, the useful ones have low ATK, but other helpful effects.
    since only the other ones are used, focusing on physical damage is not as important as magic damage, so STR and DEX switched places in their ranking.
    also after testing all different weapon types, i have learned which staffs and daggers are optimal for this class.
     
  15. Icevist

    Icevist Well-Known Member

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    Hi i got a few suggestion to put in...
    -Skills
    Sneak: a skill to hide yourself, seems cool to this build.
    QuickDraw: Chances to recover mp when skills used. (Lv3 Shot Skill, Lv70 required)
    Power Wave: Increase the range of normal attack (Lv3 Magic Skill, Lv70 required)
    Magic Storm: Main Damage Spell (Lv3 Magic Skill, Lv70 required)

    -Combo
    Throwing Dagger > Sneak(Save) > Spike Dart(Consec) > Gattling Dagger(Consec) > Storm(smite) > Poison dagger (Consec)
    *Mp Cost 100 (this is a trend lol), poison dagger not needed to activate, as it only serve as buffer for smite.
    *Do not max the throwing dagger, as it will be 0mp cost at lv10.
    *While this combo seems long, it generate little aggro due to sneak, and the dagger skill generally cast faster than magic, they also help
    in *Damage-drop-off-thingy* for Storm.
     
  16. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    nice idea, but ...

    the point in maxing throwing knive IS that it costs 0MP, otherwise it is totally useless.

    i tried poison dagger and the poison damage is too low for the high cost. it is only useful for sword and bowgun users who have the stats for it.
    also poison damage is action based. if the monster is trapped by storm, it will not attack and poison will not work.

    shot skills require a bow or an arrow equipped, right? not possible here.

    power wave is good, but i'm not on that level yet. currently learning chain cast.

    storm might be cool, but i decided to go with the javelin and lances branch, the cast time is much shorter and the chances for status effects are higher.

    area magic is less optimal, because it attracts too much attention and getting crowded means death.
    i only selected wall, because it is useful as a shield.

    if quickdraw works with all weapons and skills, it might be useful, but since it's Lv3 it costs 10 points just to unlock it.

    recently i added blessing from the priest tree. self-healing is very important when fighting magic using monsters.
    magic can't be evaded and some of them have a very annoying long range.
     
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  17. Icevist

    Icevist Well-Known Member

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    Thanks for the reply ^^
    There is a few point i want to clarify.
    -Poison Dagger: this skill is serve as buffer for smited storm, so it is meant to be useless, you could replace this with bless too XD
    -Sneak (shot skill): This skill will reduce the aggro for the next few skills or attacks to zero. It is usable for every weapon. It cost 400mp but equipping bow/bowgun will reduce the Mp cost to 200mp. To learn this skill, Bow Mastery Lv5 is needed.
    -Quickdraw: Oh yes, this skill will activate for any weapon.^^ to learn this skill, Bow Mastery Lv5, Long Range Lv5 is needed.
    -Storm: Actually cast time for storm is not very long(for Lv10) and it got really nice damage. XD
    -Bless: This is really nice choice. If you are not going to build evade, i would recommend Gloria too. (but it will become Holy Paladin style lol)
    -Impact: i guess you prefer the javelin branch, this skill is really good for you. Impact cost 200mp, it shock the enemy around you and chances to tumble them, and the Mpcost of next skill after impact will be reduced by half.

    *Hmm btw the combo suggested is mainly for party boss hunt. It is not applicable in grinding mobs.
     
  18. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    well, good that the skills also work without bows and arrows, but it still costs a lot of points just for passive skills.
    the aggro is not a problem. when i'm alone it has almost no effect (except that aggresive mobs like orcs ignore me), but in a party i can basically do what i want and never get aggro. all thanks to the spy's talisman. and together with my new ooze staff i have a total of -37% aggro.
     
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  19. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*
    armor update =(^.^)=
    (also added Blessing to skill list)

    EDIT: reached Lv50 again.
    better than the last one, but still not good enough. had another reset.
    decision between STR and AGI: picked AGI, a ninjas power comes from speed, not strength.
    high attack speed is more effective for Hidden Arm than raw attack power.
    also the stats gained by AGI are further multiplied by the light remodelled armor.
    STR is unaffected by this.
     
    Last edited: Feb 12, 2016
  20. Nizar

    Nizar Member

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    What is that agro mean? What happen if we have low agro? is minus agro affect to minus damage damage too?
     

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