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Status Effects

Discussion in 'Toram Online General Discussions' started by Kitsuryu, Apr 28, 2016.

  1. Kitsuryu

    Kitsuryu I'M RETIRED Elite Member

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    Israfin/-reserved for side char-
    This spawned from the boredom of a teenager...


    So what exactly does each status do?

    I know...
    Flinch makes you unable to attack temporarily (same as Stun and Tumble)
    Knock Back does just that (knocks ya back)
    Freeze increases the time attack animation takes
    Slow makes you move slow
    Ignite takes 50% of current HP
    Poison takes off damage every time you use a skill or auto attack
    Blind lowers accuracy
    Aaaaaand there's more idk what it do

    Someone reply or point me to a thread ty
     
  2. ILikeTurtles

    ILikeTurtles Well-Known Member

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    Bleed makes you unable to use physical skills and silence makes you unable to use magical skills
     
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  3. Kitsuryu

    Kitsuryu I'M RETIRED Elite Member

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    Israfin/-reserved for side char-
    Forgot those, thanks :3
     
  4. ILikeTurtles

    ILikeTurtles Well-Known Member

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    I think paralysis decrease attack speed
     
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  5. ViPR

    ViPR Elite Observer Elite Member

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    Lethargy greatly lowers atk
    Break lowers def/mdef
    I don't know about Guard Break
     
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  6. Kitsuryu

    Kitsuryu I'M RETIRED Elite Member

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    Israfin/-reserved for side char-
    Benefits with high attack speed:
    I can't tell that I'm slower :/
     
  7. Kitsuryu

    Kitsuryu I'M RETIRED Elite Member

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    Israfin/-reserved for side char-
    Guard Break seems to have replaced break, but you can still do both to bosses.

    Benefits to high attack:
    Is lethargic but still does 8k Astutes sometimes
     
  8. ViPR

    ViPR Elite Observer Elite Member

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  9. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Freeze: -CSPD%/Skills are slower. I.e. Storm ticks while frozen hit slower than those of an unfrozen player.
    Paralyze: ASPD -50%
    Lethargy: ATK -25%
    Guard Break: Higher chance of taking a critical hit, unable to guard.
     
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