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Stat distribution for full LUK farming Mage?

Discussion in 'Mage' started by SAM., May 29, 2019.

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  1. SAM.

    SAM. Well-Known Member

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    Ryuuki.
    Dex over INT due to Stability I assume?
    I don't Mage, so extra clarification would be appreciated.
    I'm thinking of distributing 255LUK, 200DEX, and the remaining 30 or so to INT.
     
  2. Raines90

    Raines90 Well-Known Member

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    Always Int for mage
     
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  3. 小宇宙

    小宇宙 Well-Known Member

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    ^^
    If you need cspd (which DEX increases), you can always get it from equips or Bitter Gelatin (+800 cspd every 5 mins).
     
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  4. SAM.

    SAM. Well-Known Member

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    Is this for sure?
    On MD, 1 INT = 4matk: 1 DEX = 1matk.+ 1 HIT
    200 pt. distribution on DEX means +200 matk and HIT, as well as +30% stab.
    200 pt. distribution on Int means 600 more matk over DEX, no increase on HIT, no increase on Stab.

    Unless I'm missing something? I mean, 30% Stab. alone is a 30% increase in damage over a prolonged period of time.
     
  5. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    MD already have decent stability.IDK why would you want more and imo, more magic attack can compensate the lack of stability.
     
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  6. SniperFox

    SniperFox Active Member

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    Personally on my luck mage i have full 255 luck and rest into int ive been streaming it on twitch duo luck mage with my gf to 185 and we are at 183 so you dont really need anything into dex (also i recommend getting a party to level its a challenge just doing 2 luck mages with no tank or any other dps)
     
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  7. SAM.

    SAM. Well-Known Member

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    Hmm okay. Thanks everyone for the feedback

    I have a couple general mage questions if anyone has the time to answer them.
    a. Is magic affected by accuracy (HIT)? In some games they are not, or they function differently so I just would like to double check. (eg. can your magic attacks miss?)
    b. What's the formula for CSPD? I vaguely recall... 250 cspd = 5% spell speed, until it reaches 2000, then ? cspd = ?% spell speed.
    c. Motion speed and Cspd are separate from each other, yes? For example, Cspd will only reduce the spells cast time, however, its initial and end animation and delays are only effected by motion speed, meaning you'll need 2k+ ATKspd to produce value? Likewise, the Swift combo does not effect Casting Speed at all, but rather changes the motion speed to 50%?
    d. Is it just my luck, or can magic attacks not.Critical?
     
    Last edited: May 29, 2019
  8. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    A. Yes and No, Yes because there is a magic skill from magic blade tree that depends on hit stats in order to deal damage and inflict debuff(weakening) and No because most of the Magic Skills from the Magic Tree does not miss unless evaded by boss with the exception of the skill I mentioned.

    B. This one, no info about it I guess some people can answer this.

    C. Yes, cast speed does not affect animation and imo, cast speed affect skills with cast timer on it except recharge skill and finale but motion speed can make the animation of the said skills specially finale faster than its original animation.

    D. Magic can do critical but need a big amount of critical to do so(200 critical) just to see a yellow number when dealing damage using magic skills. A battle skill which unlocks at 180 called Spell Burst gives a base critical for magic skill and when at level 10, it gives 25% Magic Critical Chance and if you have 200 critical that means you have 50% critical chance. 200*.25 = 50MCRIT

    On the other hand there is a skill that can increase the chance of magic critical to 50%(without Spell Burst) which I mentioned earlier at "A" from Magic Blade Tree that can do a weakening debuff to a mob or boss(if the md is the elemental weakness of it) which is said to last 5 sec that can make you deal criticals using magic skills BUT it need hit stats just to hit it which means it can miss if your hit stat is low af. Having 200 crit while using the said skill will increase your critical chance to 100%. 200 *.5 = 100MCRIT.
     
    Last edited: May 30, 2019
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  9. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    my full luk mage is luk > int
     
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  10. SAM.

    SAM. Well-Known Member

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    Yeah, after thinking about it for a while, matk gained from mtak% equips due to matk from points in INT should be more proficent than standardized damage with stab. variables. For example, with stab. as priority, you may deal 450-500k damage, but the matk offset with INT with less stab. may result in 400-700k. Higher range difference, but more damage.

    Might be wrong. Really didn't do any calculations; just makes more sense now to me.
     

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