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Physical pierce build question

Discussion in 'Toram Online General Discussions' started by TheLoneLane, Jan 13, 2023.

  1. TheLoneLane

    TheLoneLane Active Member

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    Say im making a physical pierce build.
    Sword of Light +30% P.P.
    Devil Dango (crysta) +20% P.P.

    Bush Dagger +6% P.P.

    Christmas Tree +16% P.P.
    Handmade cookie (crysta) +10% P.P.

    Machina Ring
    Stellar Ooze II (crysta) +5% P.P.
    War Dragon Turba





    So I'd have a total of 87% physical pierce. Do I go for armor that has +15% P.P., but no atk bonuses. Or should I do the armor with +7% P.P., that has atk bonuses. On one hand if I do the +15% I get 100% physical pierce, but with the +7% i would only get 94%, but atk buffs.

    So would it be better to have higher atk or to max that physical pierce
     
  2. TheLoneLane

    TheLoneLane Active Member

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    I have found using dagger skills with 1hs are pretty awesome. I have good damage output, while 100% p.pierce.

    Now, theoretically, if I have Hidden arm, intense knife, and make breaker all lvl 10. And I just keep 50% p.pierce applied to myself. Then would my attacks technically also have a non-crit 100% physical pierce? So if I just max mailbreaker, then up my atk a crap ton rather than P.pierce (while having at least 50%p.pierce on my equipment) then I'd always do a lot of dmg? Because sure my main attacks are just 50%, but hidden arm, which would be 100% activation, is 100%.

    And with my Sword of Light (1hand) and devil dango, I get %50 p.pierce.


    That might be confusing. I'm sorry.
    In conclusion, even tho I can't do crit hits with hidden arm, it having 100% activation rate, and +50% p.pierce (to only hidden arm), using my armor, hat, and ring to increase my atk to the max would still be a high dmg output with only needing to achieve 50% on equipment




    Also idk how you'd even get avatars with such amazing stats
     
    • Creative Creative x 1
  3. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Just want to remind you that hidden arm only works on your auto atk.

    You enchant your avatar with fairy sewing tool to get those amazing stats.

    @TheLoneLane ^_^
     
  4. TheLoneLane

    TheLoneLane Active Member

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    I know about hidden arm.

    And so pretty much I gotta get lucky
     
  5. TheLoneLane

    TheLoneLane Active Member

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    Well I wouldn't be relying on hidden dagger alone.

    I myself would have 50% pierce and high atk, while hidden arm is there with 100% pierce to help chip away at their health a lil faster. Even if it's not much, it would still be helpful.


    Dagger wouldn't be my main source of dmg. I test stuff out, see what works and what doesn't. Said character has been past deleted and I made a new one. I'm trying to get a high pierce, but also good practicality. And I just enjoy the daggers.

    I have 1hs and daggers.

    I focused on levling daggers first as a test to see what's worth using. And with the right actions and timing, most of the dagger skills are amazing. First of all, poison knives. Sure, you increase INT to make the dagger stronger, but that's not the point. If I poison the boss, correct me if I'm wrong, isn't poison a fractional ailment that takes a percentage of maxHP each time you attack? So if you inflict that to a boss, and I do understand there might be an ailment resistance on some if not all, but that can be good passive damage.

    Then, if you make a combo spike dagger>Gatling knife(swift), that attacks quick AF while also not making you sit for the whole animation. Or if you're feeling frisky, spike dagger>gatling knife(smite)>throwing knife.
    Heck, when I use that second one, I barely get to throwing knife. So you get spike dagger>Gatling knife a bit slower but a stronger finish.


    Amazing throw lvl 10 is big help too, and double stab.

    If you evade and then use the combo, spike dagger will have raised skill power, and gatling will smite. Plus the chance of added hit count increase chance. Which I know the skill multiplier doesn't work on the added hits.


    I was level 20-30 doing 160k-230k damage with a single combo, and it's an almost instant cast.

