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Physical/magic pierce?

Discussion in 'Toram Online General Discussions' started by Tyseer Fleurnoir, Dec 15, 2015.

  1. Mugami

    Mugami Well-Known Member

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    @Spaz
    Ignoring 5% of the enemy def per hit and ignoring all of it 5% of the time (1in20 hits) is the same thing from a DoT standpoint. You do the same damage over 20 hits for 5% either way. But should it end up being all def ignore chance; luck builds just gained a new corner on a dps style.
     
  2. Oreki025

    Oreki025 Well-Known Member

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    Pierce stands for ignore defence/magic resist
    i play many RPG, and TBH pierce skills/attacks are good on high defense enemies
    hope that someday we will have that kind of skill/attack in toram :D
     
  3. Spaz

    Spaz Well-Known Member

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    Not really. Ignoring 5% of the enemies defense on a dot rotation of 100 def reduces def to 95. Your dot goes from say 100 100 100 100 100 to 105 105 105 105

    5% chance of completly ignoring enemies defense. You would see something like 100 200 100 100 200 100 as the dot ticks.

    Imho attack and magic pierce are the first option, not the second, since as our damage scales up that % would become waaaaaaaaay op.
     
  4. Mugami

    Mugami Well-Known Member

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    Dude that's completely wrong. Like so wrong it's ridiculous. o_O
    No offense.

    5% as the second option looks like this.
    x,x,x,x,x, x,x,x,x,x, x,x,x,x,x, x,x,x,x, pierce
    That's 5%.

    And regardless of damage, 5% per and 5% chance are identical in DoT.
    To use your analogy:
    5% per is 5*20=100x of negation

    And the correct version of your second analogy:
    5% chance is (19*0)+(1*100)=100x of negation

    And you seem to forget that snipe is ludicrous dps. (I've hit 78k with a lvl54 on Giant boar.) So the "devs would keep it balanced card" has long been off the table.
    :cool:
     
  5. Spaz

    Spaz Well-Known Member

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    *shakes head*

    Reread what I posted. I am speaking per swing, per hit, per tick. Not the entire damage equation done over a select set of numbers like you are.

    In ex 1:
    Swing-> hit successful->subtract % physical pierce from defense OR if you prefer, add 5% physical damage to damage roll

    Ie: your dot hitting 100 damage normally going to hypothetical with pierce % 105 normally.

    Which iswhat I stated above. Thus, not wrong and how I believe it will be calculated.

    In ex 2:
    Swing -> hit -> roll %pierce chance to completly ignore defense-> apply full damage with no subtraction of damage via defensive measures.

    Which in laymens terms, again, with hypothetical numbers, would be seen as 100 100 2000000 (%effect hit) 100 100 100 20000000 (%effect hit) 100 ad nauseum ad infinitum.

    Thus again, not wrong as I am not actually doing any math since I dont know the entire damage roll calculation vs def vs atk vs +enhance modifiers or the hundred other variables in the attack roll.

    The comment about snipe is irrelevant, and the reason it hits so high I would guess would be to take from the old d&d handbook. Snipe has a (again hypothetical random made up number) x5 damage modifyer vs say a normal auto attacks crit being say 1.5x damage.
     
  6. Mugami

    Mugami Well-Known Member

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    -_-
    So you're "not doing math" and "don't know the calc"....
    Why are you posting "pseudo-math" again?

    And again, your second example is still wrong. '100, 100, 200000' is 33.3% not 5%.
    So....o_O use Google. Look up how averages and odds are calculated.
     
  7. Spaz

    Spaz Well-Known Member

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    I never said 5%. Anywhere. Im not doing psuedo math, im not doing ANY math. You're attempting to apply math to something completly made up and focusing on just randomly thought up numbers in my oost instead of what my post is actually about.

    So, I will simply be finished with this. Good day sir.
     
  8. Mugami

    Mugami Well-Known Member

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    I'm done with this thread.
     
  9. Alleura

    Alleura Well-Known Member

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    There is a skill that have pierce effect already.
    It's holy light from priest skill tree.
    But the base damage is not high enough to make ppl interested.
     
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  10. Spaz

    Spaz Well-Known Member

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    Not the damage. Cast time
     
  11. Alleura

    Alleura Well-Known Member

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    Well cast time also make into consideration.

    The last time i try this skill (@cap pure INT mage lvl55), the damage is not even better with magic:arrow
    That's why I never learn this skill again.
     
  12. Spaz

    Spaz Well-Known Member

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    Its also a different damage set.
     
  13. Oreki025

    Oreki025 Well-Known Member

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    i think if we can just get an effect based weapon (like slow, stun, etc.) + much more higher lvl (about 100)
    this skill might be useful in some ways, for now i think it's much better to get others skills than this :rolleyes:
     
  14. Alleura

    Alleura Well-Known Member

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    Holy light force the elemental attack for this skill to light, regardless weapon element. And have pierce effect include.
    That's already good skill on theory,
    but the problem still the total damage is low no matter what toram raise cap level, this skill below average in damage right now.
    I thinks this skill will be useful if ashobimo release very high def monster (with dark element). which other skill will face difficulty to deal good damage.
     
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  15. Spaz

    Spaz Well-Known Member

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    Holy light uses matk. Problem is the cspd. There are many better options to be used. Its kind of beyond its time; like blast.

    Back around 60 to 65 cap a mage would use a libra blast rech combo on ns. We are beyond that now.

    With storm and impact available, h-Light with its light bonus and with its extremely slow cast and damage coefficient is not worth using as a damage spell, or even a filler in a combo set.

    The light element portion of it is negated by the insane cast time.... especially since we have xtal wings as craftable now(new 75 cap smith release) lolipop, and can throw elements on staffs these days.

    It simply is not worth putting points in for now... although priest rank 3 may have us reaching for 5 pts in it but for now... it isnt viable. Not compared to the other magic option skills and gears we currently have available.
     
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  16. king77

    king77 Well-Known Member

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    wow good debate between @Mugami and @Spaz , its with different epistemology, but still good. its relevant now, with pillar golem drop physical pierce 3% xtal.
     
  17. Rav

    Rav Well-Known Member

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    Do you think piercing stats help dw any? Like say using something like pillar xtal vs ganglef xtal?
     
  18. Mugami

    Mugami Well-Known Member

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    ANY pierce effect will help any class as it lowers the enemies' Def or MDef by the pierce %.
     
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  19. Kitsuryu

    Kitsuryu I'M RETIRED Elite Member

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    Does the percent lowering stack or is it for each separate hit?
     
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  20. Mugami

    Mugami Well-Known Member

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    Depends on where the pierce stat is.

    For DWs: only one weapon will count for use of it's pierce effect.

    But all armor, additional, & special equips stacks with the used weapon.
     
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