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Pet Absorb MP lv10 with Justice

Discussion in 'Pet/Taming' started by Miku, Oct 25, 2019.

  1. Miku

    Miku Active Member

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    Miku
    When i tested with intelligent + Absorb MP lv10 pet, it takes 16auto attack to cast Magic Lance(800mp)
    So per auto attack regens +50mp
    Base ampr of pets are 20.
    Justice is 40.(or it isn't? Idk lol)

    So Absorb MP lv10= +30? Per level mean +3.
    Or it is ampr +%150, per level +%15

    Since i couldnt find anything about it
    I will test it with Justice+AbsorbMP to see howmany autoatk does pet need to cast a skill. (with arrow or lance. Depending on luck haha xd)

    Also will test HP absorb is useful or not in Magic DPS pet.
    Here is a video of fusion


    16auto atk to cast a lance is really bad in my opinion so i think Justice is better if you want a magic dps pet without casting mp charge.

    Yea i left Magic Lance lv9.. but no regret XD

    Edit: Done testing. The pet has to do 6 autoattack to cast a magic shot(400mp) now.
    meaning +70ampr per hit (40justice +30absorbMP)
    So absorbMP is not +%15ampr per level
    It is +3ampr per level.
     
    Last edited: Oct 27, 2019
  2. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    justice+mp absorb+rage attack+magic based app+low attack pattern+tank build=META
     
  3. Miku

    Miku Active Member

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    Yeah planning to build a DPS pet that can heal itself and deal decent damage. It can also tank if it get rageattack i guess. Because healing is very high when damage is high.
     
  4. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    i got to say, my vampire pet build is your goal. it is a hefty one to handle and best for bow users (pet mp charge is a drag). i cannot say that it's impossible , but i assure you it is very hard to get the best of both worlds. petss only have 5 skills and only 3 of that you can plan and choose .
     
  5. Lenwok

    Lenwok Elite Member Elite Member

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    So i did some testing with raging + absorb mp (lvl 5 only though).

    With full mp (1000mp), after 1st cast of raging (800mp) it had 200mp left (1000-800=200)... and needed 18 autos before it could cast Raging Blow the 2nd time.
    Screenshot_20191027-130035_Video Player.jpg
    (Sadly Buzz didnt win against EMS, when i tested if it could truly solo without any pet hp/mp healing from me. It had both hp+mp absorb skills, but pet cap was only 129. Gonna set up a rematch again when Buzz is stronger :cool:)

    After the 2nd Raging Blow, it had 0mp left (800-800=0)... and needed 23 more autos before it cast the 3rd raging. Dont have a screenshot of this one unfortunately.

    Therefore at lvl 5 MP Absorb, its likely that ampr is 35 in order to have recovered 600mp in 18 autos and 800mp in 23 autos.

    If OP counted 16 autos inbetween lances then it seems his/her pet's ampr is 50, at mp absorb 10.

    Given that every char has base 10ampr +10% of max mp (always 1000mp for pet)... then we can conclude every level of mp absorb gives the pet an extra 3 ampr (i.e. +30 at level 10, +15 at level 5) ;)
     
    Last edited: Oct 27, 2019

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