    So if you make a strong 1hs character and implement that into them, you could be strong AF. Or even a mage character. Physical proration with decent dmg.


    I dont know I may just be crazy. It works wonders for me but again, I make, test, delete, and repeat. And most of the time each build attempt sparks me to a whole new build. I could be testing mage stuff trying to find what works for me, 2 deleted characters later and I find a sword skill and get an idea for 1hs and forget all about the mage lol
     
  6. TheLoneLane

    TheLoneLane Active Member

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    Also battle skill doesn't increase your damage much. You'd have to get to lvl 200 for just +50 ATK. Tho that crit. Max that skill level and you got a dandy +5% crit rate and crit dmg
     
  7. TheLoneLane

    TheLoneLane Active Member

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    I will deal less dmg as I progress?

    Why do i still do less dmg to bosses with good atk and physical pierce
     
  8. TheLoneLane

    TheLoneLane Active Member

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    I've been thinking and I feel like I sounded like a jerk. I wasn't trying be be all "I'm right you're wrong," I promise it was pure curiosity and I was full of what ifs. I sincerely apologize if I was rude
     
  9. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    He meant weapon skill trees, not those on buff(except darkness), assist and others skill trees. ^_^
     
  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Hidden Arm by itself adds a little more than 10% damage on average to your auto-attacks. with Intense Knife you get about 50% more damage, but not really.
    since the extra attack is calculated separately with 50% of your atk stat at most, enemy defense can easily reduce that damage to single digits. Mail Breaker is meant to compensate this, but the biggest factor for dagger skills is the dagger's atk stat. Hidden Arm has a damage minimum equal to the dagger's atk stat.
    Poison Knife itself has a low multiplier but a high constant. INT increases the multiplier by a marginal amount, so it's not recommended unless you also use magic. AGI and DEX increase the constant, also by a marginal amount but more effective for you than INT.
    Poison Knife is currently also the only the only dagger attack where the dagger's atk stat has no effect at all.
    Poison damage activates whenever the afflicted target uses an attack. the effect lasts only 10 seconds and the damage scales on your DEX, INT, atk and matk stats while also applying the target's def, mdef and resistances.
    yes against mobs (although it cannot kill them), not so much against bosses as they have far too much hp. poison damage is similar to Hidden Arm damage.

    Gattling Knife is currently the most significant dagger atk as it scales on both, the dagger's atk stat and your STR/DEX/AGI stats.
    however, while they used to be good in the early game, dagger skills don't hold up well to the current end game.
    but supposedly we will be getting some new dagger skills soon (and hopefully updates on the old ones).
    (the update was scheduled for january, so probably in 2 weeks)
     
  11. TheLoneLane

    TheLoneLane Active Member

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    See, if I can regulate proration and keep my pierce and dmg up, then using the spike dagger>Gatling knife combo as a high-dmg atk. And where it isn't as much mp as other high atk skills, and I get high ampr, its able to be used when I'm ready. Plusbif I instead is smite do bloodsucker, it would be a good quick heal, maybe?


    That game me a decent idea, Darkened Dagger build. If its not already a thing. Darkness skills and daggers, and maybe knuckles for aggravate.
     
  12. TheLoneLane

    TheLoneLane Active Member

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    And if I put poison knife in a combo, had it as bloodsucker, would I get HP for the poison damage too or no
     
  13. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    no, poison damage is a status ailment and not a mechanic of that skill. it just happens to be the only skill in the game to inflict poison.
    although, other skills with additional effects (Chronos Drive, Imperial Ray) don't apply combo tags to their additional effects either.
     
    Last edited: Jan 14, 2023
  14. TheLoneLane

    TheLoneLane Active Member

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    So question. For a 1hs dagger, what would a good bloodsucker healing comby be
     
  15. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    put Throwing Knife (reflection) before the bloodsucker skill to reduce mp cost by 1 if you don't get hit. don't use a skill with attack delay or multiple hits, the hp recovery effect only activates after the skill animation has finished.
    Trigger Slash is good, i guess.
     

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