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Solution that asobimo could use to fix mp recovery

Discussion in 'Toram Online Class Discussions' started by Kousunpo, Jan 19, 2022.

  1. Kousunpo

    Kousunpo Well-Known Member

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    They could just give everyone 300 ampr base, that way people can recover mp at adequate rates through basic attacks, and just redo decoy shot as a psuedo tanky skill like from the predecessor iruna online called sniper class and make it bow and bowgun exclusive skills, and just redo wcos an ampr amplifier. with those changes decoy and wcos are no longer a crutch mp recovery skill for all physical classes and can still be good for bows and bowguns, and at the same time it will allow for people to be more creative with their builds thanks to those 2 skills no longer acting as crutches due to the base 300 ampr, and mp recharge could be redone to be passive mp recovery of 300 mp per second and maximizer could be redone as an amplifier to mp recharge passive mp recovery and the 2 magic mp recovery skills can be made exclusive to only staff and magic devices.
     
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  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    not to mention that the proration modifier would usually stay around -50% because of the excessive skill spam.

    your ideas for 'improvement' are surely creative, but also over the top game breaking.
    they would be more fitting for those auto-play idle games with infinite levels and stuff.
     
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  3. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    I think I quite like the current situation with AMPR. Even on Knuckle main builds today I managed to be pretty self sufficient.
    • If you are a DPS, I believe you'll almost never get AGGRO.
      • The 'Panic' Registlet deals quite nicely with this one - today it genuinely saved my ass in Stellar Ooze, it gave me does of 20 MP every 3 seconds as well as removing my MP when the rest of my party was dead and I was afflicted with Mana Explosion.
    • The emergency MP heal gives you 100 MP - at most times this is useful for starting from scratch.
    • With Chakra (and someone to use it quite often), 15 extra AMPR is good to add on.
    • Similarly, builds with sub-dagger can use the Assault attack - Arcane Strike Save combo to gain 30 AMPR for a half a minute WHILE LOOKING COOL.
    • And sometimes it is difficult to hit from far, yes - but with Power wave - a small investment - most builds can gain AMPR remotely.
      • Yes, I know decoy doesn't gain Power wave, but it does give you some way of regaining MP while Boss camps on spikes
    • There are expensive combos, yes, but a lot of skills are also inexpensive - which can act as filler skills.
      • This is especially true with the Soul Hunter Meta - Gaining 500 MP for free really helps in do something else while you wait for your MP to climb back up.
      • On a staff build, I use Soul hunter to give me 1000 MP. Now, my combo uses 400 MP for the Soul hunter. That means I can use the remaining 600 MP for two separate combos - One for Dark Stinger, and one for Nemesis.
        • There is also one for Shield cannon : and all three of them are 300 MP in cost, and usually you can use two.
        • I also auto attack in between to give stacks to Nemesis too - so my time is never wasted.
    • With autospell builds (Now also Holy light into the mix), more defensive skills, it seems that spamming skills is not all that constitutes combat anymore.
    Although I really do wish Breaking and interrupts and ailments were relevant again - so that people could do other stuff than simply spam skills.
     
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  4. yareyaredaze

    yareyaredaze Active Member

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    They already "implemented" the "solution" in the form of AAC, particularly GAAC. Sadly, they treated it as a bug.
     
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