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spellburst mage, my built

Discussion in 'Mage' started by ishayel, Oct 17, 2019.

  1. ishayel

    ishayel Well-Known Member

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    Ishayel
    Hello, have tried this built from some time already. Can dps with finale, lances or elemental slash in close range.

    You can easely reach 90+ % magical crit, with at least +35% magic crit dmg.

    Gear:

    Tokyaki head + gespenst 2 + tuscog
    any 2s armor i7% cd19 cr19 cr19% malus atk-7% accuracy -7 + noeliel 2 + mom fluck
    or heaven feather garb ( seele drop ) + noeliel 2 ( hard fights where some hp needed )
    or
    staff matk 7% cr19 cr19% cd 19 + finstern ( for mp ) + megiston 2 ( crit, hp )
    any special 2s ( best is dark tal magic or philosopher ring ) + seele + venena or guignol ( if you have 2k max mp only )

    one md of each element +E min

    Stats:
    crit 255
    all the rest in int.

    Skills :
    survival :
    Mp boost to reach 2k max mp
    Hp boost for hp
    magic:
    jav 10 ( for status )
    lances 10 ( dps & stop )
    impact 7
    finale 10
    wall 5
    storm 10
    burst 10 ( optional )
    mp charge 10
    maximizer 10
    magic mastery 10

    shoot skills :
    sneak 10

    martial skills :
    smash 6
    bash 6
    shell break 10
    sonic wave 10

    assassin skills :
    backstep 1

    battle skills :
    magic up 10
    increased energy 10
    spell burst 10

    support skills :
    brave aura 10

    magic blade skills :
    mastery 10
    resonance 10
    element slash 10

    dark skills :
    bloody bite 5+


    Combos :
    fast std finale ( up to 1.9m first hit ) : impact -> finale (smite) -> bloody bite or smash (cons)

    weaken , safe mp regen and dps low range ( up to 200k ) 1 vs 1:
    smash -> shell break ( save) -> sonic wave ( cons) -> jav ( cons ) -> elemental slash ( smite ) -> finale ( smite) or backstep ( cons)

    solo safe dps long range 1vs 1, up to 400k:
    sonic wave -> lances ( smite ) -> finale ( smite )
    if target is stop and not immune to stop chain with fast std finale.

    wall finale ( for some bosses and mini bosses in mass kill )
    wall -> backstep (save) -> sonic wave ( cons) -> impact ( cons) -> finale ( swift if wall 5, smite if wall 10 ) -> smash ( cons) if smite

    wall finale combo works very well for exemple on grims solo/team, you can kill up to 5 grims at same time

    Stop finale ( for bosses where wall don't work , like bg)
    lances -> backstep (cons) -> impact ( cons ) -> finale ( smite) -> sonic wave ( cons )

    On fast sortcuts :
    storm ( farm and kill fast normal monsters aggro )
    back step ( avoid dmg )
    bash ( stun )
    jav ( flinch ranged or other ailment dependant on element ( freeze if water staff, fear if dark staff )
    bloody bite ( more hp heal if hard hit, 4 m range )
    mp charge, maximizer, sneak ( if not solo )
    ether flare ( for ampr bonus +30 if lvl 10) for very hard bosses where mp charge dangerous.

    If Regen you mana too hard, you still can use short combo to regen it, or ampr, or resonance ( +1000 mp if max mp is 2000 and full hp ( bloody bite to recover 1950 hp at lvl 195 )

    Resonance buff is random but all are good :
    atk and cast speed buff ( up to +1000 to each) , helps for prorate and ampr
    crit rate and hit ( up to +75 flat crit rate, 100% mcrit if :) )
    atk and matk bonus
     
    Last edited: Oct 17, 2019
  2. ishayel

    ishayel Well-Known Member

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    With this built you can solo most of bosses, and use depending on bosses, elemental slash ( at least use it sometime to weaken bosses ), finale, lances or burst to dps.
     
    Last edited: Oct 17, 2019
  3. Aka Kuro

    Aka Kuro Well-Known Member

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    Interesting, any boss video? Btw, finale first hit 1.9m on what boss?
     
  4. Aka Kuro

    Aka Kuro Well-Known Member

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    Also one question is about crt rate calculation, pls tell me if i count wrongly
    Base crt rate=100 as crt=255 (so all crt% = to its numeric value, i. e. 100 base rate *20%=20 rate)
    Weap: 19+19+16=54
    Arm: 19+19=38
    Add: 15+30+10=55
    Spec: 15
    Total=100+54+38+45+15=262

    Weaken shouldn't work if magic is not weakness element of boss according to Asobimo (Description of element slash, link: https://en.toram.jp/information/detail/?information_id=3711) So finale shouldn't benefit from element slash most (or all) of the time as it is neutral. Maybe my info outdated that u proofed it works on finale?

