1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

Rating of Damage/Utility compared to all classes

Discussion in 'Brawler' started by Vuler, Aug 18, 2021.

  1. Vuler

    Vuler Well-Known Member

    Joined:
    Feb 23, 2020
    Messages:
    88
    Likes Received:
    9
    IGN:
    bruh
    They could make annihilator -100% ailment chance and boost damage by 1000000%. Since they worship ailments so much, this will be reasonable to them
     
  2. Vuler

    Vuler Well-Known Member

    Joined:
    Feb 23, 2020
    Messages:
    88
    Likes Received:
    9
    IGN:
    bruh
    Wdym by Chase Attack lowering your chance of MP recovery? Also, is Aggravate + Strong Chase raw damage any good? It looks badass when you have Power Wave and shoot 3 waves in a punch
     
  3. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    Shell break restores MP on armor break, the chance of which idrc to bother with. It's low.

    Chase attack also causes armor break.

    If chase attack is triggered, you don't restore MP which shell break would have restored and you now have to spend 7 seconds waiting for the armor break to reset before you can use shell break for the chance to restore mp.

    Edit: as an added bonus, all those times shell break isn't restoring mp is causing negative proration. Which means you need to normal attack more. Which means you can trigger chase attack more. See the cycle here?
     
    Last edited: Aug 21, 2021
  4. Vuler

    Vuler Well-Known Member

    Joined:
    Feb 23, 2020
    Messages:
    88
    Likes Received:
    9
    IGN:
    bruh
    Do people really use Shell Break? The armor break chance is low, it disturbs proration, costs 4mp and being T2 probably doesn't deal much damage
     
  5. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    It's useful on high defense bosses until it inflicts armor break at which point it falls off for those 7 seconds, yet another thing wrong with martial skills. It's also 1 of the 2 MP recovery skills knuckle users have and is on the path to getting chariot on the skill tree unlike chase attack which is currently a standalone passive.
     
  6. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

    Joined:
    Jul 11, 2020
    Messages:
    469
    Likes Received:
    209
    IGN:
    Brahmnic
    Do you know how it increases multiplier and constant when fighting higher DEF bosses? That increase is capped at +5 and +500 respectively. If a tier 5 passive increases it to +15 and +1500, along with +50% Armour break chance (so 75%, 100% with registlet); Shell Break would be really useful.
     
  7. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    I really like the idea of a defense scaling skill. Liked using it at Zahhak Machina until, ya know, spikes in da face. Followed by waves.

    I'd like it if they made heavy impact have some sort of defense scaling or no damage reduction with save tag to go along with shell break to make the skills truly combo-able. as it is, using them in the same combo just negatively affects each other due to the proration mechanic. Same with a few other skills in the game really.
     
  8. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

    Joined:
    Jul 11, 2020
    Messages:
    469
    Likes Received:
    209
    IGN:
    Brahmnic
    I've poured over the Tome of Offense countless times and I saw that Pierce Counters High defense, whereas Skill Constant counters High Resistance.
    If the DEF is very high then Pierce allows you to ignore it.
    But if Asobimo plays a card and makes the Resistance High, not only can Halberd/Bow not ignore it, their High ATK also goes to waste (especially if Resistance would be like 75% or even 100%).

    But the Skill constant isn't affected by resistance, so for a low DEF high Resist boss, Finale/Death Stinger/Demon Claw would shine.

    And if it's both, (high def and res), then Shell Break swoops in with its pierce + high skill constant!

    But sadly, we're 11 chapters deep and we still don't have bosses that are immune to Physical/Magical or Both (but low HP), etc.
     
  9. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    I won't like bosses being centered around one skill but it would be nice to have bosses with phases that require anti-defense skills.
     
  10. Vuler

    Vuler Well-Known Member

    Joined:
    Feb 23, 2020
    Messages:
    88
    Likes Received:
    9
    IGN:
    bruh
    Judging from the state of Knuckles, Asobimo is either god awful at game design or intentionally screwing Knuckles. It would be better to move on and give up on the fantasy that things will change
     
  11. Azin.

    Azin. Brawler Enthusiast Elite Member

    Joined:
    Jun 21, 2016
    Messages:
    2,064
    Likes Received:
    1,009
    IGN:
    AZlN
    having dmg with aspd will balance everything for brawler since they want brawler to be the "balance" weapon lmao
     

Share This Page