    So assume with only spell burst: crt to m crt transfer rate = 0.25
    Total m crt rate = 262 * 0.25 = 65 < 90, where 90 is claimed crt rate


    Assume weaken really works on finale, u should get 100 m crt aleady.
    Spell burst + Weaken, transfer rate = 0.25 + 0.5 = 0.75. M crt rate = 262*.75=196>100

    Here is a good experiment work, All my calculations about m crt r base on this


    Sry for long passage, pls tell me if there any mistakes
     
  5. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    after the adjustment on magic blade, elements don't matter for magic critical.
    but they still matter for Element Slash: if not using the advantageous element, the chance to inflict Weaken is only 10%.

    the main problem with critical finale is the short duration of Weaken. it lasts only 5 seconds and Finale takes 4 seconds to activate. since using Impact is mandatory, Finale won't hit before the effect ends, unless you put it on swift, in which it will barely make it.
     
  6. PutuKarma

    PutuKarma Well-Known Member

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    It's nice to see that someone trying to share the magic crit build, but i think it still underwhelming compared to normal mage since the MATK is far more less than them and the option to have magic pierce still limited. I happened to try build a sure crit finale (in coryn simulator), but as you know the damage is underwhelming since i need the help of Proto, Curious Dress, Takoyaki head and 255 CRT stat.

    If you didnt know, you need 400 crit to be able to make sure your magic crit without the help of weaken ailment
     
  7. Aka Kuro

    Aka Kuro Well-Known Member

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    oh, nice. Could U recall when it's adjusted btw?
     
  8. BoHammer

    BoHammer Well-Known Member

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    From what I can see in the video he is using fire elem staff and MD. So i guess you really need advantageous element for the addtional 50% crit to proc. Why not try elem slash>ether flare? It is fast you can use it again before the 5 second debuff wears off.

    Javelin has no elem while ether flare is fire elemental
    With p.ray jevelin gets +50crit while ehter flare gets +25.
    I still get more crit chances with fire elem flare than no elem javelin.
    Maybe you can do better with staff and full int
     
    Last edited: Oct 19, 2019
  9. ishayel

    ishayel Well-Known Member

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    You need use the right md, as it is dual element. For neutral bosses, you have only 10% to weaken, 100% for others ( without counting bosse resistances ).

    You forget the foods, the buff from resonance ( random, but 33% chances to get +75 crit rate if md+s ) so it's up to 90% mcrit rate.
     
  10. ishayel

    ishayel Well-Known Member

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    BTW, the skill deals magic dmg, crit as magic ( not physical or very reduced) and can miss, critical, graze etc.
    On 100 tries, with md of opposite element on boss, i miss like 90% of elemental slash, crit around 5% -.-, need to try on more different bosses, but can't log atm for some days.

    By using vulcan shield or prism ring you'll get more crit, prism ring is a nice choice for fast monsters, even if you loose sword magic skills.
     
  11. Aka Kuro

    Aka Kuro Well-Known Member

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    what cooking lvl for crt? there isn't any info about what cooking buff u r using

    btw, where did u test ur build to get 1.9m first hit? thats important to judge whether i should invest a similar build

    uhm, seems that curious dress is really needed to achieve 100 m crt
     
  12. ishayel

    ishayel Well-Known Member

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    On Don yeti.
     
  13. Aka Kuro

    Aka Kuro Well-Known Member

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    gd, then maybe i should think about it
     
  14. ishayel

    ishayel Well-Known Member

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    This built seems weaker than std int/dex, but it got some avantages :
    - more proration, as physical skills are easy to do and don't miss ( aside evade and dodge)
    - a lot of ways to earn mana, that make tought fight easier
    - as lvl cap up, the power vs std built would be tinier ( i loose around 500 matk vs my std built, but this would never change, and ratio matk we loose would be down as lvl cap up ), so this built would be better as lvl cap up.
    -even if some runs would take time, it would be faster most of the time on solo or if you take aggro because you have more ressource to kill target. At worst i get on solo, is killing using only elemental slash, lances and burst, and regen mp with resonance and ampr ( thx to ether flare, better in this case end combos with ether flare, even if we don't use it ), and in this case the combat was impossible or very very tought with my std mage.
    - Dmg of finale is random by itself ( target can avoid tiny dmg area, and dmg goes from 1 to 10), but with spellburst mage, this is even more random, even if average dmg is higher.
    - On team, you are able to be more polyvalent and furfill your job whatever happens ( only one shoot will stop you lol).
    If you take a hard hit, auto pot and bloody bite will refill fast your life, and better for dps to use more bloody bite than hp pot, and let hp pot free for after resonance.
     

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